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International Journal of Games and Social Impact

Research20 reports · 18 articles

Open-access journal from Lusófona University on games, game design and their social impact.

Documents

Cover of School as Playground: Discussing a Play Structure for Higher Design Education
Article

School as Playground: Discussing a Play Structure for Higher Design Education

"School as Playground" by Marta Guerra Belo argues that play, understood as free movement within a rigid rule structure, is intrinsic to human learning and offers a productive model for alternative higher design education.

  • Play is framed as free movement within a rigid rule structure, and the paper argues this combination is intrinsic to human learning and a productive model for higher design education.
  • The central proposal is that schools should "teach by play," operating as flexible, integrated community spaces where understanding emerges through dialogue, cooperation, and productive uncertainty rather than rigid, outcome-focused structures.
  • Meaningful learning is described as depending on a balance of rules, freedom, and imagination, with play treated as simultaneously serious and pleasurable rather than peripheral.
International Journal of Games and Social ImpactJan 2023
Cover of Moral Complexity in Videogames: A Pragmatist Approach
Article

Moral Complexity in Videogames: A Pragmatist Approach

Hanussek's paper proposes "moral complexity" as a pragmatic, bottom-up analytic and design construct for understanding how videogames implement moral content.

  • Hanussek defines 'moral complexity' as the degree to which a game offers alternatives to violence and deceit, together with critical commentary framing those acts, and proposes it as a pragmatic bottom-up analytic and design construct.
  • The paper argues prior videogame ethics research has been too abstract and that treating morality as a game design element better captures the closed-simulation player experience than importing real-world ethical frameworks directly.
  • The central finding is that games offering more alternatives and commentary generate more frequent moral experiences, because these align with players' pursuit of happiness, absorbing self-rewarding challenge, and reflective understanding.
International Journal of Games and Social ImpactJan 2023