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Gamecity Hamburg
Gamecity Hamburg produces the Indie Dev Insights series as a resource for independent game developers. The fourth installment focuses on marketing indie titles with limited financial resources.
Gamecity Hamburg's January 2022 news post introduces the fourth episode of its "Indie Dev Insights" video series, which addresses non-development topics that matter to independent studios, such as marketing, sales, funding, and publishing. This installment focuses on how small teams can promote and sell a game when expensive channels like YouTube and TV ads, billboard campaigns, and influencer deals are out of reach.
The featured speaker is Tobias Graff, co-founder, programmer, and CEO of Hamburg-based studio and publisher mooneye. The studio is best known for the award-winning exploration game Lost Ember, released in 2019, and has since launched its own publishing label for indie developers. In the interview, Graff discusses what worked in Lost Ember's marketing, which mistakes the team made, and how they kept spending low. The post itself is a brief teaser and offers no specific tactics, figures, or results; those details sit in the linked YouTube video, which was produced by moodmacher+ and filmed at mooneye's offices.
The post also situates the episode within the series. Earlier installments covered publishing from a publisher's perspective with Jonas Hüsges of Daedalic Entertainment, finding the right publisher with Manny Hachey of THREAKS, and building a small team and founding a studio with Daniel Marx of Osmotic Studios. Further episodes are planned.
The surrounding page content shows the scope of Gamecity Hamburg's support for local developers. Listings include the 2026 Games Lift incubator, offering five teams 15,000 euros plus workshops and mentoring, as well as Prototype Funding, Road to gamescom, a Games Germany Steam Sale, and Portside Game Assembly events.