Updated Mar 17, 2026 by Polish Agency for Enterprise Development
Report · January 1, 2020
Published by Polish Agency for Enterprise Development
Eryk Rutkowski Polish Agency for Enterprise Development Jakub Marszałkowski Indie Games Poland, Poznan University of Technology Sławomir Biedermann Polish Agency for Enterprise Development Edited by Sławomir Biedermann, Jakub Marszałkowski Ministry of Development Development Ministry of Culture and National Heritage Published by the Polish Agency for Enterprise Development Pańska 81/83, 00-834 Warsaw, Poland www.parp.gov.pl ...
Authors: Eryk Rutkowski Polish Agency for Enterprise Development Jakub Marszałkowski Indie Games Poland, Poznan University of Technology Sławomir Biedermann Polish Agency for Enterprise Development Edited by Sławomir Biedermann, Jakub Marszałkowski Cooperation: Ministry of Economic Ministry of Development Development Ministry of Ministry of Culture and National Heritage Expert support: Game Industry Conference ISTRY CONEERENCE Published by the Polish Agency for Enterprise Development Pańska 81/83, 00-834 Warsaw, Poland www.parp.gov.pl PARP ISBN 978-83-7633-434-9 The views expressed in this publication are those of the authors and do not necessarily coincide with activities of the Polish Agency for Enterprise Development. All product names, logos and brands mentioned in this publication are the property of their respective owners. Printing of this publication has been co-financed from the European Regional Development Fund in the framework of the Smart Growth Operational Programme.
Table of contents Overview of the gaming sector .............................................................................................................. 7 A game has to stir up emotions Success story of 11 bit studios ............................................................................................................... 11 Global game market growth estimates and drivers ................................................................... 13 To diversify the portfolio and not limit yourself to specific genres Success story of All in! Games ............................................................................................................. 17 Export ............................................................................................................................................................... 19 More than ‘The Witcher’ Success story of CD PROJEKT RED ................................................................................................... 23 Industry structure ...................................................................................................................................... 27 How to succeed managing a group of 160 developer teams? Success story of PlayWay ..................................................................................................................... 31 Specialisations and strengths of Polish game production ..................................................... 35 An independent business Success story of Techland ..................................................................................................................... 39
......... 31 Specialisations and strengths of Polish game production ..................................................... 35 An independent business Success story of Techland ..................................................................................................................... 39 In the quest for the first Polish computer game .......................................................................... 41 From 10 square metres to 250 employees. Success story of Ten Square Games ................................................................................................ 45 Companies catalogue .............................................................................................................................. 47
Matgorzata Olesz Małgorzata Oleszczuk President of the Polish Agency for Enterprise Development Computer games, or more specifically, computer game development, often abbreviated to gamedev, is a relatively new and most dynamically developing creative industry. Over the last decade, the game development industry has expanded on an unimaginable scale. Given the fact that people all the more often tend to look for entertainment in the virtual world, its further growth prospects seem to be just as optimistic. Even today there are more than two billion gamers worldwide, and over the next couple of years the global value of the computer game market should exceed USD 200 billion. The revenue of the Polish game development industry exceeds EUR 500 million, with game export alone generating nearly 96% of that sum, which perfectly demonstrates its global potential. Along with the constantly expanding gamer community and dynamic growth of export, we can observe increasing interest in game programming education among young people. Polish universities currently offer 60 degree courses related to game development, and over half of them educate programmers. The following publication is to outline the profile of the Polish game development industry, its history, potential, and strengths. Our ambition is to convince the public that the Polish game sector is not only about AAA productions, which have been highly successful on the global scene in recent years, but also about excellent simulators, games for change, as well as a huge sector offering external development, assets production, localisation, quality assurance, or video production.
e sector is not only about AAA productions, which have been highly successful on the global scene in recent years, but also about excellent simulators, games for change, as well as a huge sector offering external development, assets production, localisation, quality assurance, or video production. In 2020, Polish Agency for Enterprise Development (PARP) was to prepare, in cooperation with the Ministry of Development, a national presentation of the game development industry for one of the largest trade events, Gamescom fair in Cologne. Unfortunately, the COVID-19 epidemic has thwarted our plans, but I am sure we will meet with you during the next edition, along with a large group of marvellous Polish game developers. In the meantime, have a look at our publication and feel free to contact Polish companies representing this sector.
Kuba Wójcik Executive Chairman of Indie Games Poland The Polish video game industry for years has been one of the most important sectors of Polish economy and culture. Players on desktop devices, mobile consoles, but also on the stock market hope for the success of domestic productions. CD PROJEKT S.A. is currently the highest priced company at the Warsaw Stock Exchange, with numerous best-sellers included in its portfolio (‘The Witcher’ trilogy sold in over 50 million copies) and excellent prospects for the future. Analysts estimate that the forthcoming ‘Cyberpunk 2077’ should sell in as many as 38 million copies. The Polish gaming sector, however, is not only about CD PROJEKT RED. Polish companies are successful in virtually every segment of this market. When talking about the premium game market, we should also mention the Techland, for years launching commercially successful projects. We also have strong players on the mobile game market, namely Huuuge Games — a company that has for years been creating ‘social casino’ games, as well as Ten Square Games — one of the leaders in the development and publication of games shared in the Free-to-play model. Nevertheless, we have to bear in mind the fact that in Poland there are over 400 studios that pay taxes locally, have created several thousand jobs, and are gradually becoming one of the driving forces behind domestic economy.
Collective work under the direction of dr Jakub Marszałkowski dr Jakub Marszałkowski, Indie Games Poland, Poznan University of Technology (chapters 3, 5, 8, 9) Eryk Rutkowski, Polish Agency for Enterprise Development (chapters 2, 4, 6) Wojciech Trusz, Creative Industries Institute (chapters 1) Piotr Milewski, Sirius Game Studio, Gdynia Maritime University (chapters 7) Game Industry Conference team: Olga Matej, Agnieszka Wołoszyn, Kacper Żubryk, Hanna Marszałkowska, Dominik Latos Extra data minin...
This report was made possible thanks to funding provided by the Ministry of Culture and National Heritage, the Ministry of Development, Creative Europe Desk Poland and the Agency The research part of the project was coordinated by the Kraków Technology Park. The partners of the report include the Polish Games Association, Indie Games Poland Foundation, Grupa Onet S.A. and Gry-Online S.A.
Źródło fotografii: Materiały royality free z portalu Depositphotos.com oraz materiały prasowe z konferencji Digital Dragons Jeszcze kilkanaście lat temu gry wideo wydawały się obszarem zarezerwowanym jedynie dla największych entuzjastów technologii oraz młodszej części społeczeństwa. Dziś obraz gracza przedstawia się zgoła inaczej – w różnej formie ten rodzaj rozrywki wybiera coraz więcej osób, bez względu na wiek, za- wód czy wykształcenie.
04 Slovak Game Development Industry 2020 59 Outsourcing and Services To currently speak about the games industry without mentioning the unprecedented times we’re all living through is a neary impossible task. I would like to express a huge amount of gratitude towards every single studio’s and individual’s hard work and dedication - continuing not only to create, but also to support our association.