The Flemish games sector has more than doubled its corporate footprint since 2020, growing from 60 to 128 active entities by 2025.
02
Annual industry turnover reached 76.5 million euros in 2025, reflecting a steady increase from 58.7 million euros in 2020.
03
The sector is composed almost entirely of micro-enterprises, with 112 of the 128 companies employing between one and ten staff members.
04
Total professional employment in the sector has grown to 728 full-time equivalents in 2025, up from 627 in 2020.
05
Industry activity is geographically concentrated, with East Flanders hosting the largest share of companies (42), followed by Antwerp (33) and West Flanders (24).
06
The sector currently lacks any large-scale organizations with over 250 employees, relying instead on a dense network of small, specialized studios.
Insights
01
The Flemish games sector has more than doubled its corporate footprint since 2020, growing from 60 to 128 active entities by 2025.
02
Annual industry turnover reached 76.5 million euros in 2025, reflecting a steady increase from 58.7 million euros in 2020.
03
The sector is composed almost entirely of micro-enterprises, with 112 of the 128 companies employing between one and ten staff members.
04
Total professional employment in the sector has grown to 728 full-time equivalents in 2025, up from 627 in 2020.
05
Industry activity is geographically concentrated, with East Flanders hosting the largest share of companies (42), followed by Antwerp (33) and West Flanders (24).
06
The sector currently lacks any large-scale organizations with over 250 employees, relying instead on a dense network of small, specialized studios.