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This research addresses the issue by developing an educational mobile game.
The primary objective of this research is to address the declining usage and potential extinction of the Balinese script (Aksara Bali) among the younger generation by developing an educational mobile game titled "Mengenal Aksara Bali." Recognizing that traditional learning methods are increasingly losing appeal, the project leverages gamification to increase student engagement and motivation. By integrating interactive elements such as visual learning modules and a competitive leaderboard, the application aims to provide a modern, accessible platform for preserving cultural heritage.
The application was developed for the Android platform using Construct 2, a visual programming tool designed for 2D game creation. The game features two primary modes: a learning module that covers Aksara Wresastra (basic syllables) and numbers, and a gameplay mode that challenges users to correctly identify and type the Latin equivalents of Balinese script glyphs. The system incorporates a scoring and life-based mechanic, with a leaderboard integrated via Google Play Services to foster competition among users.
Technical validation was conducted through Black Box testing, which confirmed that all core functions—including application installation, menu navigation, sound management, and gameplay mechanics—operated as expected. The application is lightweight, requiring only 11 MB of storage and minimal hardware specifications, making it highly accessible for a wide range of Android devices.
The research concludes that mobile-based educational games offer a viable, scalable solution for cultural preservation. Future development plans include expanding the library of Balinese script glyphs, conducting user-experience testing with the target demographic to gather feedback, and deploying the application on major digital storefronts like the Google Play Store and iOS to maximize its reach and impact.
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