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DiGRA
Editors of Play examines how editor games such as Minecraft and LittleBigPlanet blur the boundary between playing and building, positioning them as "co-creative" sandbox experiences that demand new analytical approaches. Drawing on Akrich's notion of scripts, the work treats design decisions as inscribed instructions that shape how players participate, likening Minecraft to LEGO and LittleBigPlanet to miniature, Playmobil-style worlds. Its central thesis is that these inscribed scripts actively structure creativity and cooperation, and that understanding them requires a praxeological, media-ethnographic method that observes participation as it unfolds rather than relying solely on textual or design analysis.
The empirical core of the study is a two-group workshop in which nine participants reconstructed a digital replica of Castle Wahn under an objective-driven setup, using Minecraft's creative mode and LittleBigPlanet's level editor. The findings reveal sharply different participatory dynamics. LittleBigPlanet's jump'n'run scripts, freely adjustable elements, and linear, rewind-based editing encouraged spontaneous and playful construction, though often with frustration. Minecraft's grid-based blocks, clear menus, and shared physics supported a more analytical, realistic approach and an efficient division of labor among team members.
A complementary comparison of observed player interactions reinforces these contrasts. Minecraft's open server structure and block-based system foster collaborative, division-of-labor practices and tolerate counter-gaming, while LittleBigPlanet's centrally controlled, cumulative editor favors remixing existing content and limits simultaneous cooperation, as its camera follows only one player at a time. The study concludes that participatory scripts vary substantially between these games and that a praxeological approach, attentive to both affordances and actual user implementation, is essential for defining participation in contemporary editor games.
DiGRA · 2016
DiGRA · 2016
Game Developers Conference · 2021