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COLOPL
The fiscal year ending September 2014 represented a period of significant financial growth for COLOPL, characterized by a 2.4-fold increase in annual sales to 53.57 billion yen and a 3.1-fold rise in operating profit to 23.60 billion yen. This performance was driven primarily by the successful launch of the "White Cat Project" in July 2014, which complemented the steady revenue streams from existing titles such as "Quiz RPG," "Sanguozhi," and "Pro Baseball PRIDE." The company successfully transitioned to a native smartphone-focused model, achieving a 30% quarterly increase in active users by the end of the fiscal year.
Operational highlights included the successful attainment of a 450-employee headcount, meeting the company's annual recruitment targets. While the company maintained a disciplined advertisement-to-sales ratio of approximately 10% for the full year, it strategically concentrated marketing expenditures in the fourth quarter to support new title launches. The company also expanded its business scope beyond gaming, initiating marketing research services and location-based data utilization projects for municipalities and corporate clients.
Looking toward the fiscal year ending September 2015, the company has established an ambitious sales target of 70 billion yen. This projection is based on the annualized performance of current titles, supplemented by a pipeline of nine new applications currently in development. The company plans to leverage its proprietary "Punicon" interface technology across these upcoming titles, particularly within the action and sports genres. Furthermore, the company is centralizing its international operations under a new Global Studio department to improve the efficiency and profitability of its overseas expansion efforts, following a profitable fiscal year in international markets.
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