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Create free accountWhitepaperIFIP International Conference on Entertainment Computing (ICEC)
The system allows for simultaneous, multi-track scratching, which is physically impossible on conventional two-record turntable systems. It offers a more compact alternative to traditional DJ setups.
The proposed multi-track scratch player addresses the physical limitations of traditional turntable systems, which typically restrict DJs to two records and require both hands for manipulation. By utilizing a multi-touch sensing device, the system enables simultaneous, multi-track scratching in a portable, computer-aided format. The primary thesis is that a multi-touch interface allows for novel scratching techniques that are physically impossible on conventional hardware, while also providing a more compact alternative to traditional DJ setups.
The system architecture integrates two tablet-sized SmartSkin capacitive sensors to create a 47 cm by 31 cm input surface, paired with an overhead projector for visual feedback. The software employs a cost-minimization algorithm to track multiple fingertips across the surface, allowing users to manipulate up to five soundtracks concurrently. Each track is represented as a waveform, and the system maps finger motion directly to playback speed and direction, simulating the tactile experience of a vinyl record.
Technical evaluation reveals a significant performance bottleneck: the 20 Hz scan rate of the SmartSkin sensor introduces a 50-millisecond playback latency, which is currently considered unacceptable for professional musical performance. Additionally, the system lacks the nuanced physical control of traditional turntables, such as platter drag or dedicated cross-fader hardware. While the system successfully demonstrates the feasibility of multi-track scratching and has been well-received by DJs, future iterations require higher-frequency input devices to reduce latency and the integration of dedicated fader widgets to better replicate professional scratching techniques. The research concludes that while the multi-touch approach is a viable innovation for digital music performance, hardware improvements are essential for practical, real-time application.
Game Developers Conference · 2018