Updated Mar 23, 2026 by Koei Tecmo
Total sales for the first half of FY2022 grew 60.8% to ¥37.2 billion, while operating profit nearly doubled, rising 94.4% to ¥16.42 billion.
Digital revenue is the primary growth driver, highlighted by a 96% surge in mobile and online revenue to ¥17.25 billion and a 58.9% increase in worldwide download sales.
Overseas operations now account for 50.2% of total sales, with the Asian market specifically delivering a 60.6% increase in operating profit.
Console software performance remains strong with 3,650,000 units sold, representing a 19.7% increase over the previous period.
Operating expenses rose as the company increased investment in digital content and marketing, with cost of goods sold up 17.7% and SG&A expenses up 15.4%.
Management projects full-year sales of ¥65 billion and is targeting an operating profit of ¥30 billion by FY2023.
Future growth strategy focuses on a mix of 5-million-copy console titles, annual 2-million-copy releases, mobile games generating ¥2 billion monthly, and broader IP licensing across animation and merchandise.
Total sales for the first half of FY2022 grew 60.8% to ¥37.2 billion, while operating profit nearly doubled, rising 94.4% to ¥16.42 billion.
Digital revenue is the primary growth driver, highlighted by a 96% surge in mobile and online revenue to ¥17.25 billion and a 58.9% increase in worldwide download sales.
Overseas operations now account for 50.2% of total sales, with the Asian market specifically delivering a 60.6% increase in operating profit.
Console software performance remains strong with 3,650,000 units sold, representing a 19.7% increase over the previous period.
Operating expenses rose as the company increased investment in digital content and marketing, with cost of goods sold up 17.7% and SG&A expenses up 15.4%.
Management projects full-year sales of ¥65 billion and is targeting an operating profit of ¥30 billion by FY2023.
Future growth strategy focuses on a mix of 5-million-copy console titles, annual 2-million-copy releases, mobile games generating ¥2 billion monthly, and broader IP licensing across animation and merchandise.