Updated Mar 17, 2026 by Ubisoft
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Financial · October 30, 2025
Published by Ubisoft
Ubisoft reported first-quarter sales for fiscal year 2025-26, revealing net bookings of €281.6 million. This figure represents a 2.9% decrease year-on-year and fell below the initial target of €310 million. The shortfall was primarily attributed to technical pricing issues in Tom Clancy’s Rainbow Six Siege and the delayed materialization of a strategic partnership now expected in the second quarter. Despite these challenges, back-catalog net bookings grew by 4.4% to €260.4 million, accounting for 92.5% of total quarterly bookings. Geographically, North America remained the largest market at 49% of net bookings, followed by Europe at 35%. Consoles continued to be the dominant platform, representing 50% of the business, while digital net bookings accounted for nearly 89% of the total. Performance was bolstered by Assassin’s Creed Shadows, which reached 5 million unique players, and record engagement levels for Tom Clancy’s The Division 2 following its inclusion in Game Pass. A central thesis of the report is the ongoing structural transformation of the company into "Creative Houses." These autonomous business units are designed to improve accountability and focus, with the first unit established to oversee flagship brands like Assassin’s Creed and Far Cry. Additionally, the company confirmed that the closing of a major transaction with Tencent is on track for the end of 2025. Looking ahead, Ubisoft confirmed its full-year targets of stable net bookings and break-even non-IFRS operating income. Second-quarter net bookings are projected to reach approximately €450 million, driven by new content for Rainbow Six Siege and the expansion of Star Wars Outlaws to the Nintendo Switch 2. The release pipeline for the remainder of the fiscal year includes Anno 117: Pax Romana and mobile adaptations of the Rainbow Six and The Division franchises.
UBISOFT REPORTS FIRST-QUARTER 2025 -26 SALES In €m Reported % of total net bookings Q1 change vs. Q1 Q1 2025 -26 Q1 2024 -25 2025-26 2024-25 IFRS 15 sales 310.8 -3.9% NA NA Net bookings 281.6 -2.9% NA NA Digital net bookings 250.2 -2.7% 88.8% 88.7% PRI net bookings 151.8 -4.3% 53.9% 54.7% Back-catalog net bookings 260.4 +4.4% 92.5% 86.0% Q1 Net Bookings reached €281.6m, below expectations, reflecting a lower-than-expected performance for Tom Clancy’s Rainbow Six® Siege, a partnership that is now expected to materialize in Q2 and, to a lesser extent, an unfavorable foreign exchange impact. Progress on Group transformation: Ubisoft to reorganize into Creative Houses. These business units will enhance quality, focus, autonomy and accountability while fostering closer connections with players. The first Creative House is the new subsidiary announced in March with a recently appointed dedicated leadership. Closing of the transaction with Tencent is progressing well and, subject to regulatory approval, continues to be expected by the end of 2025.
fostering closer connections with players. The first Creative House is the new subsidiary announced in March with a recently appointed dedicated leadership. Closing of the transaction with Tencent is progressing well and, subject to regulatory approval, continues to be expected by the end of 2025. 2025-26 targets confirmed: Stable net bookings year-on-year, approximately break-even non- IFRS operating income and negative free cash flow. Following the closing of the Tencent transaction, the Group expects to maintain a consolidated non-IFRS net debt position of around zero. PARIS - July 22, 2025 – Today, Ubisoft released its sales figures for the first quarter of fiscal 2025 -26 , i.e., the three months ended June 30, 2025. Yves Guillemot, Co-Founder and Chief Executive Officer, said “The first quarter delivered mixed results. On the positive side, Assassin’s Creed Shadows delivered on its expectations, with now more than 5 million unique players since its launch, and Rainbow Six Siege X received highly positive player feedback thanks to its renewed gameplay and enhanced features that drove significant player engagement growth. However, player spending in Rainbow Six Siege faced temporary but significant disruptions due to technical pricing issues, which have now been identified and addressed. Despite this one-off setback, t he growth potential of the game is strong with solid traction on activity and in-game spending.
However, player spending in Rainbow Six Siege faced temporary but significant disruptions due to technical pricing issues, which have now been identified and addressed. Despite this one-off setback, t he growth potential of the game is strong with solid traction on activity and in-game spending. We also continued to make meaningful progress on Ubisoft’s transformation by outlining a new operating model built around business units, called Creative Houses. These units will reflect our diverse types of gaming experiences and will allow for enhanced quality, focus, autonomy and accountability. Over time, each of these Creative Houses will boost creative vision and business performance. The new Subsidiary announced earlier this year and overseeing our flagship brands – Assassin’s Creed, Far Cry, and Rainbow Six – is the first of these Creative Houses. The recent announcement of its leadership team marks an important milestone as we move toward a more agile and focused organization while ensuring necessary long-term stability and creative vision.”
Q1 ACTIVITY Overall, first quarter net bookings reached €282m, below the guidance, reflecting a lower-than- expected performance for Rainbow Six Siege, a partnership that is now expected to materialize in Q2 and, to a lesser extent, an unfavorable foreign exchange impact. Back Catalog net bookings stood at €260m, up 4% year-on-year and 6% excluding partnerships. Assassin’s Creed® Shadows performed in line with expectations and recently crossed the 5 million player mark. Ongoing additions continue to enhance the player experience, most notably the recent Parkour update, which introduced new interactions for both Naoe and Yasuke and was well received by players. Ahead of the Holiday season, the mid-term potential of the game will be supported by the Claws of Awaji expansion, coming in Q2, that will introduce more than 10 hours of new content along with a new weapon, skills and abilities, further expanding and enriching the game experience. The Rainbow Six Siege X update was launched on June 10, alongside Year 10 Season 2, introducing a significant evolution to its business model, major upgrades to core systems including gameplay improvements, a permanent new 6v6 game mode called Dual Front and enhanced player protection features. The launch received strong community feedback, with players praising the visual upgrades, modernized maps with new environmental destruction and the improved onboarding mechanics.
luding gameplay improvements, a permanent new 6v6 game mode called Dual Front and enhanced player protection features. The launch received strong community feedback, with players praising the visual upgrades, modernized maps with new environmental destruction and the improved onboarding mechanics. While resolved in June, player spending this quarter saw a significant impact from a pricing exploit with prepaid currency cards that temporarily inflated virtual currency wallets. However, the momentum since launch is encouraging with acquisition levels trending around 5 times above the same period last year. Session Days were up 25% year-on-year in June since launch and 65% compared to the 3- prior week’s baseline. Overall, June delivered the third-strongest MAU performance in the game’s history, trailing only the two peak months during the Covid period in Spring 2020. Session Days have continued to grow 20% in July to date. Despite the one-off pricing setback, in-game spending has also shown positive traction, with the Valkyrie Paragon becoming the highest-performing bundle launch in terms of currency spend. These developments reflect growing sustained interest in the game and indicate that the evolving content and engagement strategies are resonating with players. Thanks to its engine upgrade, the ambitious Siege X update will enable much stronger quality and velocity of content releases, setting the foundations for the years to come.
sustained interest in the game and indicate that the evolving content and engagement strategies are resonating with players. Thanks to its engine upgrade, the ambitious Siege X update will enable much stronger quality and velocity of content releases, setting the foundations for the years to come. It is not viewed as a single moment, but as the beginning of a longer journey, and the long-term growth trajectory of the title is very promising. Tom Clancy’s The Division® 2 had a very strong start to the fiscal year with the launch of Year 7, the Battle for Brooklyn DLC release, a new Season and its inclusion in the Game Pass that drove significant growth in acquisition and engagement, reaching its highest activity performance since May 2020. Elsewhere in the catalog, Star Wars Outlaws™ released its second DLC, A Pirate’s Fortune, in mid-May. The update received positive reviews, with players praising the return of legendary pirate Hondo Ohnaka, the story and new gameplay elements. The game is also set to reach a broader audience with its upcoming release on the Switch 2 console on September 4.
Ubisoft reported a double-digit increase in net bookings for the third quarter of fiscal year 2025-26, reaching €338 million. This 12% year-on-year growth exceeded internal expectations, primarily driven by strong performance in partnerships and the Assassin’s Creed franchise. For the first nine months of the fiscal year, net bookings totaled €1.11 billion, an 18% increase compared to the previous year. This growth was largely supported by back-catalog sales, which rose 36.2% and accounted for over 93% of total net bookings during the nine-month period. Key performance drivers included the successful launch of Anno 117: Pax Romana, which outpaced its predecessor, and significant engagement growth for Avatar: Frontiers of Pandora following a major third-person perspective update. While the first-person shooter market remained crowded, Tom Clancy’s Rainbow Six Siege performed in line with expectations, showing a recovery in daily active users by early January. Overall player activity remained robust, with approximately 130 million unique active users across PC and consoles during the 2025 calendar year. The company is currently undergoing a major structural transformation into five distinct "Creative Houses" to sharpen focus and accelerate decision-making. This reorganization includes the recent completion of a €1.16 billion investment from Tencent into Vantage Studios, which manages the Assassin’s Creed, Far Cry, and Rainbow Six brands. Additionally, Ubisoft is streamlining its headquarters in France, initiating consultations to reduce headcount by 200 positions. Looking ahead, Ubisoft confirmed its full-year targets, including net bookings of approximately €1.5 billion and a non-IFRS EBIT of around -€1 billion. The fourth-quarter pipeline features the global mobile launches of Rainbow Six Mobile and The Division Resurgence. The group maintains a solid liquidity position, with cash equivalents expected between €1.25 billion and €1.35 billion by March 2026, providing the flexibility to address upcoming debt maturities.
Ubisoft’s financial performance for the first half of fiscal year 2025-26 reflects a period of aggressive strategic transformation and operational restructuring. Net bookings reached €772.4 million, representing a 20.3% year-over-year increase fueled by a resilient back-catalog and strategic partnerships. While the company reported a consolidated net loss of €161.4 million, this figure marks a notable improvement from the €246.5 million loss recorded in the prior year. Furthermore, non-IFRS operating income returned to positive territory at €27.1 million, signaling that cost-efficiency measures are beginning to stabilize the bottom line. The organization is currently executing a comprehensive cost-reduction program aimed at achieving €100 million in savings by fiscal year 2026-27. This initiative has already resulted in a 9% reduction in the fixed cost base and a headcount decrease of approximately 1,500 employees over the past twelve months. To address a net debt position of €1.42 billion and technical breaches of leverage covenants, the company is securing a €1.16 billion investment from Tencent through the newly formed Vantage Studios subsidiary. This capital injection is intended to deleverage the group and facilitate the repayment of roughly €286 million in debt, providing the liquidity necessary to support ongoing internal and external game development. Looking ahead, the company is transitioning to a new "Creative Houses" operating model to streamline production across its global studios. The upcoming release schedule remains a critical driver for future growth, with major titles such as Anno 117: Pax Romana and Assassin’s Creed Shadows slated for the third quarter. These launches, combined with sustained live-service updates for core franchises like Rainbow Six Siege, are expected to bolster revenue as the group works toward long-term financial stabilization and a more efficient development pipeline.
Ubisoft Entertainment SA confirms the formal publication and filing of its semi-annual financial report for the period ending September 30, 2025. This regulatory disclosure, submitted to the Autorité des marchés financiers, serves as a primary update on the company’s fiscal health and operational standing midway through the 2025-2026 fiscal year. The announcement emphasizes the company's ongoing commitment to transparency for its global investor base and stakeholders within the interactive entertainment sector. The financial data highlights a net turnover of 1.85 billion euros for the preceding 2024-2025 fiscal year, establishing a baseline for current performance evaluations. Operations remain focused on a diversified portfolio of established intellectual properties, including major franchises such as Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six. The strategic scope encompasses multiple distribution channels, including traditional PC and console platforms, alongside an expanding presence in cloud gaming and subscription-based services via the Ubisoft+ model. The organizational structure relies on a global network of development teams to maintain a competitive edge in the high-budget gaming market. Central to the current business strategy is the Ubisoft Connect ecosystem, which aims to drive player engagement and retention through cross-platform services and loyalty rewards. This integrated approach to software and services is designed to stabilize revenue streams across various geographic regions and industry segments as the company navigates the remainder of the fiscal year.
Nacon reported consolidated revenue of €31.3 million for the first quarter of the 2025-26 fiscal year, covering the period from April 1 to June 30, 2025. This performance represents a slight overall decrease of 2.9% compared to the previous year but remains aligned with the group's strategic objectives. The results highlight a divergence between the software and hardware segments, with gaming activity growing by 10.4% to reach €19.7 million, while the accessories division declined by 18.8% to €10.8 million. The growth in gaming revenue was primarily fueled by a 46.4% surge in new catalogue sales, led by the strong performance of sports titles such as Tour de France 2025 and Pro Cycling Manager 25, which saw year-over-year sales increases of 25% and 35% respectively. The back catalogue remained stable at €14.0 million. Conversely, the accessories segment faced challenges due to a weak U.S. market impacted by customs duties and an unfavorable basis of comparison, though this was partially mitigated by 22% growth in the European market driven by Nintendo Switch 2 peripherals and the Xbox Revolution X Unlimited controller. Looking ahead, the group anticipates strong growth in the second quarter and throughout the remainder of the fiscal year. This outlook is supported by a robust release schedule including Rugby League 26, Robocop: Rogue City – Unfinished Business, and the highly anticipated Hell is Us, which has secured nearly one million wishlists. With approximately ten titles scheduled for the second half of the year and continued innovation in the Revosim and Switch 2 accessory lines, the group confirms its targets for the full 2025-26 fiscal year.