Gamecity Hamburg, in collaboration with the Hamburg Kreativ Gesellschaft and the Authority for Culture and Media, launched a targeted funding initiative in 2019 to support local independent game developers. The primary objective of this program is to lower financial barriers for Hamburg-based indie studios seeking to showcase their projects at the Indie Arena Booth during Gamescom. By providing both financial assistance and professional guidance, the initiative aims to increase the visibility of regional talent on a major international stage.
The selection process involves a jury comprised of representatives from Gamecity Hamburg, the Hamburg Kreativ Gesellschaft, and the Hamburg Indie Treff. This panel identifies five promising studios to receive specialized support throughout the application process for the Indie Arena Booth. Should these selected studios successfully secure a spot at the booth, they are awarded a grant of 1,500 euros specifically designated to cover stand rental costs.
This initiative reflects a broader commitment to fostering the growth of the Hamburg games industry by facilitating access to key industry events. By streamlining the application process and providing direct financial subsidies, the program ensures that smaller developers are not excluded from high-profile networking and exhibition opportunities due to budgetary constraints. The application window for the 2019 program closed on April 7, 2019, marking a strategic effort to bolster the presence of local developers within the competitive global games market.
Gamecity Hamburg announced the availability of remaining exhibition spaces at its joint booth for the 2019 Gamescom trade fair. The initiative aimed to support Hamburg-based companies by providing a centralized presence within the event's Business Area, facilitating international networking and professional engagement at the world’s largest computer and video game exhibition.
The organization offered a comprehensive service package for exhibitors, managing the logistical and organizational requirements of the trade fair appearance. The 270-square-meter booth featured a redesigned layout, centering on a communal lounge area surrounded by dedicated conference rooms. These facilities were made available for individual or collaborative use by participating studios and developers, streamlining the process for local firms to engage with an international trade audience.
This effort reflects a broader, ongoing strategy by Gamecity Hamburg to foster the regional games industry through infrastructure support, networking opportunities, and professional development. By providing a turnkey solution for Gamescom participation, the initiative lowered barriers to entry for local businesses, allowing them to focus on business development and industry outreach during the high-profile event.
The German federal government initiated a formal process to gauge industry demand for a new national video game funding program. By inviting small and medium-sized enterprises (SMEs) to submit expressions of interest, the Federal Ministry of Transport and Digital Infrastructure (BMVI) aimed to estimate the required financial volume for the upcoming support scheme. This preliminary phase served as a precursor to the official application period, which was scheduled to run from June 3, 2019, through August 30, 2019.
The funding program, rooted in the 2018 coalition agreement between the CDU/CSU and SPD, focuses on supporting both game prototypes and full-scale productions. The financial structure limits subsidies to a maximum of 200,000 euros per company over a three-year period. Standard support covers up to 50 percent of total production costs, with an additional 20 percent bonus available for startups and smaller enterprises, potentially raising the total coverage to 70 percent of production expenses.
This initiative represents a targeted effort to bolster the German games sector by providing direct financial assistance to smaller developers. By collecting data through expressions of interest, the government sought to align the program's capacity with the actual needs of the domestic market. The program operates under specific federal guidelines, ensuring that the distribution of funds remains consistent with national economic policy for the digital and creative industries.
The Unity Developer Day, held on June 6, 2019, marked the first occurrence of this conference series in Germany. Hosted at the InnoGames offices in Hamburg, the event served as a strategic platform to foster collaboration and knowledge exchange between the local game development community and Unity representatives. The conference featured a full-day agenda, running from 9:30 to 18:00, comprising presentations from both local industry experts and invited guest speakers.
A primary objective of the gathering was to provide visibility for regional talent. To this end, the organizers invited Hamburg-based developers to apply for opportunities to showcase their ongoing Unity-based projects during the event. By facilitating this direct interaction, the conference aimed to strengthen the professional network within the Hamburg games ecosystem and provide a dedicated space for technical discourse and project exhibition.
The event highlights the ongoing efforts of regional initiatives to support the local games industry through professional networking and skill-sharing opportunities. While the conference focused on the specific technical ecosystem surrounding the Unity engine, it reflects a broader commitment to maintaining Hamburg’s position as a hub for game development by connecting local studios with international tools and industry expertise.
The University of Applied Sciences Europe, in collaboration with Gamecity Hamburg, hosted its inaugural Game Jam in June 2019. Held at the university’s campus in Altona, the event served as a collaborative platform for students, hobbyist developers, and industry enthusiasts to engage in intensive game development. The initiative aimed to foster practical skill development and networking within the local gaming community.
The event was structured as a three-day intensive session, running from June 7 to June 9, 2019. Participation was open to a broad audience, including students from various academic institutions and independent developers. Attendees were responsible for providing their own technical equipment, such as laptops, to facilitate the development process. By supporting this event, Gamecity Hamburg underscored its commitment to nurturing emerging talent and strengthening the regional game development ecosystem in Germany.
This event represents a localized effort to bridge the gap between academic training and practical industry application. While the scope was limited to a single university-led gathering in Hamburg, it reflects broader industry trends of utilizing game jams to encourage innovation and professional growth among aspiring developers. The collaboration highlights the importance of institutional partnerships in providing students with real-world experience and access to professional networks.
The Gamecity Hamburg Sommertreff 2019 served as a formal networking event designed to foster professional connections within the Hamburg games industry. Held on July 17, 2019, at the historic Ehemaliges Hauptzollamt in Hamburg, the event provided a platform for local developers, studios, and industry stakeholders to engage in informal exchange. The gathering functioned as both a social mixer and a strategic update, featuring a barbecue and refreshments to facilitate networking in a relaxed environment.
The primary objective of the event was to strengthen the regional games ecosystem by introducing the new Gamecity Hamburg team and providing an outlook on future initiatives. The event also highlighted the collaborative nature of the local industry, with partners such as InnoGames participating to offer expertise and support to attendees. By hosting the event in a prominent local venue, the organizers aimed to consolidate the community and provide a space for professional development and dialogue.
While the 2019 event focused on regional networking, it reflects the broader, ongoing mission of Gamecity Hamburg to support the local games sector through various programs, including incubator support, prototype funding, and industry showcases. These efforts continue to promote Hamburg as a hub for game development, connecting local talent with international opportunities and fostering a sustainable environment for studios and independent developers.
Gamecity Hamburg established a specialized initiative for the 2019 Gamescom trade fair to support local independent game developers. The primary objective was to provide small, Hamburg-based studios with affordable access to the event’s Business Area, facilitating networking opportunities with international industry experts, publishers, and potential partners that might otherwise be financially inaccessible to them.
The program offered a comprehensive service package for a fee of 500 euros, which included access to the shared Gamecity Hamburg exhibition booth and the associated lounge, as well as shared use of conference rooms. Eligibility was restricted to independent studios headquartered in Hamburg that were incorporated on or after June 1, 2016. Furthermore, applicants were required to demonstrate a playable version of their current project to qualify for participation.
The initiative was limited to six available spots, with a submission deadline of July 19, 2019. In the event of high demand, selection was determined by the chronological order of application arrivals. By lowering the barrier to entry for the B2B sector, the program aimed to foster the growth of the local indie ecosystem and enhance the international visibility of Hamburg’s emerging game development talent.
Gamecity Hamburg serves as a central hub for the local games industry, providing essential resources, funding opportunities, and professional development programs. The primary purpose of its informational platform is to aggregate critical deadlines for industry awards, grants, and networking events, ensuring that Hamburg-based developers, studios, and creative professionals remain competitive and well-informed within the broader gaming landscape.
The scope of these initiatives covers a wide range of industry segments, including indie game development, virtual and augmented reality, and interactive design. Key opportunities highlighted include prestigious international accolades such as the Red Dot Design Award, the animago AWARD, and the German Design Award, alongside specialized funding programs like Kreativ-Transfer, which supports indie studios in attending industry events. These resources are designed to foster innovation, facilitate professional growth, and increase the visibility of local talent on both national and international stages.
Beyond award tracking, the organization actively manages a robust ecosystem of support. This includes the Games Lift incubator, which provides financial backing, mentorship, and workshop programs to emerging teams, as well as recurring events like the Portside Game Assembly and various playtest nights. By maintaining a consistent schedule of application windows for prototype funding, showcase opportunities, and industry conferences, the platform acts as a vital bridge between local developers and the resources necessary to scale their projects and professional networks.
Gamecity Hamburg promotes two distinct initiatives designed to foster digital creativity and professional development among young people in Germany. The primary objective of these programs is to provide platforms for youth to showcase their technical and creative skills, ranging from coding and game design to digital art and blogging. By offering both competitive recognition and educational opportunities, these initiatives aim to bridge the gap between amateur interest and professional engagement within the games and creative industries.
The GamesTalente program targets individuals aged 13 to 16, inviting teams of up to three participants to submit creative projects. Selected participants gain access to the GamesTalente Academy in Berlin, a week-long intensive program where they collaborate with industry professionals to refine their development skills. Additionally, top performers are eligible for tickets to gamescom. This initiative emphasizes hands-on learning and professional mentorship as a pathway for early-career development.
The German Multimedia Award, known as mb21, serves a broader demographic, accepting submissions from children and young adults up to age 25 across Germany. The competition categorizes entrants into four age groups to ensure equitable evaluation, with prizes awarded for both specific age-based achievements and thematic categories, such as media art and group projects. Winners receive financial awards of up to 1,000€, incentivizing the production of high-quality digital content. Both programs reflect a commitment to nurturing the next generation of digital creators by providing structured environments for project submission, peer competition, and professional networking.
The German Federal Ministry of Transport and Digital Infrastructure (BMVI) initiated a de minimis aid program in 2019 to provide financial support for the development of computer games. The primary objective of this funding is to foster growth within the German games industry by assisting small and medium-sized enterprises (SMEs) in the production of both prototypes and full game projects.
The funding structure is designed to cover up to 50% of total production costs, with a maximum subsidy cap of 200,000€ per company over a three-year period. To further incentivize innovation among start-ups and smaller entities, the program includes a bonus provision that allows for total coverage of up to 70% of production costs. The application process, which commenced in June 2019, required interested parties to submit project sketches through the federal government’s electronic portal, easy-online.
To facilitate the application process, the BMVI collaborated with the Association of the German Games Industry (game - Verband der deutschen Games-Branche e.V.) to provide guidance through webinars and comprehensive FAQ resources. These materials were designed to assist developers in navigating the technical requirements of the submission system. By providing targeted financial relief, the initiative aims to lower the barriers to entry for independent developers and strengthen the competitive position of the German games sector.
Gamecity:Hamburg has expanded its operational team by filling three new positions in project management, communications, and event management. This expansion follows an increase in the initiative’s budget, which aims to strengthen the local games industry ecosystem and enhance the organization's ability to support Hamburg-based developers. By bolstering its internal resources, the initiative intends to develop new strategic initiatives and expand its existing event formats, such as the Gamecity Treff, which were previously limited in scope.
The new appointments include Dennis Schoubye, a former senior PR manager at InnoGames, who assumed the role of project manager in July 2019. He is joined by Anna Jäger, who focuses on communications, and René Leck, who oversees event management. Annika Heilmann continues to serve in a project assistance capacity. These personnel changes coincide with the transition of ownership to the Hamburg Kreativ Gesellschaft, a move designed to provide fresh momentum to the initiative’s networking and support activities.
Since its inception in 2003, the primary mission of Gamecity:Hamburg has been to foster the local games industry, improve visibility for regional stakeholders, and identify emerging trends. The newly formed team is tasked with updating and scaling the initiative’s offerings to reinforce Hamburg’s position as a leading national hub for the games industry. This strategic shift reflects a broader commitment to professionalizing support services for the local games sector, moving beyond small-scale operations to more comprehensive, industry-wide engagement.
The inaugural Gamevention festival, scheduled for November 22–24, 2019, at the Hamburg Messe + Congress, serves as a new platform for the gaming, community, and eSports sectors. The event aims to foster professional connections and community building, featuring a mix of stage events, workshops, meet-and-greets, and an exhibition hall showcasing game publishers, developers, and independent titles.
A primary objective of the festival is to facilitate interregional networking, specifically targeting participants from the Baltic-Nordic region, Poland, the Netherlands, and the DACH countries. The event designates the opening day, Friday, as the official business and networking session, providing structured opportunities for industry professionals to engage through panel discussions and matchmaking sessions.
To encourage local participation, companies based in the Hamburg metropolitan area are eligible for a 20 percent discount on all associated costs, including exhibition booths, indie booths, and sponsorship packages. Interested organizations can access this incentive by utilizing a specific discount code during the registration process on the event’s official website.