Market (Overall)·Updated Mar 17, 2026 by Comscore
Report · March 1, 2024
Published by Comscore
The gaming landscape in 2024 has solidified as a mainstream entertainment pillar, with 62% of U.S. adults aged 18 to 65 identifying as active gamers. This audience is characterized by high engagement across multiple devices, as 77% of players utilize more than one platform and 40% play across PC, console, and mobile combined. While mobile-only gamers typically prefer free-to-play titles, console and PC players demonstrate a high willingness to invest in premium content, with 45% of all gamers spending over $40 on their most recent purchase. The demographic profile of the U.S. gaming audience skews toward Millennials and spans a wide range of household income levels. Genre preferences vary by platform; PC gamers favor first-person shooters, action, and role-playing games, while console players show a strong preference for action-adventure, sports, and racing titles. This broad reach is further amplified by the success of video game intellectual property in other media, evidenced by significant box office performance for game-inspired films. Advertising within the gaming ecosystem presents significant opportunities for brand growth through formats such as intrinsic in-game ads, rewarded video, and sponsorships. Approximately two-thirds of gamers view advertisements as having a positive or neutral impact on their experience, with 34% noting that product placements can enhance realism. Case studies, such as campaigns by Tommy Hilfiger, demonstrate that non-intrusive in-game ads can drive substantial lifts in brand favorability, recommendation, and purchase intent. Through partnerships between measurement firms like Comscore and ad-tech providers like Anzu, advertisers can now better quantify the incremental reach provided by these specialized digital environments.
# Agenda # 1 The Gaming Landscape in 2024 # 2 Advertising & Gaming New Formats & New Opportunities # 3 Q&A with Anzu Co-Founder and CEO, Itamar Benedy # 4 Key Takeaways
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# A Few Definitions... Focus on this report is U.S. data # Gamers 18-65 year olds who actively play video gamers. Playing a game was defined as 'normally' playing on a device multiple times a week and at least once in the past month. # PC Gamer Mainly plays games on PC # Console Gamer Mainly plays games on console (including PS4, PS5, Xbox One, X or S, and Nintendo Switch) # Mobile-only Gamer Plays games only on a mobile device (phone or tablet) # Esports Competitive gaming events with casting, commentary, and prizes # Livestreaming All types of streaming (most esports are also streamed)
# Continuing to Grow: The Online Gaming Landscape Encompasses Millions of Homes and Devices. 62% of adults (18+) play video games 40% U.S. households are active on a gaming console in a month 77% Of gamers are playing on more than one platform (PC, console, or mobile).
# The Online Gamers Skew to Millennials and Represent a Wide Variety of Annual Household Income Ranges.
Gaming does not exist in a platform silo - most gamers (77%) play across multiple platforms and 40% play on ALL platforms
The 2024 Level Up report, a collaborative analysis by Comscore and Anzu, examines the evolving landscape of the U.S. gaming market and the expanding opportunities for brand integration. The study defines gamers as adults aged 18 to 65 who play multiple times a week, revealing that 62% of the U.S. adult population fits this criteria. A significant finding is the high level of cross-platform engagement; 77% of gamers utilize more than one device, while 40% play across all platforms, including PC, console, and mobile. The data highlights distinct consumer behaviors based on platform preference. Console gamers demonstrate the highest willingness to pay for content, with 37% prepared to spend over $60 on a single title. In contrast, 32% of mobile-only gamers prefer free-to-play models. Genre preferences also vary by hardware, with PC players favoring first-person shooters and RPGs, while console players show a strong affinity for action-adventure and sports titles. From an advertising perspective, the report concludes that gaming is no longer a niche silo but a mainstream medium with high receptivity to marketing. Approximately two-thirds of gamers view in-game advertisements as having a positive or neutral impact on their experience. Specifically, 34% of respondents believe product placement enhances realism, and 45% express a preference for rewarded ad formats. Case studies, such as Tommy Hilfiger’s campaign, demonstrate the efficacy of these strategies, showing a 20-point lift in brand favorability and a 23-point increase in purchase intent. The report emphasizes that the partnership between Comscore and Anzu now allows for more precise measurement of the incremental reach provided by intrinsic in-game advertising.
Gaming has evolved into a near-universal activity, with 86% of internet users across 15 global markets engaging in play as of 2020. While mobile gaming serves as the primary driver for accessibility and broad demographic expansion—particularly among women, families, and older adults aged 55 to 64—consoles and PCs continue to anchor the more committed segments of the audience. This expansion is characterized by a shift toward a digital-first ecosystem where subscription services and digital sales dominate the market. Revenue models have transitioned accordingly, with in-game microtransactions and downloadable content emerging as the primary financial engines, especially among high-spending male millennials and Gen Z players who prioritize social status and character customization. The landscape is increasingly defined by the convergence of gaming, social media, and live entertainment. Esports followers represent a particularly lucrative and tech-oriented demographic that displays a higher-than-average receptivity to advertising and brand sponsorships. Nearly half of these fans view sponsorships as a natural fit for the medium, and 40% actively support brands that invest in their favorite teams. Engagement is primarily driven through mobile and PC streaming, though traditional television remains a relevant secondary channel for older cohorts. India has emerged as a critical growth frontier within this space, fueled by its massive mobile-first population. To successfully navigate this environment, brands must move beyond traditional advertising and focus on community integration and exclusivity. Vocal sub-groups, such as streamers and critics, act as essential information hubs and brand ambassadors who influence the broader community. Effective engagement requires a nuanced understanding of these diverse personas, ensuring that marketing efforts provide genuine value to the gaming experience. By fostering community involvement and offering exclusive rewards, brands can convert high-engagement players into long-term advocates within the burgeoning metaverse and competitive gaming sectors.
The 2025 United States gaming landscape reflects a profound demographic shift, moving away from the outdated stereotype of the isolated young male toward a mainstream, diverse population nearly evenly split by gender. Modern gamers are characterized by high levels of education and financial stability, with a significant portion of the audience falling into middle-to-high income brackets ranging from $51,000 to over $250,000 in net worth. This population views gaming as a social and familial cornerstone rather than a solitary pursuit, possessing substantial purchasing power that prioritizes immediate lifestyle quality, premium groceries, and discretionary spending over long-term asset accumulation. Physical activity and convenience define the daily habits of this audience, as they over-index in gym attendance and outdoor recreation. Consumer behavior remains nuanced across different genres; for instance, Action and Simulation players tend to be more tech-focused and affluent, whereas Casual and Arcade gamers often reside in multi-generational, value-conscious households. Despite these differences, a universal reliance on delivery services, mainstream fast-food brands, and budget-friendly fitness options persists across the entire segment. This suggests a consumer base that values efficiency and digital integration in their physical lives. The market is further segmented into distinct personas ranging from tech-savvy "Young Lifestyle Explorers" to financially secure "Golden Fans" over the age of 70. High-value opportunities for precision targeting exist within specific niches, such as sports gamers who dominate the highest income tiers or board and trivia enthusiasts who exhibit practical, family-oriented spending patterns. Geographically concentrated in hubs like Iowa and Hawaii, these diverse audiences offer brands a sophisticated landscape of consumers who defy traditional tropes, presenting a high-value target for advertisers across nearly every life stage and socioeconomic category.
This analysis of the 2024 U.S. video gaming market identifies a resilient landscape where 71% of the population, or approximately 236.4 million people, engage with games. While this reflects a slight decline from the 74% peak seen in 2020, it remains significantly higher than the 67% recorded in 2018. The study utilizes a survey of 5,100 active gamers aged two and older, conducted between May and June 2024, to categorize the audience into six distinct behavioral segments: Super Gamers, Console Warriors, Transitionals, Easy Accessors, Daily Dabblers, and Incidental Players. A primary finding is that while the total player count has dipped slightly, engagement and monetization are increasing. Gamers now spend an average of 14.5 hours per week playing, an increase of 1.8 hours since 2022. Spending has also risen to an average of $56.20 over a six-month period. Mobile remains the most pervasive platform, used by 65% of the total population, while console gaming has seen the most significant growth in weekly time investment. Conversely, PC gaming saw a 4% decline in reach since 2022. The market is shifting toward more dedicated segments. There has been a notable decrease in casual "Incidental Players" and "Daily Dabblers," with a corresponding migration toward "Super Gamers" and "Transitionals." Super Gamers represent the most valuable demographic, typically consisting of males aged 18 to 34 who play across multiple platforms and engage deeply with gaming culture, including streaming and esports. Although teens and young adults remain the most valuable segments in terms of time and spend, the report notes that player investment is rising across nearly all age groups despite the overall contraction in the total number of gamers.