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International Journal of Games and Social Impact
The paper argues that this combination of rules and freedom is intrinsic to human learning. It offers this as a productive model for higher design education.
"School as Playground" by Marta Guerra Belo argues that play, understood as free movement within a rigid rule structure, is intrinsic to human learning and offers a productive model for alternative higher design education. Drawing on Aldo van Eyck's playgrounds, Situationist ideas, and theorists such as Huizinga, Csikszentmihalyi, Salen and Zimmerman, and Carse, the paper contends that play is simultaneously serious and pleasurable, and that meaningful learning depends on a balance of rules, freedom, and imagination. Its central proposal is that schools should "teach by play," operating as flexible, integrated community spaces where understanding emerges through dialogue, cooperation, and productive uncertainty rather than through rigid, outcome-focused structures.
The argument is conceptual rather than empirical. It proceeds through theoretical cross-referencing and qualitative discussion, including an open conversation with four guests and interviews with scholars, and contrasts a poorly designed closed school game with a well-designed one to illustrate its claims. The paper presents no quantitative data, controlled comparisons, or definitive design solutions; its contribution lies in reframing the purpose and form of design education through the lens of play, offering the author's reflections as a starting point for further discussion.
The paper closes by acknowledging its supporting institutions and invoking Francis Alÿs's artwork When Faith Moves Mountains as a metaphor for collective, incremental change in education. Its bibliography spans play theory, design education, and learning theory, including Piaget, Vygotsky, Dewey, and Illich. Taken together, the work positions play not as a peripheral activity but as a foundation for meaningful design learning, though its claims remain speculative and untested in empirical terms.
European Conference on Games Based Learning (ECGBL) · 2026