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The design and development of an educational board game centered on United States geography serves as a practical exploration of how mechanic-driven systems can facilitate spatial learning. By employing territorial acquisition dynamics, the project aims to transform the memorization of state locations into an interactive and engaging experience. The core thesis posits that iterative design, informed by structured focus group testing, is essential for balancing game complexity with educational objectives, ultimately proving that game-based learning can effectively improve geographic literacy.
Throughout four rounds of testing involving 12 participants, the development process focused on refining core mechanics to resolve issues such as turn-order imbalances, board clarity, and player movement stagnation. The integration of hidden goals and the BlueStar power-up system emerged as a critical solution to enhance engagement and strategic depth. While the design team intentionally rejected certain feedback regarding game length and complexity to preserve the project’s original scope, the resulting methodology highlights the necessity of maintaining an impartial stance when interpreting player data to ensure the final product remains both functional and educational.
Although qualitative results indicate that the game successfully fosters an entertaining environment for learning, the project remains in a developmental phase. Future efforts must transition toward quantitative empirical studies to rigorously validate the game's long-term educational efficacy and usability. By establishing a formal framework for balancing complex mechanics with pedagogical goals, this initiative provides a foundational model for future developers seeking to utilize board games as effective tools for geographic education.
European Conference on Games Based Learning (ECGBL) · 2026