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Computer-augmented games represent a distinct design paradigm that prioritizes human agency by utilizing technology as a supportive tool rather than a restrictive, mediating platform. By shifting the locus of control from automated systems to the players, this approach preserves the social dynamics and inherent flexibility of traditional tabletop and live-action role-playing games. The primary objective is to minimize administrative overhead, often referred to as excise, while simultaneously enhancing immersion and expanding the possibilities for complex, player-driven narratives.
The research establishes a multi-dimensional framework to evaluate these systems, focusing on critical factors such as game logic, physical tangibility, and content fluidity. Through the analysis of diverse case studies like Wizard’s Apprentice, Undercurrents, and Monitor Celestra, it becomes clear that digital integration is most effective when it augments rather than dictates the experience. By mapping these interactions through continuous dimensions and parallel coordinates, the study demonstrates that the most successful designs strike a delicate balance between automated convenience and the preservation of human-led game mastery.
This analysis covers the intersection of pervasive gaming, tangible user interfaces, and augmented reality, primarily focusing on the evolution of tabletop and live-action gaming environments. The findings suggest that the future of game design lies in systems that offer robust digital support without sacrificing the modifiability or social spontaneity of physical play. Ultimately, computer-augmented games occupy a unique design space that successfully bridges the gap between the rigid automation of traditional video games and the manual complexity of analog gaming, providing a scalable model for more flexible and engaging interactive experiences.
Serious Games Society · 2026