
Square Enix Holdings
Square Enix Holdings is the Japanese holding company of the Square Enix video game group. It publishes financial filings, results briefing materials and reference materials for investors.
Documents
U.K. Road Show Material: February 2017
The February 2017 investor presentation outlines a mid-term growth strategy for Square Enix, centered on achieving six consecutive years of sales growth through the expansion of its Digital Entertainment segment.
- Square Enix aims to reach 400 billion JPY in sales by fiscal year 2019, targeting six consecutive years of growth in its Digital Entertainment segment.
- The company is prioritizing profitability in its high-definition (HD) gaming division while maintaining a stable revenue foundation through MMOs and smart device games.
- Strategy focuses on three pillars: enhancing digital sales via a new global website, maximizing multi-platform accessibility across consoles, PC, and mobile, and expanding IP into merchandising and publishing.
Square Enix Holdings 3Q FY2017/3 Financial Results Briefing
Square Enix Holdings reported financial results for the nine-month period ending December 31, 2016, reflecting a period of high-profile releases balanced by significant development cost amortization.
- Square Enix reported 1-3Q FY2017/3 net sales of ¥190.1 billion and operating income of ¥21.5 billion, with operating income declining year-over-year despite a sharp rise in Digital Entertainment sales.
- Final Fantasy XV reached 6 million units in shipments by early 4Q, with development costs fully amortized in 3Q, allowing future downloads and repeat sales to contribute directly to earnings.
- The Digital Entertainment segment experienced a ¥1.4 billion decline in operating income due to lower MMO expansion disk sales compared to the previous year and the heavy amortization of FFXV development costs.
Reference Materials: Nine-Month Period Ended December 31, 2016
This financial summary outlines the performance of Square Enix Holdings Co., Ltd. for the nine-month period ending December 31, 2016.
- Square Enix reported net sales of 190.1 billion yen for the nine-month period ended December 31, 2016, a significant increase from 152.8 billion yen in the same period of the previous year.
- Operating income for the nine-month period declined to 21.5 billion yen from 23.8 billion yen in the prior year, despite the substantial growth in net sales.
- The Digital Entertainment segment remains the primary revenue driver, contributing 146.2 billion yen in sales, though its operating margin compressed from 21.0% to 14.9% year-over-year.
Square Enix Holdings Financial Results: Six-Month Period Ended September 30, 2016
Square Enix Holdings reported financial results for the six-month period ending September 30, 2016, highlighting a period of significant top-line growth alongside a contraction in operating profitability.
- Square Enix reported net sales of 106.3 billion yen for the six-month period ended September 30, 2016, a significant increase from 86.4 billion yen in the same period of the previous year.
- Operating income for the first half of FY2017/3 was 11.1 billion yen, a decrease from 12.6 billion yen in the prior year, driven by higher amortization costs for new AAA titles and underperformance of new smart device and PC browser games.
- The Digital Entertainment segment remains the primary revenue driver, contributing 78.3 billion yen in net sales, though its operating margin compressed from 21.5% to 15.5% year-over-year.
Square Enix Holdings: Reference Materials for the Three-Month Period Ended June 30, 2016
Square Enix Holdings reported its financial performance for the first quarter of the fiscal year ending March 31, 2017, covering the period from April 1, 2016, to June 30, 2016.
- Square Enix reported a strong start to the fiscal year ending March 2017, with net sales increasing by 8.9 billion yen (21%) to 51.2 billion yen for the three-month period ended June 30, 2016.
- Operating income grew to 8.9 billion yen, a 1.0 billion yen increase compared to the same period in 2015, driven primarily by the Digital Entertainment segment.
- The Digital Entertainment segment remains the primary revenue driver, contributing 37.5 billion yen in sales and 9.5 billion yen in operating income, reflecting a 7.2 billion yen increase in sales year-over-year.
Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2016
Square Enix Holdings reported its consolidated financial results for the three-month period ending June 30, 2016, demonstrating strong top-line growth despite a decline in bottom-line profitability.
- Square Enix reported consolidated net sales of ¥51,193 million for the quarter ended June 30, 2016, a 21.1% increase year-on-year, while operating income rose 13.1% to ¥8,949 million.
- The Digital Entertainment segment, the company's primary revenue driver, saw net sales grow 23.9% to ¥37,541 million and operating income rise 15.6% to ¥9,472 million, fueled by strong performance in smart device, PC browser, and console titles.
- Ordinary income fell by 32.5% to ¥6,446 million, largely impacted by ¥2,520 million in foreign exchange losses compared to the prior year's gains.
Square Enix Holdings Financial Results: Fiscal Year Ended March 31, 2016
Square Enix Holdings reported strong financial growth for the fiscal year ended March 31, 2016, driven by a robust performance in its Digital Entertainment segment.
- Square Enix reported strong fiscal year 2016 growth, with net sales rising 27.5% to 214.1 billion yen and net income increasing 102.3% to 19.9 billion yen compared to the previous year.
- Operating income grew 58.4% to 26.0 billion yen in fiscal 2016, with the company projecting further growth to 30.0 billion yen for the fiscal year ending March 31, 2017.
- The Digital Entertainment segment remains the primary revenue driver, contributing 159.0 billion yen in sales in 2016 with a projected increase to 200.0 billion yen for 2017.
Square Enix Holdings Nine-Month Period Financial Results: Nine-Month Period Ended December 31, 2015
Square Enix Holdings experienced significant financial growth during the nine-month period ending December 31, 2015, driven primarily by strong performance in its Digital Entertainment segment.
- Square Enix reported strong growth for the nine-month period ending December 31, 2015, with net sales rising to 152.8 billion yen, a 33.9 billion yen increase compared to the same period in 2014.
- Operating income grew significantly by 9.0 billion yen year-over-year, reaching 23.8 billion yen for the nine-month period.
- The Digital Entertainment segment was the primary driver of growth, contributing 110.1 billion yen in net sales and 23.1 billion yen in operating income, an increase of 34.7 billion yen and 9.0 billion yen respectively over the prior year.
Square Enix Holdings Financial Results: Six-Month Period Ended September 30, 2015
Square Enix Holdings reported strong financial growth for the six-month period ending September 30, 2015, driven primarily by the performance of its Digital Entertainment segment.
- Square Enix reported consolidated net sales of 86.4 billion yen and an operating income of 12.6 billion yen for the six-month period ended September 30, 2015, representing a year-over-year increase of 13.2 billion yen in sales and 4.1 billion yen in operating income.
- The Digital Entertainment segment remains the primary revenue driver, contributing 60.2 billion yen in net sales and 12.9 billion yen in operating income, with an operating margin of 21.5%.
- Quarter-over-quarter operating profit declined due to a reactionary drop in MMO expansion disc sales, losses on the evaluation of smart device and PC browser game content, and increased advertising expenses for HD games.
Reference Materials: Three-Month Period Ended June 30, 2015
Square Enix Holdings Co., Ltd. reported strong financial growth for the three-month period ending June 30, 2015, characterized by significant increases in both net sales and operating income compared to the same period in the previous year.
- Square Enix reported a strong start to the fiscal year ending March 31, 2016, with net sales increasing to 42.3 billion yen and operating income rising to 7.9 billion yen for the quarter ended June 30, 2015.
- The Digital Entertainment segment was the primary growth driver, with net sales increasing by 6.8 billion yen and operating income nearly doubling to 8.2 billion yen compared to the same period in 2014.
- Operating margins for the Digital Entertainment segment improved significantly, rising from 19.2% in the April-June 2014 quarter to 27.0% in the April-June 2015 quarter.
Consolidated Financial Results for the Three-Month Period Ended June 30, 2015: Square Enix Holdings
Square Enix Holdings reported strong financial growth for the three-month period ending June 30, 2015, driven primarily by the robust performance of its Digital Entertainment segment.
- Square Enix reported strong Q1 growth for the period ending June 30, 2015, with net sales reaching ¥42,282 million (up 12.0% YoY) and operating income rising 56.1% to ¥7,912 million.
- The Digital Entertainment segment, the company's primary revenue driver, saw net sales increase 29.2% to ¥30,297 million and operating income jump 81.6% to ¥8,191 million.
- Digital Entertainment growth was fueled by strong performance in smartphone and PC browser titles like 'DRAGON QUEST MONSTERS SUPER LIGHT' and 'FINAL FANTASY RECORD KEEPER,' alongside steady results from 'FINAL FANTASY XIV' and 'DRAGON QUEST X'.
Square Enix Holdings Co., Ltd. Reference Materials: Nine-Month Period Ended December 31, 2014
Square Enix Holdings Co., Ltd. provides a financial overview for the nine-month period ending December 31, 2014, detailing significant growth in profitability and revenue compared to the same period in the previous fiscal year.
- Square Enix reported strong growth for the nine-month period ending December 31, 2014, with net sales increasing to 118.9 billion yen (up from 102.5 billion yen) and net income rising to 10.9 billion yen (up from 5.2 billion yen).
- The Digital Entertainment segment was the primary driver of performance, with net sales growing by 18.9 billion yen and operating income increasing by 7.3 billion yen compared to the same period in 2013.
- Operating margins for the Digital Entertainment segment improved significantly, rising from 12.0% in the prior-year period to 18.7% for the nine months ended December 31, 2014.