Report · January 1, 2023
Published by Anzu
This analysis examines the efficacy of intrinsic in-game advertising as a high-engagement medium compared to traditional digital channels. Partnering with Lumen Research, the study utilizes eye-tracking technology and machine learning to analyze data from 25 specific brand campaigns and over 90 broader industry studies. The research focuses on global cross-platform environments, including mobile, PC, and console, comparing in-game performance against 42 standard digital advertising formats such as social media feeds and video platforms. The findings indicate that gaming environments significantly outperform traditional digital media in viewability and attention. In-game ads achieved a 98% viewability rate, compared to a 78% average for other digital formats. Crucially, 85% of in-game impressions were actually viewed by players, surpassing the digital norm of 65%. In terms of duration, 80% of the studied in-game ads exceeded the critical two-second viewing threshold required for memory encoding, averaging 3.1 seconds of attention. This translates to 2,795 attentive seconds per 1,000 impressions, which is 22% higher than the average across all other digital formats and outperforms 76% of individual digital advertising categories, including most social media display and video. The data concludes that high attention levels in gaming lead to measurable brand impact. Participants exposed to in-game ads showed a 9% point uplift in prompted brand awareness and a 7% point increase in purchase intent compared to control groups. For challenger brands, the impact was even more pronounced, with top campaigns seeing a 14% uplift in purchase intent. These results suggest that the immersive, "lean-forward" nature of gaming prevents the ad avoidance common in "distracted" media like TV or social scrolling, positioning in-game advertising as a superior tool for driving both brand recall and lower-funnel conversions.
# ARE YOU PAYING ATTENTION? HOW GAMING SETS A HIGHERBAR FOR ADVERTISINGENGAGEMENT IN-GAME ADVERTISING REPORT 2023
# INTRODUCTION # HOW EFFECTIVE IS GAMING AS AN ADVERTISING MEDIUM? We live in an attention economy with a lot of content at our fingertips. However, popular pastimes, including TV, music, social media, and surfing the web are all are subject to distraction and an active avoidance of ads. The average global ad-blocking rate is now at 37%, 52% of all consumers stop paying attention when ads come on the TV, and 65% of people skip video ads. Unsurprisingly, this has put into question the quality and value of ad delivery and media impressions. In contrast, we know that gaming is a captivating, immersive, and lean-forward medium. Gamers don’t multitask and dedicate time and space to their gaming experience. Gaming is also a powerful source of identity, competition, community, and cultural currency. We partnered with Lumen to conduct an extensive research study, delving into in-game campaigns from market-leading brands to answer several questions, including; - ■ Does the focus on gameplay extend to advertising? - ■ Does capturing gamers’ attention leave a lasting impression? - ■ How do attention and recall relate to brand preference and purchase intent? This data-driven report is an excellent insight into the power of gaming, and I hope you find the results as interesting as I have. Co-Founder & CEO Anzu
# ABOUT ANZU AND LUMEN “As the in-game advertising market grows, advertisers are asking harder questions of this increasingly vital marketing channel. In response, Anzu has collected more attention data than any other in-game advertising platform. This extensive research has revealed the sheer power of the platform in driving visual attention and brand recall.” # Mike Follett CEO Lumen Research # anzu Anzu is the most advanced cross-platform intrinsic in-game ad solution for mobile, PC, console, and the metaverse. # LUIEN Lumen is the only end-to-end attention technology company that combines the power of eye-tracking and machine learning to plan, activate, measure, and optimize advertising campaigns. We have been working with Lumen for two years and have delivered over 25 brand studies enabling us to provide guidance on the effectiveness of in-game advertising. This report outlines the results from this proprietary data set, highlighting the attention impact and how this translates to brand recall and purchase intent.
# HOW WAS THE RESEARCH CONDUCTED? Along with the 25 Anzu studies, Lumen used data from over 90 other in-game advertising attention studies. This research benefits from this unique dataset's generic gaming industry norms. Lumen studies use a forced exposure test vs. control approach which allowed us to isolate the impact of Anzu's in-game advertising on brand metrics. They also use eye tracking technology, with data coming from real measurements, which are important for measuring attention rather than claimed behaviors. The same core questions were used across all the brand studies, enabling direct comparisons across and within studies.
# HOW WAS THE RESEARCH CONDUCTED? In-game advertising formats were compared against 42 digital advertising formats which are included in the Lumen database and used to inform our digital advertising norms. | Desktop Image | Desktop Video | Mobile Image | Mobile Video | | --- | --- | --- | --- | | Billboard 970x250 | Billboard 970x250 | DMPU 300x600 | DMPU 300x600 | | DMPU 300x600 | DMPU 300x600 | Mobile Banner Large 320X90 | Mobile Banner Large 320X90 | | Leaderboard 728x90 | Leaderboard 728x90 | Mobile Banner Small 320x50 | Mobile Banner Small 320x50 | | Mobile Banner Large 320X90 | Mobile Banner Small 320x50 | MPU 300x250 | MPU 300x250 | | Mobile Banner Small 320x50 | MPU 300x250 | Facebook Infeed | Facebook Infeed | | MPU 300x250 | Skyscraper 120x600 | Instagram Infeed | Instagram Infeed | | Skyscraper 120x600 | Wide Skyscraper 160x600 | | Teads InRead | | Teads InRead | Facebook Infeed | | YouTube - Non-skippable 15 | | Wide Skyscraper 160x600 | Teads InRead | | YouTube - Non-skippable 20 | | Facebook Infeed | YouTube - Non-skippable 15 | | YouTube - Non-Skippable 6 | | | YouTube - Skippable <15 | | YouTube - Skippable <15 | | | YouTube - Skippable >30 | | YouTube - Skippable >30 | | | YouTube - Skippable 15-30 | | YouTube - Skippable 15-30 |
# HOW DOES # VIEWABILITY # IN-GAME # COMPARE TO # OTHER DIGITAL # ENVIRONMENTS? Based on Lumen data, the average viewability score across 42 digital advertising formats* is 78%, with a number delivering below 50%. In contrast, Anzu’s in-game advertising benefits from 98% viewability1 .
Intrinsic in-game advertising (IIGA) has transitioned into a measurable, high-impact media channel that allows brands to reach premium gaming environments through buying approaches similar to traditional digital and broadcast media. The primary thesis of this analysis is that gaming offers a unique, year-round engagement opportunity that remains consistent even when traditional channels like television and social media experience seasonal dips. By integrating non-disruptive, native ads into gameplay, advertisers can achieve significant full-funnel impact, including a 20-point lift in ad recall and a 21% lower cost per acquisition (CPA) compared to standard goals. The findings are based on aggregated internal data from 105 games and 333 direct advertisers, supplemented by third-party research from partners such as IAS, Lumen, and Comscore. The scope is global, with specific insights covering North America, Europe, LATAM, and APAC throughout the 2024 calendar year. While mobile currently offers 25 times the scale of impressions and greater audience diversity, PC and console platforms provide superior immersion, with significantly longer session lengths and higher total playtime per user. Key data points highlight that IIGA outperforms traditional digital formats in attention, delivering 2,957 attentive seconds per thousand impressions—nearly triple the performance of Facebook Infeed. Regional trends indicate that while North America and Europe command the highest CPMs, emerging markets like APAC and LATAM offer cost-effective growth opportunities. Furthermore, genre-specific data reveals that sports and racing titles see engagement peaks tied to real-world competitions, while simulation games offer a steady, female-skewing audience. The report concludes that advertisers should move beyond seasonal buying habits to capitalize on gaming’s "always-on" nature, particularly during Q1 when CPMs are lower but engagement remains high.
The 2024 Level Up report, a collaborative analysis by Comscore and Anzu, examines the evolving landscape of the U.S. gaming market and the expanding opportunities for brand integration. The study defines gamers as adults aged 18 to 65 who play multiple times a week, revealing that 62% of the U.S. adult population fits this criteria. A significant finding is the high level of cross-platform engagement; 77% of gamers utilize more than one device, while 40% play across all platforms, including PC, console, and mobile. The data highlights distinct consumer behaviors based on platform preference. Console gamers demonstrate the highest willingness to pay for content, with 37% prepared to spend over $60 on a single title. In contrast, 32% of mobile-only gamers prefer free-to-play models. Genre preferences also vary by hardware, with PC players favoring first-person shooters and RPGs, while console players show a strong affinity for action-adventure and sports titles. From an advertising perspective, the report concludes that gaming is no longer a niche silo but a mainstream medium with high receptivity to marketing. Approximately two-thirds of gamers view in-game advertisements as having a positive or neutral impact on their experience. Specifically, 34% of respondents believe product placement enhances realism, and 45% express a preference for rewarded ad formats. Case studies, such as Tommy Hilfiger’s campaign, demonstrate the efficacy of these strategies, showing a 20-point lift in brand favorability and a 23-point increase in purchase intent. The report emphasizes that the partnership between Comscore and Anzu now allows for more precise measurement of the incremental reach provided by intrinsic in-game advertising.
The 2024 performance marketing landscape for PC and console gaming is defined by a strategic shift toward high-engagement platforms and the integration of first-party data to combat rising acquisition costs. Meta and YouTube remain the dominant forces in media planning, appearing in 75% and 44% of campaigns respectively, while Twitch has emerged as the conversion leader with a 12% success rate. This recovery period is marked by a rebound in free-to-play retention to 46% and a significant evolution in platform utility. Notably, Reddit has transformed into a high-value retention hub following an overhaul of its advertising infrastructure, and Twitter (X) continues to serve as the primary conduit for reaching the PlayStation demographic. The industry is increasingly moving toward automation and data-driven targeting to optimize creative assets and audience reach. AI-driven tools such as Google’s Performance Max and TikTok’s Performance Automation are becoming standard, while the utilization of first-party data has proven critical, yielding conversion lifts of up to 63% in Meta-based campaigns. These technological advancements are complemented by the continued growth of influencer marketing, which currently outperforms traditional ad networks with a 4.25% conversion rate and a robust 38.95% Day 7 retention rate. Despite the effectiveness of creator-led activations, the sector faces logistical hurdles regarding contracting, key distribution, and return-on-investment analysis. To mitigate these complexities, marketers are adopting sophisticated attribution tools to unify performance metrics across paid media and influencer channels. This holistic approach allows for a more precise understanding of player behavior and engagement across the global PC and console segments, ensuring that marketing spend is directed toward the most authentic and high-retention audience segments.
The gaming landscape in 2024 has solidified as a mainstream entertainment pillar, with 62% of U.S. adults aged 18 to 65 identifying as active gamers. This audience is characterized by high engagement across multiple devices, as 77% of players utilize more than one platform and 40% play across PC, console, and mobile combined. While mobile-only gamers typically prefer free-to-play titles, console and PC players demonstrate a high willingness to invest in premium content, with 45% of all gamers spending over $40 on their most recent purchase. The demographic profile of the U.S. gaming audience skews toward Millennials and spans a wide range of household income levels. Genre preferences vary by platform; PC gamers favor first-person shooters, action, and role-playing games, while console players show a strong preference for action-adventure, sports, and racing titles. This broad reach is further amplified by the success of video game intellectual property in other media, evidenced by significant box office performance for game-inspired films. Advertising within the gaming ecosystem presents significant opportunities for brand growth through formats such as intrinsic in-game ads, rewarded video, and sponsorships. Approximately two-thirds of gamers view advertisements as having a positive or neutral impact on their experience, with 34% noting that product placements can enhance realism. Case studies, such as campaigns by Tommy Hilfiger, demonstrate that non-intrusive in-game ads can drive substantial lifts in brand favorability, recommendation, and purchase intent. Through partnerships between measurement firms like Comscore and ad-tech providers like Anzu, advertisers can now better quantify the incremental reach provided by these specialized digital environments.