Updated Mar 23, 2026 by Koei Tecmo
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Financial
Published by Koei Tecmo
The first‑half fiscal year ending March 2019 marked a record profit for the company, driven by strong performance in both console and mobile gaming segments. Total sales rose 16.7 % to ¥17,407 million, with operating profit increasing 26.9 % to ¥4,684 million and net income up 24.9 % to ¥6,290 million. The “Nioh” franchise and other licensed titles contributed significantly to revenue growth, while the mobile portfolio achieved a sales milestone of 1 billion yen per month and secured high rankings on the App Store and Google Play in Japan. Geographically, domestic sales accounted for 66.3 % of the total, with overseas markets contributing 33.7 %. Within overseas sales, North America and Europe showed modest growth (0.2 % and –6.0 %, respectively), whereas Asia experienced a 46.1 % increase, reflecting successful expansion of mobile titles in the region. Unit sales declined overall by 6.6 % to 2,390 thousand units, largely due to a shift toward higher‑margin digital and licensed products. The company’s strategic plan emphasizes continued development of global IPs, expansion into the smartphone market with a target of 5 million copies per title, and entry into new markets such as China. Capital expenditure is projected at ¥10 billion for real‑estate and ¥8 billion for development equipment, supporting the launch of AAA titles on PlayStation 4, Xbox One, and Steam. The mid‑term goal for FY2020 is to reach ¥51 billion in sales, ¥17 billion operating profit, and ¥21 billion ordinary profit, with a 10 % annual growth target across sales and profitability metrics.
Achieved all-time high in profits for the first half! Create and release titles (Units: Millions of Yen) with sales of at least By expanding upon the success of "Nioh", Term ended Term ended 5 million copies YoY Change Sep. 2017 Sep. 2018 Amount Ratio Amount Ratio Amount Rate of change Sales 14,916 100.0% 17,407 100.0% 2,491 16.7% Operating 2,850 The "midas" brand has re-established its overall Profit 19.1% 4,684 26.9% 1,834 64.3% Ordinary 6,897 Take advantage of the success of licensed titles Profit 46.2% 8,587 49.3% 1,690 24.5% Net Income 5,034 33.7% 6,290 36.1% 1,256 24.9% Collaborations with Title under development. leading overseas IPs.
Goal Progress Create and release titles Nobunaga no Yabou with sales of at least Nyapuri! 5 million copies iOS / Android we intend to be a group that produce AAA titles. Ranked 21st on App Store Ranked 20th on Google Play! Create and release Project is underway. (Japan) smartphone titles generate The "midas" brand has re-established its overall sales of 1 billion yen Shin-Sangoku-shi IP License iOS monthly. Android when developing our own titles. Ranked 11th on App Store Ranked 10th on Google Play! (Japan) PlayStation®4 Nintendo Switch™ PlayStation®4 / Steam® Nintendo Switch™ Hyrule Warriors: Nioh WARRIORS OROCHI4 Definitive Edition Complete Edition IP License iOS Event 310K copies in On sale worldwide Over 2 million copies! Android 40K Participants Japan/Asia region ©コーエーテクモゲームス All rights reserved. ©Nintendo ©コーエーテクモゲームス All rights reserved. Licensed by Nintendo
(FY2018 1st Half) Goal Progress Term ended Sep. 2018 (Units: Millions of Yen) Entertainment Pachislot & Amusement Real Estate Others Total Corporate & Consolidated Pachinko Facilities Elimination Total with sales of at least By expanding upon the success of "Nioh", Sales 15,654 720 739 393 77 17,586 △178 17,407 Operating 4,182 264 64 147 25 4,684 0 4,684 Profit Create and release Project is underway. Term ended The "midas" brand has re-established its overall Sep. 2017 concept and has begun challenging new goals. sales of 1 billion yen (Units: Millions of Yen) monthly. Pachislot & Amusement Corporate & Consolidated Entertainment Pachinko Facilities Real Estate Others Total Elimination Total when developing our own titles. Sales 13,410 463 681 389 82 15,028 △111 14,916 Operating 2,645 145 △131 168 23 2,850 0 2,850 Profit leading overseas IPs. Title under development.
Goal Progress (Units: Millions of Yen) Term ended Term ended YoY Change Sep. 2017 Sep. 2018 Amount Ratio Amount Ratio Amount Rate of Change Japan 9,890 66.3% 11,479 65.9% 1,589 16.1% Overseas 5,026 33.7% 5,928 34.1% 902 17.9% Create and release North America 1,710 11.5% 1,714 9.8% 4 0.2% 1,208 concept and has begun challenging new goals. Europe 8.1% 1,135 6.5% △73 △6.0% 2,108 when developing our own titles. Asia 14.1% 3,080 17.7% 972 46.1% Total 14,916 100.0% 17,407 100.0% 2,491 16.7% Collaborations with Title under development. leading overseas IPs.
Goal Progress (Units: Thousands of Units) Term ended Term ended YoY Change Sep. 2017 Sep. 2018 Amount Ratio Amount Ratio Amount Rate of Change Japan 785 30.7% 670 28.0% △115 △14.6% Overseas 1,775 69.3% 1,720 72.0% △55 △3.1% Create and release North America 860 33.6% 840 35.1% △20 △2.3% concept and has begun challenging new goals. Europe 595 23.2% 560 23.4% △35 △5.9% 320 when developing our own titles. Asia 12.5% 320 13.4% 0 0.0% Total 2,560 100.0% 2,390 100.0% △170 △6.6% Note: Includes downloadable versions and royalties leading overseas IPs. Title under development.
KOEI TECMO HOLDINGS CO., LTD. Consolidated Plan (Fiscal Year Ending March 31, 2019) expectations of KOEI TECMO HOLDINGS CO., LTD. with respect to its financial results. Such statements imply risks uncertainties and no guarantee of future performance
Capcom achieved a historic peak in FY26/3, reporting net sales of ¥1.95 billion and operating profit of ¥752 million—both up 15% year‑over‑year. The surge was driven by strong new‑title releases and catalog sales, particularly through digital channels, and marked the company’s highest cumulative unit sales at 5.9 million. Retail expansion reached 61 stores, including the first overseas Capcom Store in Taipei, underscoring a growing global footprint. Looking ahead to FY27/3, Capcom targets more than 10% operating‑profit growth and ¥2.1 billion in sales, underpinned by a steady pipeline of new IP launches such as *Pragma* and an expanded catalog strategy. The company plans to release one new machine per quarter, aiming for 53 000 units across four titles—including Biohazard RE:3 and Resident Evil 7—while projecting net sales of ¥209 million and operating profit of ¥104 million. A key focus is deepening IP monetisation through e‑sports, media tie‑ins, and mobile extensions, with an expected 18% year‑over‑year increase in pachislo volume and intensified expansion into emerging markets. The FY26/3 earnings report also highlights significant workforce growth, with an annual addition of over 100 developers and the integration of AI tools to enhance efficiency. Financially, net sales rose 14% YoY to ¥1,259 bn and operating profit increased 18% to ¥508 bn, while maintaining a strong cash position that balances shareholder returns, employee compensation, and reinvestment. Diversity metrics improved, with female core‑role representation at 15.7% and paternity leave utilization at 79.7%, reflecting a broader talent strategy aimed at sustaining long‑term innovation and market leadership.
Fiscal year 2026 ended with a 13 % rise in sales to ¥487.5 bn, yet operating income swung from a ¥48.1 bn profit in FY2025 to a ¥5.7 bn loss, driven by significant goodwill impairments on Rovio and Stakelogic and a widening deficit in the Gaming segment. Adjusted EBITDA fell to ¥16.6 bn, reflecting heavy upfront development costs and impairment charges, while net equity contracted by ¥48.7 bn as cash balances were depleted following the acquisitions of GAN and Stakelogic. Within Entertainment Contents, sales edged up to ¥326.6 bn from ¥321.5 bn, but operating income declined from ¥40.8 bn to ¥32.4 bn because new Full‑Game and F2P titles underperformed, despite steady growth in licensing revenue. Forecasts for FY2027 project sales of ¥357 bn and operating income of ¥42.5 bn, contingent on successful new IP launches, repeat sales, and a planned lift in licensing income. Margin erosion from title underperformance remains a key risk. Capital allocation for FY2026/3 was restructured to focus on ¥190 bn of cumulative investment over FY2025–FY2027, allocating ¥80 bn to development, ¥120 bn to strategic acquisitions, and planning ¥70 bn in share buybacks while pausing large‑scale M&A. Shareholder returns are expected to rise sharply, with FY2026/3 projected at ¥31.5 bn (≈¥11.7 bn in dividends) and FY2027/3 potentially reaching ¥16.2 bn under a 50 % total‑return ratio applied to projected net income. Pachislot sales showed modest growth, buoyed by new titles and strong first‑week performance of flagship IPs such as “Hokuto No Ken” and “Kabaneri of the Iron Fortress.” Pachinko sales declined as the temporary lift from Lucky Trigger 3.0 Plus faded and hall utilization softened. The group plans to introduce reel‑exchangeable cabinets, expected to account for roughly 20 % of pachislot revenue, and is positioning the gaming business for a J‑curve bottom in FY2027 through intensive lease sales and B2B platform upgrades. The release schedule for FY2026/3 emphasizes a concentrated push of multi‑platform titles, including the Nintendo Switch 2 launch in March 2026 and a slate of global releases across consoles, PC, and mobile from late 2025 to mid‑2026. Key animation properties such as *Detective Conan* and *Lupin the Third* are slated for April–June 2025, with several new IPs and Netflix exclusives planned for early 2026. Pachislot and pachinko product launches are detailed with projected unit sales ranging from 8,000 to 49,000 units across varying gambling‑specification tiers.
Sony Group’s FY2025 consolidated results demonstrate modest revenue growth and a mixed profitability profile across its core business units. Total sales increased 4 % to ¥12.48 trn, largely driven by higher operating income in the Imaging & Sensing Solutions (I&SS) and Music segments. Operating income rose 13 % to ¥1.45 trn, while net income attributable to shareholders fell 3 % to ¥1.03 trn because of a larger equity‑method loss in the Financial Services arm and higher impairment charges. Operating cash flow remained flat at ¥1.97 trn, and the spin‑off of Sony Financial Group was treated as a discontinued operation from Q1 FY25 onward. Within the Music division, sales climbed 15 % to ¥277.5 billion, propelled by growth in Recorded Music and Music Publishing streaming revenues (+9 % and +14 % respectively), live‑event income, and a strong contribution from the Demon Slayer franchise. Operating income in this segment surged 25 % to ¥89.7 billion, reaching a record high even after excluding one‑time items. Sony projects flat sales for FY2026, with operating income expected to decline 11 % to ¥47 billion as streaming gains are offset by the loss of Demon Slayer’s impact. The company consolidates its Pictures and Music results on a U.S. dollar basis, translating foreign‑currency sales and costs using weighted average exchange rates while accounting for hedging transactions. Foreign‑exchange fluctuations affect both sales and operating income, with I&SS hedging gains or losses incorporated into these calculations. These disclosures supplement, but do not replace, Sony’s IFRS‑compliant consolidated financial statements.
France Bed Holdings Co., Ltd. released its consolidated financial results for the six-month period ending September 30, 2025, prepared in accordance with Japanese GAAP. The report details the company’s operating performance, financial position, and cash flow status, while maintaining its previously announced earnings forecasts for the full fiscal year ending March 31, 2026. During the first half of the fiscal year, the company reported net sales of 29,259 million yen, remaining essentially flat compared to the same period in the previous year. However, profitability metrics experienced a decline, with operating profit falling 16.0% to 1,782 million yen and ordinary profit decreasing 17.7% to 1,765 million yen. Profit attributable to owners of the parent reached 1,047 million yen, representing a 20.9% year-on-year decline. Basic earnings per share for the period were 31.20 yen, down from 38.36 yen in the prior year. The company’s financial position as of September 30, 2025, shows total assets of 67,084 million yen and net assets of 39,158 million yen, resulting in an equity-to-asset ratio of 58.3%. Cash flows from operating activities provided 2,541 million yen, while investing and financing activities reflected ongoing capital allocation, including the purchase of treasury shares and continued investment in property, plant, and equipment. Looking ahead to the full fiscal year ending March 31, 2026, the company maintains its forecast of 62,300 million yen in net sales and 4,750 million yen in operating profit. These projections reflect a modest growth expectation of 2.8% in sales and 1.1% in operating profit compared to the previous fiscal year. The company continues to operate under stable accounting policies with no significant changes in the scope of consolidation.