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Sony Online Entertainment

Company

2 documents in the library are about Sony Online Entertainment, from writers such as Eludamos: Journal for Computer Game Culture and Push to Talk. Each has a summary and key insights with the page they come from.

Documents
2
newest 21 Mar 2025

Connections

Each row is a game or company named alongside Sony Online Entertainment, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Sony Online Entertainment

Cover of A Theory of the MMO
Article

A Theory of the MMO

The evolution of the massively multiplayer online (MMO) genre is characterized by a shift from diverse, experimental design toward a rigid, content-consumption model dominated by the "DikuMUD" template.

  • The MMO genre shifted from experimental, player-driven social simulations in the 1990s to a rigid, quest-based 'DikuMUD' template popularized by the commercial success of World of Warcraft.
  • The industry-standard 'content treadmill' model forces developers into a cycle of constant material production, leading to 'mudflation' and diminishing returns on investment.
  • Core MMO mechanics like crafting, housing, and world modification have migrated out of the traditional genre and now drive the success of modern survival-crafting and sandbox titles.
Push to TalkMar 2025
Cover of Moving Targets: The Constant Change of Mobile Game Development
Article

Moving Targets: The Constant Change of Mobile Game Development

This interview with James Johnson, an independent mobile game developer and former programmer at Octopi, F.U.N.

  • Johnson's perspective comes from a single-source 2011 interview with one independent mobile developer, so the insights are anecdotal and reflect early-2010s conditions rather than broad industry data.
  • Johnson's career spanned companies including Octopi, F.U.N. Technologies, World Winner, and Sony Online Entertainment, moving from early Nokia-based cell phone projects to iOS and Android titles.
  • Small work-for-hire studios demanded adaptability, with programmers working across multiple languages such as Java, C++, and ActionScript, whereas large companies offered more specialized roles.
Eludamos: Journal for Computer Game CultureJul 2011