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DiGRA
The paper argues that scholarly accounts focus too narrowly on visual design, especially nostalgic retro styling. It proposes a broader framework.
This paper proposes a theoretical framework for analyzing the aesthetics of indie video games, arguing that existing scholarly accounts focus too narrowly on visual design, particularly nostalgic "retro" styling. It contends that indie aesthetics are best understood as a discursive construct, shaped by production and reception discourses that frame games as "indie" through expectations of small teams, digital distribution, and a recognizable look and feel. Drawing on Jesper Juul's concept of "independent style," the author notes that such games typically adhere to the logic of hypermediacy, drawing attention to the media they remediate, including both older videogames and analogue forms such as novels, comics, and films.
The central contribution is a tripartite model distinguishing audiovisual aesthetics (visual style, spatial perspective, sound, music, and voice acting), ludic aesthetics (interaction possibilities, game mechanics, goals, and the experiential "feel" of play), and narrative aesthetics (story content and narrative strategies such as nonlinearity and mediated access to character subjectivity). The author acknowledges that these dimensions are closely interrelated in practice, with visual cues orienting players, cut-scenes framing gameplay, and rule-governed interaction contributing to story, but argues that separating them enables analysis of precisely these interrelations.
The paper is explicitly theoretical and programmatic rather than empirical. It makes no specific claims about the results of applying the framework and presents no survey data, sample, or quantitative findings. Its proposed method is mixed, combining analysis of the games as aesthetic artifacts with examination of surrounding production and reception discourses. The author positions the framework as groundwork for a larger project mapping the diversity of indie styles, stories, and genres, stressing that indie aesthetics extend well beyond stereotypes of pixelated graphics and 8-bit sound.
DiGRA · 2020