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European Conference on Games Based Learning (ECGBL)
The study examines whether Reflective Game Design, built on Kolb's experiential learning cycle, improves learning outcomes compared with conventional game design.
This study by Shaheen and Fotaris from the University of Brighton examines whether Reflective Game Design (RGD), a framework built on Kolb's experiential learning cycle, improves learning outcomes in digital game-based learning compared with conventional game design. The authors built two prototypes of a self-awareness serious game called "The Mend," a house renovation puzzle, one with explicit reflective features such as process displays, prompts, and diary-based reflection points, and one without. The central claim is that reflective features make digital games more effective as learning tools by promoting critical thinking, self-directed learning, and deeper engagement.
The experiment used a pre-test/post-test control-experimental design with two groups of 69 young adults aged 18 to 24, drawn mainly from undergraduate students and online gaming communities. Each group answered six multiple-choice questions before and after gameplay. Both groups improved, but the RGD group's mean post-test score rose from 2.44 to 4.98, compared with 2.83 to 3.42 for the non-RGD group. Paired t-tests found significant gains within each group (p < .001), and a comparison of learning gains between groups reported t(136) = 5.29, p < .01, favouring the RGD prototype. Qualitative responses from the experimental group highlighted stress relief from breathing exercises and value in the journaling activity, while also requesting more challenging puzzles and a more engaging narrative.
The study has notable limitations that bear on how its conclusions should be read. The sample was drawn from a single university and convenience sources, the outcome measure was a six-item instrument developed by the researchers rather than a validated scale, and the comparison relied on a non-random assignment of existing classes. Retention was not measured beyond the immediate post-test, despite retention being one of the stated objectives, and the authors acknowledge that further work is needed to generalise the framework.
European Conference on Games Based Learning (ECGBL) · 2026