The Hundred Line: Last Defense Academy
GameBy Media.Vision Inc.
2 documents in the library are about The Hundred Line: Last Defense Academy, from writers such as How To Market A Game and Video Games Industry Memo. Each has a summary and key insights with the page they come from.
- How has The Hundred Line: Last Defense Academy sold on Steam since launch?
- How many players does The Hundred Line: Last Defense Academy have, and how is that changing?
- What do industry reports say about The Hundred Line: Last Defense Academy's performance?
- Which games compete with The Hundred Line: Last Defense Academy, and how do they compare?
Connections
The documents about The Hundred Line: Last Defense Academy on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $6.8M
- Units sold
- 149K
- Last 12 months
- $1.6M
- 40K units
- Price
- $59.99
- Positive reviews
- 88%
- of 8,747 reviews
- Peak players
- 9,864
- at the same time
- Followers
- 27K
- Average playtime
- 60 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2025 | $5.9M | 125K | |
| 2026 so far | $965K | 24K |
On Steam since Apr 24, 2025 · Developer Media.Vision Inc., Too Kyo Games · Publisher Aniplex Inc.Steam store page
Documents about The Hundred Line: Last Defense Academy
Should You Keep Your Demo Up Post Launch?
The decision to maintain a game demo post-launch is a common point of contention for developers, particularly those working on linear or narrative-driven titles.
- Keeping a demo live post-launch significantly increases average review scores by over 5.5 points (89.83 with demo vs. 84.22 without demo) for games with 1000+ reviews.
- Approximately 21% of successful indie games (those with 1000+ reviews in 2025) still had their demo live post-launch.
- Souls-like games had the highest percentage of post-launch demos, followed by City Builders and Rhythm games at 50%.
VGIM Game of the Year 2025
The 2025 gaming landscape is defined by a remarkable breadth of quality, characterized by a successful synthesis of innovative mechanics, deep narrative structures, and genre-defying gameplay.
- The 2025 gaming market is characterized by a high-quality output across both AAA and indie sectors, with notable titles including Clair Obscur: Expedition 33, Kingdom Come: Deliverance 2, and Death Stranding 2.
- The Nintendo Switch 2: Welcome Tour represents the primary hardware development of 2025, balancing new technological capabilities with the continued market strength of established franchises like Mario Kart World.
- Indie developers are successfully challenging traditional design conventions through experimental titles such as Blue Prince and Promise Mascot Agency.