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Eludamos: Journal for Computer Game Culture
The analysis applies Michael Nitsche's framework of rule-based, mediated, fictional, play, and social spaces to the arena.
Anh-Thu Nguyen's analysis treats the arena of The Hunger Games as a fictional game space, drawing on Michael Nitsche's framework of rule-based, mediated, fictional, play, and social spaces to examine how the Capitol's power is built into the arena's rules, surveillance technology, and the manipulations of the Gamemakers. Its central claim is that battle royale narratives, unlike their videogame counterparts, carry explicit political content about oppression and resistance, making the Games a closed system in which tributes begin with little genuine agency.
The argument holds that Katniss and other tributes can nonetheless recover limited agency by cheating or exploiting the arena's flaws. Her nightlock berry stunt and her breach of the force field are read as forms of cheating that function as resistance, while the Capitol audience's influence through sponsorship is shown to be conditional and insufficient to meaningfully challenge the system. The analysis suggests that the Gamemakers' control is near-total only in appearance, since the rules they design contain gaps that tributes can exploit.
A key supporting example is Haymitch Abernathy's victory in the 50th Games, in which he used the force field's bounce-back effect to kill his opponents. The Capitol's severe punishment of this move, the paper argues, reveals how much the regime fears exposure of the arena's imperfections. Cheating and deception thus emerge as acts of resistance within an oppressive structure.
The study's conclusion traces a developmental arc across the trilogy: Katniss moves from exploiter of the rules to "spoilsport," one who openly challenges the rules themselves. In this reading, the Games shift from an instrument of control into a site of revolutionary struggle, and the paper positions the trilogy as a meaningful contribution to discussions of play, power, and resistance in game studies.
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