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DiGRA
The scoping review drew on the International Journal of Computer Games Technology, GAME: The Italian Journal of Game Studies, and DiGRA proceedings. Two researchers independently screened the articles.
This scoping review aims to provide a holistic perspective on the state of game design research by identifying key aspects and research gaps. The study employs a qualitative and iterative methodology, drawing from scoping review frameworks by Arksey and O'Malley, and Levac et al., with adaptations for researcher availability. The reporting framework utilizes the 22 PRISMA items for scoping reviews.
The research process involved scraping publications from three major game research conferences (International Journal of Computer Games Technology, GAME The Italian Journal of Game Studies, and Digital Games Research Association) and supplementing with single sources to account for multidisciplinary overlaps. Two researchers independently screened titles and abstracts for novel aspects of game design and research gaps. Out of 648 initial articles, 241 (37%) were deemed crucial or novel contributions.
Key research categories extracted from the included articles form a taxonomy of game design research. These include design aims, design process, serious games, forms of representation, character design, game design taxonomy and ontology, gameplay, gamification, narratology, social interactions in play, and game analysis. Each main category contains at least four subcategories. The review also identified a wide variety of research gaps, categorized into seven areas: Design Aims, Game Analysis, Social Interactions in Play, Design Process, Serious Games, Gameplay, and Character Design, ranging from matchmaking based on player ethics to genetic manipulation for biotic games. This taxonomy is presented as an opinionated recommendation for categorizing game design research.
Each row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Naavik · 2026