University of California Santa Cruz
5 reports, presentations and talks by University of California Santa Cruz in the Game Industry Library, the newest “Designing Doable and Locally-adapted Action Cards for an Interactive Tabletop Game” (2025).
Documents
Designing Doable and Locally-adapted Action Cards for an Interactive Tabletop Game
The development of interactive tabletop games serves as a strategic intervention to enhance community flood resilience by translating abstract climate risk guidelines into tangible, localized actions.
On Video Game Balancing: Joining Player- and Data-Driven Analytics
Effective video game balancing requires a hybrid methodology that reconciles subjective player sentiment with objective, large-scale empirical performance metrics.
You Only Randomize Once: Shaping Statistical Properties in Constraint-based PCG
The You-Only-Randomize-Once (YORO) technique provides a robust framework for procedural content generation that bridges the gap between rigid constraint satisfaction and flexible statistical sampling.
The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?
Text-to-image models are fundamentally altering the landscape of visual creativity by shifting the user’s cognitive focus from the direct manipulation of formal artistic elements—such as color, line, and shape—toward the conceptual recognition of objects and ideas.
Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement
Video game streaming platforms often face scrutiny regarding the presence of systemic bias, yet empirical evidence concerning viewer perception remains inconsistent.
Do you work at University of California Santa Cruz? Get a free report of how these documents are read and cited here.