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The paper argues that the war hero archetype in war-based video games reinforces rather than challenges patriarchal and neoliberal capitalist ideologies.
This paper, by Caighlan Smith of Memorial University of Newfoundland, argues that the "war hero" archetype in war-based video games reinforces patriarchal and neoliberal capitalist ideologies rather than challenging them. Its central claim is that heroic framing justifies the player-avatar's violence by presenting it as necessary to avert greater catastrophe, thereby obscuring how patriarchy and capitalism generate and profit from modern warfare. The paper contends that the hero archetype is positioned as the best defence against societal collapse, and that its promotion of militarized masculinity and neoliberal crisis management recasts players as compliant subjects of these systems.
The analysis proceeds through close ludonarrative readings of four games: Call of Duty 4: Modern Warfare and Battlefield 3, which represent conventional hero-avatar design, and Spec Ops: The Line and This War of Mine, which subvert or remove the hero avatar. The author examines how each game requires players to manage resources, morality, and life and death in ways that normalize masculinized and militarized logics. The two subversive titles are credited with enabling more critical reflection, though the paper notes they still rely on similar neoliberal management mechanics.
The argument rests on qualitative interpretation rather than survey data or quantitative sampling, and it draws on a literature spanning military-entertainment studies, critical theory, and game studies. The paper situates its contribution against prior work on imperial capitalism, post-9/11 American mythologies, and the depiction of gendered and racialized Others in war games. Its scope is primarily Western, English-language, and commercially released titles from the late 2000s and early 2010s. The author acknowledges that individual players may interpret these games differently, but maintains that embedded ideological patterns persist as habit regardless of player intent.
Call of DutyGame · Infinity Ward · 2003 · 726 documents
This War of MineGame · 11 bit studios · 2014 · 42 documents
Spec Ops: The LineGame · Yager Development · 2012 · 10 documents
Battlefield 3Game · EA Digital Illusions CE · 2011 · 8 documents
Call of Duty 4: Modern WarfareGame · Infinity Ward · 2007 · 5 documentsEach row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
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