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FLEGA – Flemish Games Association
The industry expanded its corporate footprint over a five-year period. It encompasses game development, publishing, support services, and incubators.
Company count. The Flemish games sector grew from 60 to 128 active entities by 2025.
The Flemish games sector demonstrates consistent growth and structural maturation as of 2025. The industry, encompassing game development, publishing, support services, and incubators, has expanded its corporate footprint to 128 active entities. This represents a steady upward trajectory from 60 companies in 2020, reflecting a robust environment for entrepreneurship and industry development within the region. Geographically, the sector is concentrated primarily in East Flanders and Antwerp, which host 42 and 33 companies respectively, followed by West Flanders, Flemish Brabant, and Limburg.
The organizational landscape remains dominated by micro-enterprises, with 112 companies employing between one and ten staff members. Small businesses account for 15 entities, while the sector currently supports only one mid-sized firm and no large-scale organizations exceeding 250 employees. Despite this reliance on smaller operations, the workforce has reached 728 full-time equivalents in 2025, recovering from a slight dip in 2023 to surpass previous peak employment levels.
Financial performance mirrors this operational expansion, with total sector turnover reaching 76.5 million euros in 2025. This figure marks a significant recovery and growth period following a plateau between 2022 and 2024, where annual revenue hovered around 70 million euros. The data indicates that while the industry is characterized by a high volume of small-scale studios, it has successfully scaled its economic output and labor capacity over the five-year period. These findings underscore a stable, albeit decentralized, ecosystem that continues to prioritize niche development and service-oriented growth within the Flemish market.
Jason Schreier · 2026
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