Total sales for the first half of FY2022 grew 60.8% to ¥37.2 billion, while operating profit nearly doubled, rising 94.4% to ¥16.42 billion.
See it on page 2Digital revenue is the primary growth driver, highlighted by a 96% surge in mobile and online revenue to ¥17.25 billion and a 58.9% increase in worldwide download sales.
See it on page 7Overseas operations now account for 50.2% of total sales, with the Asian market specifically delivering a 60.6% increase in operating profit.
See it on page 4Console software performance remains strong with 3,650,000 units sold, representing a 19.7% increase over the previous period.
See it on page 7Operating expenses rose as the company increased investment in digital content and marketing, with cost of goods sold up 17.7% and SG&A expenses up 15.4%.
See it on page 8Management projects full-year sales of ¥65 billion and is targeting an operating profit of ¥30 billion by FY2023.
See it on page 16Future growth strategy focuses on a mix of 5-million-copy console titles, annual 2-million-copy releases, mobile games generating ¥2 billion monthly, and broader IP licensing across animation and merchandise.
See it on page 18The first‑half financial results for the fiscal year ending March 2022 demonstrate a 60.8 % increase in total sales, rising from ¥23.1 billion to ¥37.2 billion, driven largely by a 62.5 % rise in entertainment segment sales (¥21.7 billion to ¥35.2 billion). Operating profit doubled from ¥8.45 billion to ¥16.42 billion, a 94.4 % increase, while net profit grew by 53.2 % to ¥18.14 billion. The company’s overseas operations contributed 50.2 % of first‑half sales, with North America and Europe showing modest growth, whereas Asia maintained a 31.6 % share of sales but experienced a 60.6 % rise in operating profit.
Digital distribution expanded markedly: console units sold increased by 19.7 % to 3,650 thousand copies, with a 13.2 % rise in overseas units; download sales grew by 58.9 % to 103,300 thousand copies worldwide, largely from mobile and online platforms. Revenue mix shifted toward digital: package downloads grew 48 %, DLC sales increased 8.7 %, and mobile/online revenue surged 96 % to ¥17.25 billion.
Headcount rose by 3.1 % to 2,081 employees; cost of goods sold and selling‑general‑administrative expenses increased by 17.7 % and 15.4 %, respectively, reflecting higher investment in digital content and marketing.
For the full year, management projects sales of ¥65 billion (a 7.7 % increase) and operating profit of ¥24.5 billion, maintaining the FY2023 target of ¥30 billion operating profit. The strategy emphasizes launching 5‑million‑copy console titles, annual releases of 2‑million‑copy titles, and mobile games with monthly sales of ¥2 billion. The company also plans to expand IP licensing, globalize existing franchises such as Atelier and Warriors, and pursue new IPs across animation, comics, and merchandise.