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The Batman

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Documents about The Batman

Cover of Gaming and the 'Parergodic' Work of Seriality in Interactive Digital Environments
Whitepaper30 pages

Gaming and the 'Parergodic' Work of Seriality in Interactive Digital Environments

Shane Denson's essay argues that seriality in videogames marks a shift from a "parergonal" logic, in which serial figures such as Batman move across analog media and blur the boundary between frame and world, to a "parergodic" logic shaped by the interactive, labor-based navigation of networked digital environments.

  • Shane Denson argues that videogame seriality has shifted from a 'parergonal' logic, where figures like Batman move across analog media and blur frame and world, to a 'parergodic' logic shaped by interactive, labor-based navigation of networked digital environments.
  • Denson's central case study traces the Batman franchise from Miller and Moore's 1980s graphic novels through Burton's and Nolan's films to the Arkham games, Telltale's episodic adventures, and Arkham VR.
  • Denson reads the simulated glitch and crash in Arkham Asylum, which many players mistook for hardware failure, as a moment that exposes the precarity of ergodic play and links it to Sartre's concept of alienated seriality.
Eludamos: Journal for Computer Game CultureSep 2021