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Batman: Arkham Origins

Game2 documents

2 documents in the library are about Batman: Arkham Origins, from writers such as Game Developers Conference and PocketGamer.biz, the newest from 2017. Each has a summary and key insights with the page they come from.

Batman: Arkham Origins cover

Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline occurring several years before the events of Batman: Arkham Asylum and Batman: Arkham City.

Released
Oct 24, 2013
Developer
WB Games Montréal
Publishers
WB Games, Warner Bros. Interactive Entertainment
Genres
Hack and slash/Beat 'em up, Adventure
Platforms
PlayStation 3, PC (Microsoft Windows), Wii U, Xbox 360

Game data from IGDB.com

Documents about Batman: Arkham Origins

Cover of Deformable Snow Rendering in Batman: Arkham Origins
25 min
Game Developers Conference25 min

Deformable Snow Rendering in Batman: Arkham Origins

The development of the snow rendering system for Batman: Arkham Origins focused on creating a high-performance, low-memory solution for organic, deformable surfaces.

  • The deformable snow system uses a runtime-generated displacement height map technique that avoids expensive raycasting or physics-heavy calculations, making it performant for previous-gen consoles like the PS3 and Xbox 360.
  • To manage memory efficiently, the system uses a pre-allocated memory pool and only tracks 'active' surfaces—those within a specific distance of characters—releasing memory for distant surfaces to maintain a strict 2MB budget.
  • The technique renders character interactions into a height map, which is then processed via a four-tap bilinear Poisson disc blur to create smooth, organic gradients for footprints, sliding, and fighting movements.
Game Developers ConferenceMay 2017
Cover of Monetizer: Batman: Arkham Origins
15 min
PocketGamer.biz15 min

Monetizer: Batman: Arkham Origins

Batman: Arkham Origins, a free-to-play mobile brawler developed by Warner Bros., serves as a case study for integrating console-style production values with established mobile monetization mechanics.

  • Batman: Arkham Origins employs a dual-currency model featuring upgrade points for character progression and WayneTech points for premium boosts, stamina, and cosmetics.
  • The game utilizes tiered pricing bands in its store to incentivize larger real-money transactions by offering increased value at higher spending levels.
  • The economic model creates a psychological distinction between currencies by presenting upgrade points as abundant, low-value assets and WayneTech points as scarce, premium resources.
PocketGamer.bizNov 2013

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