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Bandai Namco
The 2006 annual report presents the first full-year results of the joint holding company formed by the September 2005 merger of Bandai and Namco, outlining a strategy that leverages cross-business synergies across toys, hobby products, visual media, network services, amusement facilities and game software. Financial performance for fiscal 2006 reached ¥450.8 billion in net sales, ¥35.7 billion in operating profit and ¥14.2 billion in net income, delivering earnings of ¥54.4 per share and a ¥12 dividend, while return on equity fell to 5.8% for Bandai and 9% for Namco. The report notes that weaker amusement-facility and game-software markets forced inventory write-downs and a deferred-tax-asset allowance, causing the group to miss its internal targets.
Revenue concentration remained heavily Japan-centric, with roughly 81% of sales generated domestically and 19% from overseas markets. The medium-term management plan targets a rise in overseas sales to 25% of total revenue by FY 2009 and ultimately 50% long-term, supported by the “Entertainment Hub” model that integrates character merchandising with technology to create and distribute content across multiple channels. Projected additions include ¥5 billion in new toys and hobby sales and ¥30 billion from new amusement-facility formats, with operating-margin goals of 15-20% across the five Strategic Business Units.
Governance is structured around a ten-member board, a four-member statutory auditor board and a series of standing committees that oversee strategy, personnel, CSR, compliance and crisis management, complemented by ten internal-control policies introduced from FY 2007. The consolidated balance sheet shows shareholders’ equity of ¥243.6 billion, strong operating cash generation of ¥31.8 billion, and a year-end cash balance of ¥113.2 billion after
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