The Kreativ-Transfer initiative serves as a financial support program designed to assist independent game studios and developers based in Germany in attending significant industry events. By providing funding for travel, accommodations, accreditation, and exhibition costs, the program aims to help smaller entities increase their visibility, reach, and professional networking opportunities with potential investors and publishers.
To qualify for support, applicants must be independent, maintain headquarters within Germany, and employ no more than 20 permanent staff members. The program specifically targets studios that lack the internal resources to independently fund their presence at major exhibitions or networking functions. Successful applicants can receive coverage for up to 70 percent of eligible expenses, capped at a maximum of 1,000 or 2,000 euros per participant.
The initiative is funded by the German State Minister for Culture and Media and receives support from the national games industry union. A jury evaluates all submissions, with participants typically announced five weeks after the application window closes. The scope of the program covers events occurring within a designated six-month period, with the 2019 application cycle targeting events scheduled between January 1 and June 30, 2020. This structured approach ensures that emerging developers receive the necessary backing to integrate into the broader games industry landscape.
The Gamecity Sommertreff 2019 served as a key networking event for the Hamburg games industry, bringing together 200 professionals at the Ehemaliges Hauptzollamt Hafen Hamburg. The primary purpose of the gathering was to foster industry connections, facilitate dialogue on the current state of the local games sector, and introduce the new management team of Gamecity Hamburg to the regional community.
The event featured a welcoming address by Karsten Schwaiger of the Ministry of Culture and Media, who emphasized the innovative potential of the local games sector. A central panel discussion included leadership from Tivola Publishing and InnoGames, focusing on industry trends and challenges specific to Hamburg-based companies. The event also served as a platform for promoting upcoming industry opportunities, specifically highlighting the shared exhibition booth at gamescom 2019. Gamecity Hamburg utilized this opportunity to announce support for indie developers, including the coverage of exhibition costs for studios such as Bagpack Games and Team Toxic.
This event reflects the ongoing efforts of Gamecity Hamburg to strengthen the regional ecosystem through networking, strategic partnerships, and support for indie studios. By providing a venue for industry leaders and emerging developers to interact, the initiative aims to maintain Hamburg’s position as a hub for game development. The gathering underscored the organization's commitment to providing tangible resources, such as exhibition access and professional guidance, to ensure the continued growth and visibility of local talent on both national and international stages.
The German Developer Award 2019 opened its submission process for the Ubisoft Newcomer Award, specifically targeting students and start-up entities within the German games industry. The primary objective of this initiative is to foster emerging talent by providing professional development opportunities and industry exposure. The call for entries, which officially launched on July 24, 2019, set a submission deadline of September 25, 2019, with no associated entry fees for participants.
The competition is divided into two distinct categories: students and start-ups. Winners in the student category are awarded a mentoring workshop in Düsseldorf, Berlin, or Mainz, alongside an exclusive behind-the-scenes experience at Ubisoft. Start-up winners receive an eight-month placement in the SpielFabrique acceleration program, which includes comprehensive mentoring and expert support. Additionally, the winning start-up team is granted a booth at the Indie Arena Booth during gamescom 2020 to showcase their product or technology.
This program serves as a critical bridge between academic or early-stage development and the professional gaming market. By leveraging partnerships with established industry players like Ubisoft, the award facilitates networking and skill acquisition for developers at the beginning of their careers. The announcement also noted that the submission window for the remaining categories of the broader German Developer Award was scheduled to commence in late July 2019.
Gamecity Hamburg’s participation in Gamescom 2019 serves as a strategic initiative to bolster the visibility of the Hamburg games industry on an international stage. The primary objective is to facilitate networking and business development for local studios and startups through a dedicated joint stand and specialized events. By hosting these gatherings, the organization aims to strengthen connections between Hamburg-based developers and the broader German and international games sector.
The initiative centers on a joint exhibition space located in the Business Area of Hall 4.1, which hosts both established companies, such as InnoGames and Taylor Wessing, and emerging indie studios like Mooneye Studios, Team Marty, Space Walk, and Wunderparc. A key highlight of the presence is the inaugural trade visitor fish bun reception, designed as an informal networking platform. Additionally, the organization collaborates with InnoGames to host the Games Compass networking event, an invitation-only gathering for industry decision-makers.
The scope of this effort highlights the integration of Hamburg’s creative ecosystem, specifically showcasing the work of the Media Lift incubator. Projects such as Space Walk’s VR motion-sickness solutions and Wunderparc’s 3D landscape software demonstrate the region's focus on technical innovation within the content and tech sectors. By providing these platforms, the organization reinforces its commitment to supporting the growth of the local industry, fostering cross-sector collaboration, and ensuring that Hamburg-based talent remains competitive within the global gaming market.
Gamecity Hamburg successfully facilitated a significant presence for the local gaming sector at gamescom 2019 in Cologne. The initiative aimed to bolster the visibility of Hamburg-based developers and startups on the global stage, providing a platform for networking, business development, and industry collaboration. By hosting a dedicated 232-square-meter joint booth, the organization supported seven regional companies in showcasing their projects to an international audience.
The event featured two primary networking functions: a traditional reception for trade visitors and the inaugural Games Compass Hamburg, organized in partnership with InnoGames. These gatherings attracted over 500 guests, including industry leaders and decision-makers, fostering connections between established firms and emerging talent. The booth design, which integrated open lounge areas with private conference spaces, received positive feedback for its ability to accommodate both casual networking and formal business meetings.
Beyond the main exhibition space, Gamecity Hamburg provided critical support to two emerging indie teams, Bagpack Games and Team Octofox, by securing their participation in the Indie Arena Booth. This strategic placement allowed these smaller developers to gain exposure within the high-traffic entertainment area of the trade fair. The overall effort underscored a commitment to strengthening the Hamburg games ecosystem by bridging the gap between local innovation and international market opportunities.
The Industry Hearing: Games initiative serves as a strategic platform for Gamecity Hamburg to refine its support services for the local games sector. Following a mid-2019 organizational restructuring, the initiative aims to foster direct engagement between the organization and the regional industry to identify current challenges and improve the relevance of its networking, consulting, and visibility programs.
The scope of the initiative encompasses the entire Hamburg games ecosystem, targeting a diverse range of stakeholders including established companies, indie developers, start-ups, students, and educational institutions. By facilitating an open dialogue, the hearing seeks to gather actionable feedback, suggestions, and insights to inform future policy and support mechanisms. This collaborative approach is designed to ensure that the services provided by the Hamburg Kreativ Gesellschaft remain aligned with the evolving needs of the local creative economy.
Beyond this specific hearing, the broader operational framework of Gamecity Hamburg involves ongoing support for the industry through various programs, such as the Games Lift incubator, prototype funding, and international networking events. These initiatives provide financial assistance, mentorship, and promotional opportunities, such as booths at major industry trade shows. By maintaining a continuous feedback loop with the community, the organization aims to strengthen Hamburg’s position as a hub for game development and innovation.
The Indie Pitch Workshop 2019, organized by Gamecity Hamburg, served as a professional development initiative designed to assist independent game studios in refining their commercial viability. The primary objective was to provide developers based in Hamburg and northern Germany with expert feedback on their game pitches, business models, and release strategies. By facilitating direct access to industry veterans, the workshop aimed to improve the market readiness of local indie projects.
The event featured a structured, confidential pitch process where participants presented their work to industry insiders Wolfgang Walk and Michael Hengst. These experts evaluated the submissions, offering critical assessments of market opportunities and strategic guidance. A key component of the program was the selection of up to two studios for an intensive follow-up training session. This secondary phase involved a deeper diagnostic review of the studios' operations and game designs, providing concrete, actionable suggestions for improvement and professional mentorship.
The workshop targeted the independent game development sector within northern Germany, emphasizing the importance of high-quality pitching as a core industry skill. By offering a platform for rigorous, private critique, the initiative sought to bridge the gap between creative development and successful market entry. The application process for this event concluded in October 2019, reflecting a broader regional commitment to fostering growth and competitiveness among local game developers through structured support and expert-led guidance.
The Meet & Mingle: Animation Meets Games 2019 event, hosted by Filmförderung Hamburg Schleswig-Holstein and gamecity:Hamburg, served as a professional networking platform designed to bridge the gap between the animation, film, and game development sectors. Held on October 22, 2019, at the SAE Institute in Hamburg, the event aimed to foster collaboration and knowledge exchange among industry professionals by highlighting the shared challenges of working with established intellectual properties across different media formats.
The program featured two primary keynote presentations that addressed the practical and creative hurdles of brand management. Maurice Hagelstein, Game Director at Tiny Roar, discussed the complexities of rebooting the Leisure Suit Larry franchise while navigating modern cultural sensitivities. Concurrently, producer Dirk Beinhold of Akkord Film detailed the multi-year process of transforming a traditional German legend into a contemporary film brand, Die Heinzelmännchen, including the integration of merchandise and cinematic release strategies.
The event underscored the significant media infrastructure present in Hamburg, which supports approximately 200 game companies, 80 animation studios, and 600 film production entities. By facilitating a panel discussion moderated by the Filmförderung Hamburg Schleswig-Holstein, the organizers sought to identify the operational similarities and distinctions between film and game production. The gathering concluded with a networking session, reinforcing the region's commitment to integrating its diverse creative trades through ongoing industry-focused initiatives.
The Indie Pitch Workshop, hosted by Gamecity Hamburg, serves as a strategic advisory initiative for independent game studios operating in Hamburg and northern Germany. The primary objective is to equip developers with the professional competencies required to navigate the highly competitive global games market. By leveraging the expertise of industry veterans, the workshop emphasizes that technical development alone is insufficient for commercial success.
Key findings highlight that successful studios must move beyond product-centric thinking to adopt a comprehensive business framework. Essential components for viability include rigorous production timelines, detailed financial planning—encompassing cash flow and funding strategies—and robust marketing approaches that extend beyond basic social media announcements. Furthermore, the workshop stresses the importance of human resource management and the necessity of maintaining a contingency plan to mitigate unforeseen development risks.
Common pitfalls identified for early-stage studios include an overestimation of the product’s market readiness, a lack of awareness regarding target demographics, and a failure to seek external professional guidance. The experts advise that a successful pitch should be concise, lasting no more than three to five minutes, with a focus on clearly articulating the game’s core mechanics, emotional resonance, and unique value proposition. By fostering a culture of openness to consulting and strategic planning, the initiative aims to bridge the gap between creative ambition and sustainable business operations within the regional gaming ecosystem.
Bytro Labs, a German game development studio, marked its tenth anniversary in 2019 by reflecting on its growth and strategic evolution within the industry. Founded in 2009 by three students, the company transitioned from its origins in Freiburg to Hamburg in 2011 to leverage the city’s robust gaming ecosystem. This relocation was driven by a need for a more supportive environment for free-to-play browser games and access to a collaborative network of industry peers.
The studio has achieved significant scale, reporting over 10 million registered players across its portfolio, which includes the award-winning title Supremacy 1914. Bytro Labs distinguishes itself by developing complex, real-time strategy games that function as long-form, persistent board games. To maintain accessibility and cross-platform compatibility, the company utilizes an HTML5 and WebGL-based technology stack, allowing its titles to be played seamlessly across mobile devices, web browsers, and Steam.
At the time of its anniversary, the company maintained a workforce of nearly 40 employees and expressed a continued focus on expanding its product and engine teams. By prioritizing deep, cognitively engaging gameplay mechanics and a unified cross-platform experience, Bytro Labs has solidified its position as a specialized developer within the German and international gaming markets. The company’s trajectory highlights the importance of regional industry hubs in fostering innovation and providing the necessary infrastructure for specialized game developers to scale their operations.
ROCKFISH Games initiated a crowdfunding campaign on Kickstarter to support the development of EVERSPACE 2, the successor to their previously acclaimed space shooter. The campaign, which ran until November 4, 2019, sought to engage the gaming community in the production of this new title.
The sequel represents a significant evolution in the franchise, shifting from the original’s structure to an open-world gameplay model. Key features include the integration of classic role-playing game elements, expanded player progression systems, and a deeper narrative focus. While the game continues the story of the clone space pilot introduced in the first installment, the developers indicated that the sequel would introduce unexpected plot developments and narrative surprises.
This announcement highlights the strategic transition of the studio toward more complex, open-ended game design. By leveraging the Kickstarter platform, the developers aimed to secure community backing to realize these expanded creative ambitions. The initiative underscores the studio's commitment to building upon the established foundation of the EVERSPACE brand while significantly broadening the scope of the player experience through RPG mechanics and a more immersive, open-world environment.
Gamecity Hamburg facilitates the participation of local independent developers in the 2019 GAMEVENTION trade exhibition. The initiative aims to bolster the regional games industry by providing up to four Hamburg-based indie or newcomer teams with dedicated exhibition space within the event’s "Indieville" section. This support is designed to increase the visibility of local talent and provide a platform for showcasing playable prototypes or recently released titles to a broader consumer audience.
To qualify for this support, applicants must maintain headquarters in Hamburg and possess a playable version of their game or a title released within the 2019 calendar year. Furthermore, participants are required to ensure their projects meet USK classification standards by early November. The selection process is managed by a jury of Gamecity Hamburg staff, who evaluate submissions based on the studio's specific need for support, the production quality of the playable build, the suitability of the game for a consumer-facing trade show, and the overall topicality of the project.
The provided support package includes essential booth infrastructure, such as table and wall elements, as well as branded signage. While Gamecity Hamburg covers the exhibition space, selected teams remain responsible for providing their own hardware and monitors. This initiative reflects a broader commitment to fostering the Hamburg game development ecosystem through targeted promotional opportunities and industry integration.