Updated Mar 17, 2026 by Games Workshop Group
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Report · August 1, 2020
Published by Games Workshop Group
Games Workshop achieved record-breaking financial results for the 2019/20 fiscal year, demonstrating significant resilience despite the operational disruptions caused by the COVID-19 pandemic. Annual revenue rose 5.1% to £269.7 million, while profit before tax reached £89.4 million. This performance marks the fourth consecutive year of record growth, driven primarily by a robust trade segment—which now accounts for 52% of total revenue—and a substantial increase in royalty income from licensing agreements in the video game and media sectors. The company’s strategic focus remained on the global expansion of its Warhammer intellectual property and the modernization of its industrial infrastructure. Significant capital investments totaling £18 million were directed toward production and logistics expansions in Nottingham and North America, alongside the implementation of a new ERP system. While physical retail sales declined by 11% due to pandemic-related store closures, digital engagement and online sales saw marked growth. The company also successfully navigated the transition to IFRS 16 accounting standards, which brought £32.1 million in lease liabilities onto the balance sheet. Geographically, North America remains the company's largest market, contributing £104.8 million to total revenue. Despite the economic uncertainties of the pandemic and Brexit, the Group maintained a strong liquidity position, ending the period with £52.9 million in cash and no utilized borrowing facilities. This financial stability allowed the board to maintain its commitment to shareholders through dividends of 145 pence per share and to support its workforce by providing full pay during shutdowns and distributing profit-share bonuses to all staff. The report concludes with a focus on long-term sustainability, ethical sourcing, and continued IP exploitation to ensure future viability.
FINANCIAL HIGHLIGHTS 2020 2019 £m £m Revenue 269.7 256.6 Revenue at constant currency* 268.3 256.6 Operating profit - pre-royalties receivable 73.2 69.9 Royalties receivable 16.8 11.3 Operating profit 90.0 81.2 Operating profit at constant currency* 89.6 81.2 Profit before taxation 89.4 81.3 Net increase in cash - pre-dividends paid 70.5 50.7 Earnings per share 218.7p 202.9p Dividends per share declared and paid in the year 145p 155p CONTENTS Chairman’s statement 2 Strategic report 3 Directors’ report 16 Corporate governance report 23 Audit and risk committee report 27 Remuneration report 30 Directors’ responsibilities statement 39 Company directors and advisers 40 Independent auditors’ report 41 Consolidated income statement
30 Directors’ responsibilities statement 39 Company directors and advisers 40 Independent auditors’ report 41 Consolidated income statement 47 Statements of comprehensive income 47 Balance sheets 48 Consolidated and Company statements of changes in total equity 49 Consolidated and Company cash flow statements 50 Notes to the financial statements 51 Five year summary 76 Financial calendar 76 Notice of annual general meeting 77 *Constant currency revenue and operating profit are calculated by comparing results in the underlying currencies for 2020 and 2019, both converted at the 2019 average exchange rates as set out on page 13. 1 Games Workshop Group PLC
CHAIRMAN’S STATEMENT What a time we’re living through right now! I hope that everyone reading this annual report – the stakeholders in Games Workshop – are doing as well as can be in this extraordinary period. It is without precedent. At Games Workshop, after a great year to 2 June 2019, our 2019/20 first half performance was strong. That trend continued into early in the calendar year 2020. Then, along came COVID-19. As most, if not all, of you know, we closed down our business in response to the UK Government’s directions on 24 March 2020, the safety and the health of the Games Workshop team, their families and our customers being our principal concern. Notwithstanding this, our digital product sales continued positively, demonstrating our customers’ love for our hobby. In April 2020, in accordance with UK Government and other local guidance, we started to reopen the business. It’s no surprise to me that Games Workshop staff were keen to get back to work. This continues to be work in progress – but I believe that it is positive. We ended the 2019/20 financial year with revenue of £270 million and profit before tax of £89 million. In overall terms and notwithstanding the massive disruption caused by the virus, in my view your Company’s performance in the year to 31 May 2020 was tremendous.
elieve that it is positive. We ended the 2019/20 financial year with revenue of £270 million and profit before tax of £89 million. In overall terms and notwithstanding the massive disruption caused by the virus, in my view your Company’s performance in the year to 31 May 2020 was tremendous. Alongside responding to COVID-19, there has been a lot going on at Games Workshop this year. Our revenues have been growing well in our core business and in our developing licensing business. Our project to expand our production facilities in Nottingham is nearing completion. As Kev reports later in this annual report, further capital investment is underway in our UK and North America operations. Our key business risks (set out later in this document in Kev’s strategic review) – which are of course heightened for a fast-growing business – have been made more complicated by COVID-19. We are working hard to address these risks. The continuing strength and loyalty of the Games Workshop team are invaluable here (as elsewhere). We believe that a principled approach to doing business is central to our present and future success. Our culture encourages responsible practices throughout the Company and presents clear principles that drive ethical interactions with our stakeholders. As set out in some detail later in this annual report, we work hard to ensure that this mind set is evident across the business: in the way that we interact with our customers, our suppliers and with each other; in the way that we engage in our communities; and in our respect for the environment.
As set out in some detail later in this annual report, we work hard to ensure that this mind set is evident across the business: in the way that we interact with our customers, our suppliers and with each other; in the way that we engage in our communities; and in our respect for the environment. We continue to work on refreshing the composition of the non-executive board of the Company. As I have said before, to find people who ‘fit’ (the right values, skills and behaviours) with Games Workshop is not an easy task, quickly accomplished. We have conducted a further search process since our 2019 AGM, but to date we have made no further appointment; the COVID-19 ‘lockdown’ has certainly hampered our efforts on this front. Nevertheless, our search for an additional non-executive director continues. In my statement last year I said that I expected my successor as non-executive chairman of Games Workshop to be appointed from within this group of talented individuals ‘within the next few years’. This timetable continues: I will stand down from the board of Games Workshop (at the latest) at our 2021 AGM, when the board (excluding me) has decided upon my replacement. No one can predict with confidence the future – and that applies all the more so with the advent of COVID-19. Nevertheless, I have absolute confidence that the Games Workshop team will ensure that this business survives and succeeds. And I have absolute confidence in the loyalty and passion of all of our Warhammer hobbyists who continue to reward us with their custom. Finally, and as in previous years, I have three enjoyable responsibilities to discharge before concluding this statement:
t this business survives and succeeds. And I have absolute confidence in the loyalty and passion of all of our Warhammer hobbyists who continue to reward us with their custom. Finally, and as in previous years, I have three enjoyable responsibilities to discharge before concluding this statement: - Firstly, to thank our executive directors and the Games Workshop team as a whole for achieving so much in this extraordinary year. The team’s performance has been fantastic. - Secondly, to thank our loyal customers: we will do our best to continue to surprise and delight you with ever better products and services and to continue to include you in the conversation. - Thirdly, to thank you, our shareholders, for your support and your loyalty. I am sorry we will not be meeting in person at this year’s AGM. With thanks, and best wishes. Nick Donaldson Non-executive chairman 27 July 2020 2 Games Workshop Group PLC
Games Workshop achieved record-breaking financial performance for the 2021 fiscal year, with revenue rising 31% to £353.2 million and profit before tax exceeding £150 million for the first time. This growth was primarily driven by the successful launch of the latest edition of *Warhammer 40,000* and a 70% surge in online sales, which effectively offset the impact of global retail lockdowns. The company maintained a debt-free balance sheet and a strong cash position of £85.2 million, allowing for a significant increase in dividends to 235 pence per share and the distribution of £13.2 million in profit-share and discretionary bonuses to its global workforce. The company’s vertically integrated business model remains centered in Nottingham, UK, where it designs and manufactures its core intellectual property. While the UK remains the production hub, the business is increasingly international, with 77% of sales generated globally across 73 countries. North America stands as the largest geographic market, contributing £145.5 million in revenue. To support this global expansion, the group is investing heavily in physical infrastructure, including new warehousing in the UK and US, increased plastic production capacity, and the development of the Warhammer+ subscription service and digital licensing portfolio. Strategic priorities for the 2021/22 period focus on IP exploitation through media and digital content, alongside a commitment to environmental, social, and governance (ESG) goals. The company reported a 21% reduction in Scope 1 and 2 emissions and formalized an ESG steering group to oversee long-term sustainability. Despite operational challenges related to COVID-19, Brexit, and supply chain disruptions, the group’s high return on capital employed (184%) and robust liquidity position underscore a stable outlook for continued international growth and brand development.
Games Workshop achieved record financial performance for the fiscal year ending May 29, 2022, reporting total revenue of £414.8 million and a profit before tax of £156.5 million. This growth was characterized by a 10% increase in core revenue and a near-doubling of licensing revenue to £28.0 million, bolstered by major agreements with partners such as Nexon. Despite macroeconomic pressures including Brexit-related supply chain costs and the conflict in Ukraine, the group maintained a debt-free balance sheet and continued its policy of returning surplus cash to shareholders, declaring £77.1 million in dividends. The group’s vertically integrated business model remains centered in Nottingham, UK, supporting a global retail network of 6,200 accounts across 72 countries. Strategic investments focused on "future-proofing" operations, including £16.7 million in design, £5.7 million in tooling, and significant upgrades to North American warehouse capacity and UK manufacturing facilities. While core gross margins faced a 5.6% decline due to rising freight and inventory costs, the licensing division’s high profitability helped offset these operational headwinds. Sustainability and governance were key areas of focus, with the establishment of a Social Responsibility and Sustainability strategy and a commitment to science-based carbon reduction targets. Although total greenhouse gas emissions rose by 5% due to business expansion, revenue-based emissions intensity decreased by 6%. Governance transitions included a leadership succession plan and the appointment of a new Audit and Risk Committee Chair. The board confirmed the group’s long-term viability through 2025, supported by robust cash reserves and a simplified executive remuneration structure that aligns leadership interests with long-term stability rather than short-term targets.
Games Workshop achieved record-breaking financial performance during the 2017/18 fiscal year, characterized by a 39% increase in revenue to £219.9 million and a near doubling of operating profit to £74.6 million. This growth, which propelled the company into the FTSE 250, was primarily driven by the global success of the Warhammer brand and a 54% surge in the trade segment. With 76% of sales generated internationally, the company significantly expanded its Nottingham-based manufacturing and R&D facilities, doubling plastic injection molding capacity and increasing inventory levels to £20.2 million to meet rising global demand. Strategic priorities focused on long-term infrastructure and digital engagement, including the implementation of a new ERP system and a successful relaunch of Warhammer 40,000 that drove 70 million digital community page views. Financial stability remained robust, with the company maintaining a debt-free position and increasing cash reserves to £28.5 million. While management monitored risks related to Brexit and supply chain interruptions, the return on capital rose from 72% to 120%. Governance remained stable, with the board defending the tenure of long-serving directors based on their deep industry expertise, while also implementing a revised remuneration policy to align executive pay with market rates following the year’s exceptional performance. The company’s commitment to sustainability and compliance was evidenced by a reduction in greenhouse gas emissions through solar energy investments and the achievement of full GDPR compliance. Looking forward, the company remains focused on multi-channel retail growth and IP licensing opportunities. Independent auditors confirmed the integrity of the financial statements, noting that while inventory valuation and development costs require significant management judgment, the group remains a strong going concern with high liquidity and a clear trajectory for continued global expansion.
Games Workshop achieved record-breaking financial performance during the 2016/17 fiscal year, characterized by a 34% increase in revenue to £158.1 million and a doubling of operating profit to £38.3 million. This growth was balanced across all primary channels—trade, retail, and mail order—and supported by a robust gross margin of 72.4%. North America emerged as the largest geographic market, contributing £57.0 million to the total revenue. The company’s vertically integrated model, centered on its Nottingham manufacturing hub, produced 30 million miniatures and launched over 400 new products, while royalty income from licensed video games like Total War: Warhammer provided high-margin supplementary growth. Strategic priorities focused on long-term stability and cash generation, resulting in a 72% return on capital and a 76% increase in dividends per share. Despite this success, the period involved significant administrative and leadership transitions. Long-standing Chairman Tom Kirby announced his retirement, and the board addressed a technical breach of the Companies Act 2006 regarding an "unlawful dividend" payment of £1.9 million. This was rectified through shareholder resolutions to release directors from liability and treat the payment as a loan offset by future dividends. Operational investments included a major ERP system upgrade and a continued commitment to the UK Living Wage and universal profit-sharing, which saw a £4.9 million discretionary payment to the workforce. Environmental and governance disclosures highlight a reduction in carbon emissions and an 85% waste recycling rate. While the company maintains a conservative "survivalist" fiscal strategy, its strong liquidity position—ending the year with £17.9 million in cash and no debt—underpins its viability as a going concern through the 2020 horizon.