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Eludamos: Journal for Computer Game Culture
The document argues that Caillois's paidia and ludus describe a continuum along which video game play constantly shifts, rather than separate genres or types of play.
The document, titled "Making Sense of Play in Video Games: Ludus, Paidia, and Possibility Spaces," examines how video game play is best understood through Roger Caillois's categories of paidia (free, improvisational play) and ludus (rule-bound, goal-oriented play). Its central thesis is that these categories do not describe separate genres or fixed types of play but form a continuum along which games constantly shift. This movement is driven by manipulation rules, procedural rhetoric, metagaming, and the gradual codification of implicit rules by players and communities, with the tension between order-imposing and disruptive forces generating what Will Wright called a "possibility space," where play's transformative power resides.
The analysis draws on a body of game studies scholarship, including Frasca, Bogost, Bateman, and Bakhtin, and uses examples such as SimCity, Second Life, and Grand Theft Auto to illustrate how rules and cultural practices interact. A key critique is that binary treatments of paidia and ludus, such as Frasca's, fail to capture how play moves fluidly between these poles.
The document's principal conclusions are that the boundary between play and ordinary life is never fully fixed, and that the negotiation between rules and freedom is productive for creative expression and cultural meaning. Video games are presented not as escapes from reality but as sites of ongoing engagement with sociocultural values. Play both reveals and produces a game's meaning: internal rules and possibility spaces construct meaning from within, while metagaming and cultural context import meaning from outside. Consequently, the document argues that critics should analyze games across the paidia-ludus continuum, treating the act of playing as their core method for examining the social systems in which games are made and transformed.
Eludamos: Journal for Computer Game Culture · 2026