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Game Developers Conference
A GDC 2026 session slide deck titled "Mics in Space: The Importance of Field & Foley Recording for Game Audio," presented by Joanna Fang (Senior Foley Artist at Sony Interactive Entertainment) and Jeffrey Brice (Location Sound Recordist). The 30-page deck defines field recording as microphone-to-subject recording outside a studio, often multichannel, capturing ambience, machines and vehicles. It defines Foley and studio source SFX as object-to-microphone recording inside a generally neutral room, usually mono, focused on human-sized props and performance. The presenters frame these as complementary: Foley for built systems and source recording for exploration. The deck covers pre-production planning, shared equipment and skills such as active listening and slating, and a "Scout, Listen, Point, Record" workflow. It also addresses recording beyond human perception, such as ultrasonic and EMF capture, and how recordings fit into game pipelines, where repetition and runtime variation are challenges. The deck argues that original recordings give unique sound palettes and avoid ownership concerns, and it frames slow, intentional recording practice as a counterweight to efficiency-driven development and generative AI.
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Game Developers Conference · 2026
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