Skip to main content
Game Developers Conference logo

Game Developers Conference

Media13 reports · 1,708 videos · 28 articles

Game Developers Conference (GDC, now the GDC Festival of Gaming) is the professional event for the games industry. It publishes recorded talks and interviews, annual industry survey reports such as the State of the Game Industry, and news articles.

Documents

Cover of Brawl Stars': Learnings from the Removal of Loot Boxes
61 min
Game Developers Conference61 min

Brawl Stars': Learnings from the Removal of Loot Boxes

Brawl Stars underwent a significant strategic pivot between 2021 and 2024 to combat declining engagement and revenue, moving away from a reliance on loot boxes toward a more transparent, deterministic progression model.

  • Removing loot boxes from Brawl Stars initially caused a decline in engagement, forcing the team to pivot toward a system that balanced player choice with long-term progression.
  • The introduction of 'Stardrops' and a re-engagement program for returning players resulted in a 60% month-over-month increase in Daily Active Users (DAU).
  • The team learned that shipping multiple major changes simultaneously creates 'noise' in data, making it difficult to isolate the impact of individual features on player behavior.
Game Developers ConferenceOct 2024
Cover of 'Little Learning Machines' Postmortem: A Game About Training Neural Networks
60 min
Game Developers Conference60 min

'Little Learning Machines' Postmortem: A Game About Training Neural Networks

Little Learning Machines aims to democratize the complex field of reinforcement learning by transforming the traditionally code-heavy research process into an accessible, visual game mechanic.

  • Little Learning Machines enables real-time reinforcement learning (RL) in-game by reducing training times from 16 hours to under 5 minutes through architectural optimizations.
  • The game utilizes Proximal Policy Optimization (PPO) via a customized version of the ML-Agents trainer, employing fully connected networks ranging from 128 to 512 neurons.
  • To achieve rapid training, the developers prioritized discretizing the game space and time, which simplifies decision-making for the neural networks compared to continuous environments.
Game Developers ConferenceOct 2024
Cover of The Marketing Money Talk: How to Budget Your Indie Game's Promotion Campaign
33 min
Game Developers Conference33 min

The Marketing Money Talk: How to Budget Your Indie Game's Promotion Campaign

Successful indie game promotion relies on a flexible, prioritized budget that treats marketing as a multiplier for a game’s inherent quality rather than a fixed percentage of development costs.

  • First-party store support (e.g., Steam, Xbox, Nintendo) provides the highest reach and should be prioritized, as no other marketing channel matches the impact of features like the 'Popular Upcoming' list or store pop-up banners.
  • Marketing should be viewed as a multiplier rather than a primary driver of success; it accelerates growth for games that already resonate with players but produces diminishing returns for games that fail to find an audience.
  • When budgeting for trailers, expect to spend between $5,000 and $10,000 for a professional-grade trailer, while high-end agency productions involving actors or mixed reality can range from $10,000 to over $50,000.
Game Developers ConferenceOct 2024
Cover of Building the 'Minecraft' Creator Platform Block-by-Block
47 min
Game Developers Conference47 min

Building the 'Minecraft' Creator Platform Block-by-Block

Minecraft has successfully transformed from a sandbox game into a professional creator ecosystem by formalizing user-generated content through the Bedrock platform.

  • Since launching in 2015, the Minecraft Marketplace has generated over $500 million in gross revenue and facilitated more than 1.7 billion downloads, supporting a professional creator ecosystem.
  • Mojang Studios categorizes its user base into players, hobbyists, and professional creators, with the latter group transitioning from intrinsic motivation to business-oriented content production.
  • To address the limitations of the C++ Bedrock codebase, Mojang is developing a formal Creator API and tooling to match the extensibility previously only available through Java decompilation.
Game Developers ConferenceSep 2024
Cover of Creating Accountability: 4 Simple Steps for Managers
60 min
Game Developers Conference60 min

Creating Accountability: 4 Simple Steps for Managers

Accountability functions best as a collaborative, two-way process rather than a punitive mechanism for blame.

  • Accountability should be managed as a collaborative, two-way process rather than a punitive mechanism for assigning blame.
  • The four-step framework for accountability consists of articulating clear expectations, negotiating goals for feasibility, securing formal commitments, and conducting consistent evaluations.
  • Managers must treat accountability as an iterative process by using regular check-ins to adjust expectations based on real-time project realities.
Game Developers ConferenceSep 2024
Cover of Game Career Seminar: Co-Managing: Building an Effective Manager/Direct Relationship
32 min
Game Developers Conference32 min

Game Career Seminar: Co-Managing: Building an Effective Manager/Direct Relationship

The professional relationship between managers and direct reports serves as the primary driver of employee satisfaction and long-term career progression within the gaming industry.

  • Career advancement is most effective when managers and reports work backward from specific promotion targets to identify and bridge critical skill gaps.
  • One-on-one meetings should move beyond routine status updates to prioritize growth-oriented discussions that align individual aspirations with organizational objectives.
  • Employees must take ownership of their career trajectory by consistently documenting their specific contributions and engaging in regular self-reflection.
Game Developers ConferenceSep 2024
Cover of Surviving Your First Steps into the Management Journey
29 min
Game Developers Conference29 min

Surviving Your First Steps into the Management Journey

The transition from a specialized individual contributor to a management role represents one of the most challenging career pivots in the game industry.

  • The transition to management is a major industry challenge, evidenced by 47% of middle managers considering quitting in 2023 due to stress.
  • Organizations often incorrectly assume high-performing specialists are naturally suited for leadership, leading to burnout and the loss of creative output.
  • New managers frequently fail by attempting to maintain their previous technical output while managing, an unsustainable 'two hats' approach that leads to being overwhelmed.
Game Developers ConferenceSep 2024
Cover of A Survival Guide for Game Developers in a Post-Pandemic World
50 min
Game Developers Conference50 min

A Survival Guide for Game Developers in a Post-Pandemic World

The global game industry is currently navigating a significant market correction characterized by widespread layoffs and increased operational burn rates following a period of unsustainable pandemic-era expansion.

  • The game industry is undergoing a significant market correction characterized by widespread layoffs and high operational burn rates following unsustainable pandemic-era expansion.
  • Career stability now requires a shift toward self-directed management, as many studios lack formal mentorship and onboarding structures to support professional growth.
  • Long-term success depends less on baseline technical proficiency and more on soft skills like emotional intelligence, concise communication, and adaptability to shifting project requirements.
Game Developers ConferenceSep 2024
Cover of Learn from Our Mistakes: What Experience Has Taught Us About Leveling Up Our Careers
60 min
Game Developers Conference60 min

Learn from Our Mistakes: What Experience Has Taught Us About Leveling Up Our Careers

Navigating the competitive landscape of the global game industry requires a strategic blend of technical specialization, professional resilience, and a commitment to personal well-being.

  • Prioritize deep technical specialization over generalist skill sets by benchmarking your portfolio against industry leaders to identify and close specific knowledge gaps.
  • Build a sustainable career path by initiating small, manageable projects and strategically relocating to established industry hubs.
  • Conduct a personal SWOT analysis and thorough due diligence on visa regulations and regional resume standards to effectively navigate international job markets.
Game Developers ConferenceAug 2024
Cover of System-Centric Puzzle Design in 'Patrick's Parabox'
28 min
Game Developers Conference28 min

System-Centric Puzzle Design in 'Patrick's Parabox'

The development of the award-winning puzzle game Patrick’s Parabox serves as a case study for system-centric design, where the primary objective is to showcase a core recursive mechanic rather than purely challenging the player.

  • Iterate on puzzle difficulty by trimming the possibility space, such as constraining objects within walls to limit incorrect moves and ensure players focus on the intended solution path.
  • Utilize playtesting sessions where users record both their screen and voice narration to gain deep insights into their mental models, emotional states, and specific points of confusion.
  • Crowdsource puzzle ideas by observing 'almost happen' moments, where a playtester attempts an action that fails but could be turned into a valid, core mechanic or solution in a future level.
Game Developers ConferenceAug 2024
Cover of Killer Portfolio or Portfolio Killer: Advice from Industry Artists
53 min
Game Developers Conference53 min

Killer Portfolio or Portfolio Killer: Advice from Industry Artists

A successful portfolio in the modern game industry relies on rigorous curation, prioritizing high-quality, specialized work over broad, generic collections.

  • Prioritize rigorous curation by leading with your strongest, most relevant work, as hiring managers typically evaluate a portfolio within a 10 to 30-second window.
  • Adopt a T-shaped skill profile that demonstrates deep expertise in one core discipline while showcasing secondary abilities to prove adaptability and storytelling potential.
  • Avoid AI-generated content entirely, as studios prioritize portfolios that reflect an artist’s unique creative process, human ingenuity, and fundamental technical training.
Game Developers ConferenceAug 2024
Cover of Loud and Clear: Improving Accessibility for Low Vision Players in 'Cosmonious High'
33 min
Game Developers Conference33 min

Loud and Clear: Improving Accessibility for Low Vision Players in 'Cosmonious High'

Owlchemy Labs has established a new standard for inclusive virtual reality design through a comprehensive accessibility update for the title Cosmonious High.

  • Owlchemy Labs implemented a 'describable item system' in 'Cosmonious High' that functions like alt text, using text-to-speech (TTS) to describe interactive objects, journals, and tutorial popups for blind and low-vision players.
  • The development team utilized spatialized audio to provide players with a sense of an object's location, using volume and directional sound to help players narrow their search for items in the virtual environment.
  • A dedicated 'assist button' was mapped to unused controller inputs, allowing players to trigger or cancel TTS descriptions on demand, giving them control over the information flow and preventing audio clutter.
Game Developers ConferenceAug 2024