Updated Mar 21, 2026 by Game Developers Conference
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Report · March 1, 2018
Published by Game Developers Conference
The 2018 State of the Game Industry report provides a comprehensive snapshot of the global game development landscape leading into GDC 2018. Based on a survey of nearly 4,000 game developers, the findings highlight a significant shift in platform preference, the maturation of the virtual reality market, and evolving monetization strategies. The survey sample primarily represents North America (63%) and Europe (22%), with a workforce largely composed of developers with three to ten years of experience. A primary thesis of the findings is the resurgence of PC and console development at the expense of mobile platforms. While PC remains the dominant platform—with 60% of developers currently creating titles for it—interest in smartphones and tablets has slipped to 36%. The Nintendo Switch emerged as a major industry force; developer interest in the console (36%) surpassed both Xbox One and mobile. Furthermore, 28% of developers who launched on the Switch reported sales that exceeded their average on other platforms, and 73% expressed confidence that the Switch would outsell the Wii U. The report indicates a cooling of enthusiasm for Virtual Reality (VR). For the first time in three years, faith in the long-term sustainability of the VR/AR business declined, with 29% of respondents expressing skepticism. While the HTC Vive remains the most popular headset for development, many creators believe VR will not reach the household penetration levels of traditional consoles until after 2030, if ever. Instead, 42% of developers anticipate that mobile-based immersive reality will be the dominant technology within five years. Regarding business operations, the industry remains heavily reliant on self-funding, with 83% of developers using company or personal funds. Despite the public controversy surrounding "loot boxes," approximately 11% of developers plan to include paid item crates in their next projects. Marketing remains a largely internal effort, as less than a quarter of developers work with external publishers. Social media was identified as the most effective tool for game discovery, while eSports reached a record high in perceived long-term sustainability at 91%.
STATE OF THE GAME INDUSTRY 2018 Presented by The Game Developers Conference has surveyed nearly 4‚000 game developers as part of the sixth annual State of the Industry Survey‚ which provides a snapshot of the game industry and highlights industry trends ahead of GDC 2018 in March. Significant trends revealed by the survey results include a notable uptick in interest in the Nintendo Switch‚ game makers’ waning opinions of VR‚ and a move away from mobile to focus on PC and home consoles. The full report also encompasses insights gleaned from questions on topics like “loot box” monetization schemes‚ game development funding‚ the business of eSports‚ and the best ways of getting the word out about your game. The 2018 State of the Industry Survey is the sixth in an ongoing series of yearly reports that offer insight into the shape of the industry as a prelude to GDC in San Francisco. Organized by the UBM Game Network‚ GDC 2018 will take place this year March 19th through the 23rd at the Moscone Convention Center in San Francisco‚ California.
PC and mobile are still the most popular platforms to make games Which platform(s) was your *last for — but PC is rising, while mobile completed* game released on? is slipping (Choose all that apply) Every year we check in with devs to see what PC 50% platforms they’re making games for‚ and for Smartphones/Tablets 32% many years now the most popular answers have been either PC or smartphones/tablets. PlayStation 4 / Pro 23% That’s true of this year’s results‚ as well; when Xbox One / X 19% asked what platform their last game was released on‚ 50 percent of those surveyed VR Headsets 15% said PC‚ 32 percent said smartphone/tablet‚ 23 percent said PlayStation 4 or PS4 Pro‚ Mac 14% and 19 percent said Xbox One or Xbox One X. Incidentally‚ we made sure to offer Mac as a N/A - Not involved in development 10% separate choice from PC this year‚ and you Web browser 9% might be curious to know that 14 percent of respondents said their last game was released Linux 8% for Mac. Compared against last year’s results‚ we see Other 6% an uptick in devs releasing games for the PC‚ Nintendo Switch 5% the PlayStation 4 and the Xbox One — but a decrease in those releasing games for Xbox 360 4% mobile devices. Last year‚ 45 percent of respondents said their PlayStation 3 3% last game was released for PC/Mac‚ 35 percent AR Headsets 3% said smartphone/tablet‚ 19 percent said PS4/ PS4 Pro‚ and 15 percent said Xbox One. Tabletop Games 2%
t a decrease in those releasing games for Xbox 360 4% mobile devices. Last year‚ 45 percent of respondents said their PlayStation 3 3% last game was released for PC/Mac‚ 35 percent AR Headsets 3% said smartphone/tablet‚ 19 percent said PS4/ PS4 Pro‚ and 15 percent said Xbox One. Tabletop Games 2% So what is everyone working on right PlayStation Vita 2% now? When asked what platforms they’re currently making games for‚ the majority Apple TV 2% of respondents (60 percent!) said PC‚ 36 percent said smartphone/tablet‚ 30 percent Nintendo Wii U 1% said PlayStation 4/PlayStation 4 Pro‚ and 26 percent said Xbox One/Xbox One X. Nintendo 3DS 1%
Which platform(s) are you *currently developing* games for? (Choose all that apply) PC 60% Smartphones/Tablets 36% PlayStation 4 / Pro 30% Xbox One / X 26% Mac 20% VR Headsets 19% Nintendo Switch 12% Linux 11% Web browser 11% N/A - Not involved in development 10% AR Headsets 7% Tabletop Games 4% Other 4% Xbox 360 3% Apple TV 2% PlayStation 3 2% PlayStation Vita 1% Voice Powered Games (Amazon Alexa‚ Google Home‚ etc.) 1% Nintendo 3DS 1% Nintendo Wii U 1%
Once again‚ when compared against last year’s results it appears that game devs are Which platform(s) do you anticipate increasingly favoring the PC; last year‚ 53 your *next* game will be released on? percent of those surveyed said they were (Choose all that apply) currently working on a game for PC/Mac‚ while 38 percent said their current project would see PC 58% release on smartphones/tablets. 27 percent said PS4/4 Pro‚ and 22 percent said Xbox One. PlayStation 4 / Pro 32% Looking to the future‚ it seems that devs are Smartphones/Tablets 32% increasingly interested in making games for the latest PlayStation and Xbox consoles. Xbox One / X 29% When asked which platforms they expected their next game would be released on‚ 58 Mac 18% percent of respondents said PC‚ 32 percent said smartphone‚ tablet‚ 32 percent said PS4/ VR Headsets 17% PS4 Pro‚ and 29 percent said Xbox One/One X. That’s a small but significant uptick in interest Nintendo Switch 15% in the PC and consoles compared to the results Linux 11% of last year’s survey‚ in which 52 percent of respondents said they planned to release N/A - Not involved in development 10% their next game on PC/Mac‚ 34 percent said smartphones/tablets. 29 percent said PS4/4 Web browser 8% Pro‚ and 22 percent said Xbox One/One X. AR Headsets 7% Other (please specify) 3% Tabletop Games 3% Apple TV 2% Xbox 360 2% PlayStation 3 1% Voice Powered Games (Amazon Alexa‚ Google Home‚ etc.) 1% PlayStation Vita 1% Nintendo Wii U 1%
rtphones/tablets. 29 percent said PS4/4 Web browser 8% Pro‚ and 22 percent said Xbox One/One X. AR Headsets 7% Other (please specify) 3% Tabletop Games 3% Apple TV 2% Xbox 360 2% PlayStation 3 1% Voice Powered Games (Amazon Alexa‚ Google Home‚ etc.) 1% PlayStation Vita 1% Nintendo Wii U 1% PlayStation Portable 1%
The 2017 State of the Game Industry report provides a comprehensive snapshot of the global development landscape leading into the 31st Game Developers Conference. Based on a survey of over 4,500 professional game developers, the data primarily reflects the perspectives of "journeyman" creators in North America (67%) and Europe (22%), with the largest segment of respondents (37%) possessing three to six years of industry experience. The findings highlight a significant shift in the immersive technology sector, where the HTC Vive emerged as the leading platform for VR/AR development, surpassing the Oculus Rift in both current usage and future interest. While 61% of developers are not yet involved in VR, those who are have increasingly moved toward the Vive, which 40% of respondents expect to support for their next projects. Despite concerns regarding hardware costs and motion sickness—which affects 83% of developers to some degree—75% of the industry views VR and AR as a sustainable long-term business, with a plurality predicting that augmented reality will be the dominant immersive tech within twenty years. In the broader platform market, PC (53%) and mobile (38%) remain the primary targets for development. Notably, Android (54%) surpassed iOS (51%) in developer interest for the first time in the survey's history. Regarding consoles, developers expressed cautious optimism for the Nintendo Switch, with 50% predicting it will outsell the Wii U. However, the industry remains divided on mid-cycle hardware refreshes like the PS4 Pro and Project Scorpio; while only 5% view them negatively, 41% remain undecided about their impact on the traditional "fixed-spec" benefits of console development. Financially, the industry continues to lean toward independence, with 55% of projects funded by internal company resources and 54% of developers operating without a traditional publisher. Confidence in crowdfunding saw a slight decline, with 46% of respondents expressing no interest in the model. Conversely, confidence in eSports reached an all-time high, with 90% of developers affirming its long-term sustainability as it moves toward mainstream social acceptance.
The global game development landscape in 2020 is characterized by a transition toward next-generation hardware and a diversifying array of digital storefronts. While PC and mobile remain the primary platforms for the majority of the nearly 4,000 surveyed professionals, significant momentum is building for the PlayStation 5 and Xbox Series X, with over a third of developers working on cross-generational titles. In the immersive reality sector, the Oculus Quest has emerged as the leading platform for both interest and active development, signaling a shift away from tethered VR solutions. Despite this technological evolution, the industry remains heavily self-funded and continues to struggle with demographic representation, as three-quarters of the workforce identifies as male and nearly half of all studios lack formal diversity or accessibility initiatives. Labor practices and monetization models are currently undergoing intense scrutiny. Although a majority of developers support unionization, there is widespread skepticism regarding its near-term implementation. Workweeks exceeding 40 hours remain common, often driven by self-imposed pressure rather than external mandates. Economically, the industry is moving toward "pay to download" and subscription models, yet deep dissatisfaction exists regarding traditional revenue splits. Only a small fraction of developers believe the standard 30% platform cut is justified, with most advocating for a more equitable 10-15% share. Confidence in emerging digital ecosystems varies significantly based on perceived infrastructure and business viability. The Epic Games Store maintains the highest level of long-term optimism among developers, whereas Google Stadia faces substantial doubt regarding its technical requirements and pricing. Apple Arcade occupies a speculative middle ground, reflecting a broader uncertainty about the long-term profitability of subscription-based gaming. As the workforce remains relatively young—with over 60% of professionals possessing less than a decade of experience—the industry’s future trajectory depends on balancing these rapid technological shifts with sustainable labor practices and more equitable distribution models.
The global game development landscape in 2023 is characterized by a return to established platforms and a growing skepticism toward speculative technologies. PC remains the primary focus for the majority of developers, while the PlayStation 5 has emerged as the preferred console for both current projects and future interest. Conversely, enthusiasm for blockchain and the metaverse has waned significantly, with a vast majority of studios reporting no interest in the former and nearly half of the workforce doubting the long-term viability of the latter. This shift coincides with a workforce demographic that is increasingly concentrated in smaller indie studios and composed of professionals with a decade or less of experience. Operational priorities are shifting toward social responsibility and internal structural reform. Diversity, equity, and inclusion initiatives, alongside sustainability and accessibility measures, have become standard considerations for more than half of the industry. However, significant labor tensions persist, evidenced by a majority of developers supporting unionization and widespread concern regarding the impact of large-scale studio acquisitions on the market. While hybrid work models have become the norm, the industry continues to struggle with self-imposed pressure to work extended hours and a reliance on traditional discovery methods, such as word-of-mouth and storefront promotions, over emerging social media platforms. The industry also faces critical challenges regarding workplace safety and demographic representation. Player harassment remains a pervasive issue, affecting 40% of the workforce and disproportionately impacting community managers and marginalized groups. While most companies have issued statements addressing these incidents, developers are calling for more robust enforcement policies and mental health resources. Demographically, the industry remains largely white and male, though a significant 20% of respondents identify as LGBTQ+. These findings suggest an industry in a state of transition, balancing technological pragmatism with a heightened focus on cultural and structural accountability.
The global game industry entered 2021 characterized by a shift toward next-generation hardware and a complex transition to remote work environments. While the PC remains the foundational platform for development and revenue, the PlayStation 5 has established itself as the primary console of interest, capturing 44% of developer attention. Conversely, interest in immersive technologies has cooled, with VR and AR engagement dropping to 38% as the market consolidates around the Oculus Quest. Despite these platform shifts, a significant tension persists regarding digital storefront economics; only 3% of developers believe the traditional 30% revenue cut is justified, signaling a growing demand for more equitable distribution models. The operational landscape has been profoundly shaped by the COVID-19 pandemic, leading to a notable increase in project delays, which rose from 33% to 44% year-over-year. However, the shift to remote work has proven surprisingly effective, with 66% of professionals reporting stable or increased productivity. This transition has not eliminated long-standing labor issues, as 30% of the workforce still reports "crunch" weeks exceeding 60 hours. Consequently, support for unionization remains high at 51%, driven by a desire for better work-life balance and fair compensation within a workforce where 57% of developers have a decade or less of experience. Industry growth remains steady, evidenced by 47% of studios expanding their staff, yet demographic and social challenges persist. Although 60% of studios have initiated diversity and inclusion programs, the workforce remains 73% male, and only 31% of developers have implemented specific accessibility measures in their projects. As developers prioritize digital storefront promotion and word-of-mouth for discoverability, the industry continues to balance rapid technological adoption with the need for systemic improvements in labor practices and representation.