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The report finds Ireland produces many game-development graduates and has an engaged developer community. It still struggles to retain talent and grow its own intellectual property.
Core risk. Ireland risks remaining a mere supplier of talent to foreign studios.
The Fulbright Report on the Irish games industry examines why Ireland, despite producing a large number of game-development graduates and possessing an engaged developer community, struggles to retain talent and grow its own intellectual property. Its central thesis is that the country's game education system, industry structure, funding environment, and government support remain misaligned with the needs of a sector undergoing rapid change, and that closing these gaps is essential for Ireland to become an international hotspot for game development rather than a supplier of talent to foreign studios.
On education, the report finds a persistent mismatch between curricula and employer expectations. A survey of more than 600 professional programmers found that 95 percent regarded C++ proficiency as essential, yet retention-based funding has encouraged programs to shift toward easier tools such as Unity, Lua, and Java. The report recommends earlier programming instruction, portfolio-centered and project-based learning, game jams, dedicated game labs, and stronger industry-education collaboration. It also notes that five specialized fields, including DevOps, server programming, level design, production, and game business, are underserved, and that students often underestimate the roughly decade-long path to success in the field.
The report identifies structural constraints that compound these educational problems. Developers are caught on a "treadmill" of contract work, investment in original IP is limited, and the scarcity of junior and mid-level positions continues to drive brain drain. Investor skepticism, weak tax protections relative to neighboring EU countries, limited international visibility at game events such as GDC, and a shortage of experienced mentors further restrict growth. Its recommendations center on tax incentives, investor education, incubators and accelerators, a regular game development conference, expanded support for attending international events, and a one-stop government resource, with particular emphasis on supporting established studios that can create junior roles and on increasing the visibility of Enterprise Ireland and the IDA among international developers.
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