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Create free accountWhitepaperCanadian Game Studies Association
Distilling the key insights…
Video game genre study requires a fundamental shift away from rigid, formalist taxonomies toward a holistic, multi-dimensional framework. Traditional approaches, often constrained by the historical divide between narrative and ludology, have failed to capture the medium's complexity by focusing too narrowly on abstract gameplay mechanics. A more robust analysis must treat genre not as a fixed biological classification, but as a dynamic social construction shaped by the intersection of hardware, industrial marketing, journalistic discourse, and evolving player expectations.
The classification of games is an inherently intertextual process that functions within specific socio-historical contexts. Because genres emerge from the interplay between institutional production and diverse audience reception, scholars must adopt a methodology of eclecticism. This approach integrates formal aesthetic analysis with empirical data regarding fan culture and economic pressures. By synthesizing insights from film and television studies with the unique interactive properties of digital media, researchers can better account for the "messiness" of industry conventions and the shifting value systems that define how games generate meaning.
Ultimately, the study of video game genres serves as a conceptual tool for understanding how the medium functions within broader cultural environments. Moving beyond isolated text analysis allows for a more nuanced appreciation of how games are produced, marketed, and experienced globally. By balancing the technical realities of software development with the discursive practices of the gaming community, this comprehensive framework provides a necessary path forward for analyzing the medium’s ongoing evolution. This collaborative, long-term project ensures that genre study remains responsive to the complex, interconnected nature of contemporary interactive entertainment.
International Journal of Role-Playing · 2026
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