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International Journal of Games and Social Impact
The critique argues that Homo Ludens abstracts play into a metaphysical, universal essence. It treats play as the bedrock of civilization.
Antunes's critique examines Johan Huizinga's Homo Ludens (1938), which elevates "play" to a foundational element of culture. The author's central thesis is that Huizinga's framework amounts to a "thinly veiled formalist temptation," one that abstracts play into a metaphysical, universal essence and treats it as the bedrock of civilization. The critique targets two intertwined problems: the conflation of "play" with formalized "game," which imports rule-governed structure into the whole of cultural life, and the reliance on Platonic and theological interpretations, such as the notion that man is made God's plaything, over socio-cultural and historical analysis.
Central to the argument is the claim that Huizinga's conception of play as autotelic, free, and set apart from ordinary life produces internal tensions. The author contends that the notion of voluntary freedom sits uneasily with the constraints inherent in rule-governed games, and that by isolating a single feature of play and elevating it into an all-encompassing principle, Huizinga short-circuits his own analysis. Although the author acknowledges the historiographical value of Homo Ludens, the work is seen as stripping play of its historical and material context. The critique further identifies this tendency in neo-Huizingian scholarship, where the original framework is reproduced rather than tested.
In place of this formalist approach, Antunes calls for a theory of play that integrates rules, themes, and social, material, and historical factors. Such an account would treat play as interrelated with the conditions in which it occurs rather than as a timeless essence. The author also recommends further study of board games in this light, positioning them as a productive site for examining how play and formalized structure interact within specific cultural settings.
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International Journal of Role-Playing · 2026