Updated Jun 10, 2026 by Tencent Holdings Limited
Financial
Published by Tencent Holdings Limited
Tencent Holdings Limited’s 2007 annual report documents a year of accelerated growth and strategic expansion within China’s rapidly evolving internet ecosystem. Revenues surged 36.4 % to RMB 3.82 billion, driven primarily by a 37.7 % rise in internet value‑added services and an 84.9 % jump in online advertising, while mobile telecom revenues grew 15.4 %. Operating profit climbed 40.6 % to RMB 1.64 billion, and net profit rose 47 % to RMB 1.57 billion, reflecting high operating margins of 42–46 % and a gross margin improvement to 71 %. The company’s balance sheet expanded, with total assets reaching RMB 6.99 billion and cash equivalents rising to RMB 2.95 billion, supported by significant capital expenditures on fixed assets and a new Shenzhen headquarters. Strategic acquisitions—most notably Joymax, Beijing BIZCOM, and incremental stakes in Shenzhen Domain—contributed to a 15 % enterprise‑income‑tax advantage and added roughly RMB 37.8 million in revenue and RMB 12.6 million in net profit to the consolidated results. Tencent maintained a concentrated geographic focus on mainland China, with modest international revenue streams from the United States, Hong Kong, and Europe. Governance practices were robust: independent remuneration and audit committees oversaw compensation, financial reporting, and compliance with Hong Kong listing rules, while share‑option schemes capped at 3.6 % of issued capital were in place to align executive incentives. Financial risk management highlighted exposure to foreign‑exchange, interest‑rate, and credit risks, with a notable RMB 98.6 million exchange loss due to Renminbi appreciation and an absence of hedging instruments. Despite higher leverage—gearing rose from 20 % to 24 %—the company’s liquidity remained strong, with a cash position of RMB 2.95 billion and limited credit‑risk exposure. Overall, the report portrays Tencent as a high‑growth, technology‑driven enterprise consolidating its market leadership through diversified internet services, strategic acquisitions, and disciplined governance within the Chinese digital economy.
Tencent El Tencent Holdings Limited Incorporated in the Cayman Islands with limited liability 騰訊控股有限公司 於開曼群島註冊成立的有限公司 (Stock Code 股 份 代 號 : 700) AFLX QQ.com smart communication inspires Annual Report 2007 年報
AEiFLD 2008fiTA0xLE17 do.eom A00A 20084M29M88A88-8A248 uMiaiAm MEO842D-EUDIP4LRRIAMVB KAN089856M80RM41481P418AAR1K TEES1U0MBNA1B6AR8NROXNRS1OROO4 ROOA RRAAER0-AM1NOA CONTENTS Page Corporate Information 2 Financial Summary 3 Chairman’s Statement 4 Management Discussion and Analysis 9 Directors’ Report 21 Corporate Governance Report 40 Independent Auditor’s Report 50 Consolidated Balance Sheet 52 Balance Sheet 54 Consolidated Income Statement 55 Consolidated Statement of Changes in Shareholders’ Equity 56 Consolidated Cash Flow Statement 57 Notes to the Consolidated Financial Statements 59
DIRECTORS’ CORPORATE REPORT INFORMATION DIRECTORS HEAD OFFICE AND PRINCIPAL PLACE OF BUSINESS Executive Directors 5th to 10th Floors Ma Huateng (Chairman) FIYTA Hi-tech Building Chi (Appointed Gaoxinnanyi Avenue Lau Ping Martin on 21 2007) Zhang Zhidong March Southern District of Hi-tech Park Shenzhen, 518057 The PRC Non-Executive Directors Antonie Andries Roux PRINCIPAL PLACE OF BUSINESS IN HONG KONG Charles St Leger Searle Room 3002, 30th Floor Independent Non-Executive Directors Far East Finance Centre 16 Harcourt Road Li Dong Sheng Hong Kong Iain Ferguson Bruce Ian Charles Stone CAYMAN ISLANDS PRINCIPAL SHARE REGISTRAR AND TRANSFER OFFICE AUDIT COMMITTEE Butterfield Fund Services (Cayman) Limited Iain Ferguson Bruce (Chairman) Butterfield House Ian Charles Stone 68 Fort Street, P.O. Box 705, George Town Charles St Leger Searle Grand Cayman, Cayman Islands REMUNERATION COMMITTEE HONG KONG BRANCH SHARE REGISTRAR AND Antonie Andries Roux (Chairman) TRANSFER OFFICE Li Dong Sheng Computershare Hong Kong Investor Services Limited Ian Charles Stone Shops 1712-1716, 17th Floor, Hopewell Centre 183 Queen’s Road East AUDITORS Hong Kong PricewaterhouseCoopers WEBSITE Certified Public Accountants www.tencent.com PRINCIPAL BANKER The Hongkong and Shanghai Banking Corporation STOCK CODE Limited 700 REGISTERED OFFICE Cricket Square, Hutchins Drive, P.O. Box 2681 Grand Cayman KY 1-1111, Cayman Islands 2 Tencent Holdings Limited Annual Report 2007
FINANCIAL SUMMARY CONDENSED CONSOLIDATED INCOME STATEMENTS Year ended 31 December 2003 2004 2005 2006 2007 (Restated) RMB’000 RMB’000 RMB’000 RMB’000 RMB’000 Revenues 734,957 1,143,533 1,426,395 2,800,441 3,820,923 Gross profit 505,409 725,408 956,526 1,983,379 2,703,366 Profit before income tax 338,209 463,653 437,055 1,116,771 1,534,503 Profit for the year 322,196 441,119 485,362 1,063,800 1,568,008 Profit attributable to equity holders of the Company 322,196 441,119 485,362 1,063,800 1,566,020 CONDENSED CONSOLIDATED BALANCE SHEETS As at 31 December 2003 2004 2005 2006 2007 RMB’000 RMB’000 RMB’000 RMB’000 RMB’000 Assets Non-current assets 91,139 309,454 763,495 916,138 2,149,872 Current assets 484,577 2,553,867 2,663,627 3,734,434 4,835,132 Total assets 575,716 2,863,321 3,427,122 4,650,572 6,985,004 Equity and liabilities Equity attributable to the Company’s equity holders 471,957 2,652,238 2,928,413 3,717,756 5,183,813 Minority interest in equity –––– 91,630 Total equity 471,957 2,652,238 2,948,413 3,717,756 5,275,443 Non-current liabilities 988 – 810 64,969 59,944 Current liabilities 102,771 211,083 497,899 867,847 1,649,617 Total liabilities 103,759 211,083 498,709 932,816 1,709,561 Total equity and liabilities 575,716 2,863,321 3,427,122 4,650,572 6,985,004 Tencent Holdings Limited Annual Report 3 2007
DIRECTORS CHAIRMAN S REPORT ’’ STATEMENT Ma Huateng Chairman I am pleased to present our annual report for the year ended 31 December 2007 to the shareholders. OPERATING RESULTS Total revenues for the year ended 31 December 2007 increased by 36.4% to RMB3,820.9 million, compared with the same period last year. Revenues from our Internet value-added services increased by 37.7% to RMB 2,513.7 million, revenues from our mobile and telecommunications value-added services increased by 15.4% to RMB807.6 million and revenues from online advertising increased by 84.9% to RMB493.0 million. The Group’s audited profit attributable to equity holders of the Company for the year ended 31 December 2007 was RMB1,566.0 million, an increase of 47.2% compared with the results for the year ended 31 December 2006. Basic and diluted earnings per share for the year ended 31 December 2007 were RMB0.880 and RMB0.853 respectively. 4 Tencent Holdings Limited Annual Report 2007
CHAIRMAN’S STATEMENT BUSINESS REVIEW AND OUTLOOK 2007 was an exciting year for the Internet industry in China. During 2007, the number of Internet users in China exceeded 200 million for the first time, reaching 210 million by the end of 2007, according to China Internet Network Information Center. This represented a year-on-year growth rate of 53%, compared to 23% in the year of 2006. Despite the increased user base, growth rate in Internet users has actually accelerated as opposed to decelerated, reflecting the vibrant underlying trend in the industry. In addition to growth in Internet users, we believe Internet has increasingly become a part of everyday life for Chinese people. The widespread availability of broadband connections has given rise to a multitude of broadband applications that allow people to stay connected with each other, to get entertained, and to get access to information. In the area of online communication and communities, social networking, an Internet service that allows users to share their profiles, diaries, photos and other information with their network of friends, has become very popular, supplementing traditional communication services such as instant messaging and email. In the area of online entertainment, online games have seen another year of strong growth, with the number of online game players in China growing 23% from last year to reach 40 million in 2007, according to the General Administration of Press and Publication of the People’s Republic of China. Online games have increasingly become a mainstream entertainment for young people in China.
Giant Network’s 2025 annual report demonstrates a robust year‑over‑year performance, with total revenue escalating 72.7 % to ¥5.05 billion and net profit attributable to shareholders rising 23.1 % to ¥1.76 billion. Operating cash flow surged by 188.6 %, underscoring strong liquidity generation. The company’s dual‑core strategy—leveraging the MMORPG IP “征途” and the casual title “超自然行动组”—drives growth, supported by AI‑enabled development and cross‑platform expansion. Despite these gains, recent non‑recurring losses have yet to turn positive, creating some uncertainty about long‑term profitability. Regulatory developments in China have accelerated a focus on original IP and digital‑culture products. Government policies encourage embedding traditional culture into game design, boosting AI and cloud R&D, and expanding overseas digital content. Giant Network aligns with these directives through a research‑and‑operations model, heavy IP investment, and compliance tightening under new child‑online‑protection rules. Financially, operating profit rose 54 % to ¥829 million, while net profit increased 93 % to ¥947 million, largely due to higher investment income and lower tax expense. R&D spending more than doubled, reflecting intensified product development. Other comprehensive income swung from a positive ¥219 million to a negative ¥220 million, driven by fair‑value changes and credit impairment losses. The group maintained a conservative asset‑liability ratio, rising from 12.76 % to 18.67 %, and retained over 80 % voting control through founder‑controlled entities. Key findings highlight that core gaming revenue remains strong, investment income is mixed, and non‑recurring items significantly impact overall profitability. The report covers China exclusively, focusing on the 2025 fiscal year and encompassing gaming operations, IP development, regulatory compliance, and financial risk management.
Tencent Holdings’ 2011 financial year was marked by a sharp expansion of its core internet platform, with consolidated revenues rising 45 % to RMB 28.5 billion and operating profit increasing 24.6 % to RMB 12.3 billion. The growth was driven primarily by internet value‑added services (IVAS) and mobile telecommunications services, which together accounted for 80 % of sales. Online gaming revenue surged 66 %, propelled by flagship titles such as *Cross Fire* and *League of Legends*, while social networking platforms—QQ.com, Qzone, Pengyou and Tencent Microblog—expanded user bases to 373 million registered users and 68 million daily active users. Total assets doubled from RMB 35.8 billion to RMB 56.8 billion, largely due to a jump in current assets and non‑current investments, including significant equity stakes in eLong, Kingsoft and other associates. Capital expenditures more than doubled to RMB 4.16 billion, reflecting investment in infrastructure and acquisitions such as Riot Games and Gamegoo, which generated goodwill of RMB 3.8 billion. Net profit attributable to equity holders rose 26.7 % to RMB 10.2 billion, with earnings per share reaching RMB 5.61 basic. Governance remained robust: the board met quarterly, retained a majority of non‑executive directors and three independent members, and maintained COSO‑based internal controls with no material deficiencies. Share‑based compensation expanded markedly—over 7 million options exercised and a share award pool of nearly 16 million shares outstanding—while dividend policy remained conservative with a final dividend of HKD 0.75 per share. Geographically, operations were concentrated in China through subsidiaries such as Tencent Computer and Tencent Technology, with the group’s legal domicile in the Cayman Islands and listing on Hong Kong. The period covered 2011, with a focus on internet services, mobile telecommunications, online gaming and advertising within the Chinese market.
Tencent Holdings Limited’s 2006 annual report demonstrates a dramatic expansion of its internet‑based business, with total revenues rising 96.3 % to RMB 2,800 million and net profit increasing 119 % to RMB 1.06 billion. Growth is driven primarily by a 132 % increase in Internet value‑added services and a 136 % jump in online advertising, while mobile/telecom services also contributed significantly. Operating profit surged to RMB 1.16 billion, and the net margin improved from 34 % to 38 %. Cash and investments totaled RMB 3.22 billion, largely in U.S. dollar‑denominated assets that expose the group to Renminbi appreciation risk. The company’s financial health is reinforced by a strong balance sheet: total assets rose to RMB 1.77 billion, and the group maintained no interest‑bearing borrowings as of year‑end. Shareholder value initiatives included a final dividend of HKD 0.12 per share, the repurchase and cancellation of 18.4 million shares during 2006, and a cumulative share buyback of over 32 million shares since its IPO. Governance structures feature a board with executive, non‑executive and independent directors, audit and remuneration committees, and compliance with Hong Kong listing rules. Key executives hold significant share positions through BVI entities, while Naspers‑controlled MIH QQ holds 35.6 % of issued shares. Geographically, operations are concentrated in mainland China (≈70 % of segment assets), with subsidiaries and customers spread across Asia, Africa, and the Mediterranean under Naspers’ umbrella. The report covers fiscal year 2006, detailing revenue streams from internet services, mobile telecoms, and online advertising, and outlines accounting policies such as IAS 39 adoption, fair‑value measurement for available‑for‑sale securities, and share‑based compensation recognition. Overall, Tencent’s 2006 performance reflects rapid scaling of core digital services, robust profitability, and a commitment to shareholder returns within a growing but still low‑penetration Chinese internet market.
Pearl Abyss achieved a record‑breaking first quarter of 2026, driven primarily by the launch of Crimson Desert. Operating revenue surged to KRW 328.5 billion, a 419.8 % year‑over‑year increase and 382.4 % quarter‑on‑quarter rise, while operating profit climbed to KRW 212.1 billion and net profit reached KRW 170.0 billion, supported by favorable foreign‑exchange gains and efficient marketing spend. Crimson Desert dominated sales, generating KRW 266.5 billion and accounting for 81 % of total revenue, with a balanced split between PC and console. The title achieved rapid early‑stage sales milestones—2 million copies on day one, 5 million within 26 days—and maintained strong momentum through continuous content updates. Black Desert contributed KRW 61.6 billion, maintaining stable quarterly performance through content optimization and seasonal events across PC, console, and mobile platforms. Operating expenses rose 72.7 % QoQ to KRW 116.4 billion, largely due to increased commissions (193.1 % QoQ) and advertising spend (151.6 % QoQ) linked to Crimson Desert’s launch, while labor costs increased 28.9 % QoQ because of temporary hires for the new IP. The company projects 2026 operating revenue between KRW 879.0–975.4 billion, with operating profit expected to reach KRW 487.6–572.6 billion and margin improving to 55.5–58.7 %. Planned releases include DokeV (pre‑production) and Plan 8 (conceptualization), aiming to sustain a new title every 2–3 years. A subsidiary sale of Fenris Creations to its management was completed in May 2026, with future collaboration opportunities retained.