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Marinka Copier argues that game studies emerged as an autonomous discipline through the active construction of boundaries. She treats researchers as participants in that work rather than detached observers.
Marinka Copier's paper argues that the emergence of game studies as an autonomous academic discipline depends on the active construction of boundaries, and that researchers themselves are participants in this boundary-work rather than detached observers. Drawing on Science and Technology Studies, particularly Thomas Gieryn's concept of boundary-work and Donna Haraway's notion of situated knowledge, the paper frames the field's formation through the early debates of the early 2000s, such as the founding editorial of the journal Gamestudies in 2001, in which ludology was separated from narratology and games were argued to deserve study on their own terms. Its central claim is that processes of inclusion and exclusion should be observed and analyzed while the researcher is actively taking part in them.
The analysis examines boundaries drawn between game studies, game designers, gamers, and neighboring academic fields, treating these divisions as resting on both content-based and institutional arguments. Copier highlights hybrid figures such as Gonzalo Frasca and Jesper Juul, who move among researcher, designer, and gamer roles, and uses Matt Hills' concept of "imagined subjectivity" to show how academics may marginalize fan identities in order to secure their own legitimacy. Throughout, the paper treats ludology versus narratology and similar divides as political constructions rather than fixed categories, with researchers, designers, and players understood as actors within a shared network.
The paper's conclusions are theoretical and methodological rather than empirical; it presents no quantitative data. It advocates reflexive acknowledgment of the researcher's own position within the field and argues that game studies, as an interdisciplinary enterprise drawing on humanists, computer scientists, designers, social scientists, psychologists, and industry, should give methodological attention to hybrid researchers instead of rendering them invisible. Actor-Network Theory and situated knowledge serve as its principal frameworks, and its grounding literature consists largely of foundational science-studies and game-studies sources from 1999 to 2003.
International Journal of Role-Playing · 2026