Updated Mar 21, 2026 by GREE
Financial · May 8, 2024
Published by GREE
GREE’s financial performance for the third quarter of fiscal year 2024 reflects a strategic shift toward operational efficiency and platform diversification. Earnings improvements in the Game and Anime Business were primarily driven by the optimization of promotional spending, particularly for the title Heaven Burns Red following its second anniversary, and a comprehensive reorganization of human resources. By reviewing all active projects and reassigning development and management personnel to more profitable ventures, the company successfully streamlined its cost structure. Future growth strategies emphasize multiplatformization as a core pillar for the gaming segment. Recognizing the evolving market landscape, preparations are currently underway to expand beyond mobile into console game development. Simultaneously, the VTuber Business is receiving targeted investments focused on two areas: increasing management personnel to support a growing talent pool and enhancing live event production and merchandise marketing. While these investments aim for near-term sales growth, long-term success is being measured through fan engagement metrics, such as simultaneous connections during live streams, rather than immediate financial returns alone. Financial projections for the remainder of the fiscal year indicate a stable outlook. Excluding the Investment Business, consolidated operating income is expected to reach approximately 1.5 billion yen for the fourth quarter. This brings the projected full-year consolidated operating income to a range of 5 to 6 billion yen. These figures underscore a period of stabilization and disciplined investment as the company transitions toward a broader multiplatform presence and scales its emerging digital talent initiatives.
■Summary of main supplementary explanations questions and answers at the FY2024 Third Quarter GREE results briefing held on May 8, 2024 【Q1 】 What were the factors behind the improvement in Game and Anime Business earnings? 【A1 】 There were two main factors behind the earnings improvement. The first factor was the optimization of promotional activities. As Heaven Burns Red has reached its 2- year anniversary, compared with last year, we were able to more efficiently conduct promotional activities and this contributed to earnings improvement. The second factor was the reorganization and optimization of development and management personnel. We streamlined our human resource structure by conducting a full-scale review of all current projects and reassigning personnel to more profitable projects. 【Q2 】 Can you comment on multiplatformization in the Game and Anime Business? 【A2 】 We believe multiplatformization will be essential in the games market going forward and we view multiplatformization as an important strategy for the future. As part of our efforts in this area, we are moving forward with preparations for console game development.
We believe multiplatformization will be essential in the games market going forward and we view multiplatformization as an important strategy for the future. As part of our efforts in this area, we are moving forward with preparations for console game development. 【Q3 】 Can you provide some details regarding future investments in the VTuber Business? 【A3 】 We plan to make investments in two main areas. First is investment in management personnel proportionate to the increase in the size of our VTuber talent pool. Second is investment in live events and production and marketing of merchandise. While we expect the latter to contribute to growth in sales over the near term, in order to achieve full-scale enduring growth in the VTuber Business, our most important mission is to expand and energize our fan base. We think this is reflected in indicators such as the number of simultaneous connections during talent live streams. Therefore, although we do not think such indicators are immediately and directly reflected in earnings results, we will focus on them as we make adjustments to our various investments. 【Q4 】 What is the outlook for consolidated earnings in 4Q FY2024? 【A4 】 Excluding the Investment Business, we expect consolidated operating income of roughly ¥1 .5 billion in 4Q FY2024.
sults, we will focus on them as we make adjustments to our various investments. 【Q4 】 What is the outlook for consolidated earnings in 4Q FY2024? 【A4 】 Excluding the Investment Business, we expect consolidated operating income of roughly ¥1 .5 billion in 4Q FY2024. 【Q5 】 What is the outlook for consolidated earnings in full-year FY2024? 【A5 】 Excluding the Investment Business, we expect consolidated operating income of roughly ¥5–6 billion in FY2024.
GREE’s strategic outlook following the fourth quarter of fiscal year 2023 emphasizes a transition toward a more diversified business portfolio to mitigate the challenges of an increasingly low-margin smartphone game market. The company is shifting its development pipeline into four distinct categories: in-house development, regional expansion, joint development, and licensing. This approach leverages successful intellectual properties like Heaven Burns Red to secure collaboration opportunities with global IP holders. While specific release dates for the 2024 fiscal year remain undisclosed, the focus is on maintaining high quality despite rising development scales that have pressured industry-wide profitability. The Metaverse Business segment represents a critical growth pillar, with the Platform and B2B Metaverse divisions already achieving profitability. Earnings from these areas are being reinvested into the VTuber and Web3 businesses. The long-term objective is for all four metaverse sub-sectors to be profitable by fiscal year 2026, contributing significantly to group earnings. Current synergies are primarily indirect, such as the high international profile of the REALITY platform driving interest in English-speaking VTuber auditions, though more direct promotional integrations are planned as these businesses mature. Financial projections indicate a conservative near-term outlook, with consolidated operating income for fiscal year 2024 estimated between 4.0 and 5.0 billion yen. This forecast accounts for a lack of major new title contributions and a reactive decline following previous investment gains. By fiscal year 2026, the company aims for a more balanced income structure where approximately half of non-investment operating income is generated by segments outside of the Game and Anime Business. This medium-term strategy focuses on stabilizing earnings through business portfolio adjustments while targeting consistent 10% returns from the Investment Business.
GREE’s financial performance and strategic outlook for the second quarter of fiscal year 2024 reflect a period of portfolio optimization and aggressive expansion into emerging digital entertainment sectors. The primary driver of recent operational success is the strong performance of Heaven Burns Red, which saw significant engagement following its second-anniversary events. This success is balanced against the strategic discontinuation of SINoALICE, a decision made to align the Game and Anime Business with long-term development goals. While several titles remain in the development pipeline, specific release schedules remain undisclosed as the company prioritizes smooth internal progress over immediate market entry. The VTuber Business represents a core pillar of future growth, with plans to invest aggressively in talent acquisition and agency support. Earnings in this segment are primarily driven by the talent pool, leading to a rigorous audition process that evaluates past streaming performance, character compatibility, and audience communication skills. Simultaneously, the Investment Business is entering a more favorable phase as global valuations, particularly in the United States, begin to stabilize after a period of excess. GREE intends to leverage its established network in the game and metaverse domains to accumulate new investment assets during this market correction. Financial projections for the remainder of the fiscal year indicate steady profitability. Excluding the volatile Investment Business, consolidated operating income is forecasted at approximately 1.5 billion yen for the third quarter and 5.0 billion yen for the full fiscal year 2024. These figures suggest a stable baseline for the company’s core operations as it navigates the transition between legacy titles and new growth initiatives in the virtual talent and investment sectors.
GREE, Inc. reported its financial results for the fourth quarter and full fiscal year ending June 2024, detailing a period of strategic transition and investment. For FY2024, the company achieved net sales of ¥61.3 billion and an operating profit of ¥6.0 billion. While quarterly results met internal expectations, both sales and profit saw year-over-year declines, primarily due to a reactive drop following major anniversary events for the flagship title Heaven Burns Red and increased development costs for upcoming projects. The company’s strategy centers on bifurcating its portfolio into continuous growth businesses and long-term investment businesses. The Metaverse segment emerged as a highlight, with the platform business reaching full-year profitability and gifting sales driving a 25% operating margin. This profit is being reinvested into the VTuber business, which saw a 190% year-over-year increase in sales. Conversely, the Game and Anime Business is undergoing a structural transformation; GREE has adjusted its medium-term targets for FY2026 downward as it pushes back release schedules to focus on high-quality multiplatform development and a full-scale entry into the console market. Looking ahead to FY2025, GREE forecasts sales of ¥60.2 billion and an operating profit of ¥3.8 billion. This outlook reflects aggressive spending on new game titles and SaaS product development within the newly restructured DX Business, which now integrates the former Commerce segment. The company also significantly increased its shareholder returns, raising its dividend to ¥16.5 per share in line with a revised policy targeting a 30% payout ratio. Management expects these investments to yield substantial growth by FY2027 as the new product pipeline matures.
The financial performance and strategic outlook for the first quarter of fiscal year 2024 indicate a period of steady operational growth across diverse business segments, despite a cautious short-term earnings forecast. Management anticipates a consolidated operating income of approximately 0.5 billion yen for the second quarter, excluding the investment business. The full-year outlook remains consistent with previous projections, targeting a consolidated operating income between 4.0 billion and 5.0 billion yen. This conservative estimate reflects a lack of expected contributions from new titles within the game and anime business and minimal anticipated income from the investment segment during this period. The metaverse business, specifically the REALITY platform, demonstrates robust growth driven by successful anniversary events and strong performance in the Japanese and North American markets. Monetization strategies for this platform are diversifying, with significant earnings contributions currently stemming from avatar sales and gifting features. While the development pipeline for the game and anime business remains active with multiple titles in progress, specific schedules and details are withheld due to the fluid nature of development and the complexities of managing external intellectual property relationships. Expansion within the digital transformation business highlights a growing client base that is outpacing industry averages. This segment currently serves two primary categories: the game and entertainment industries, which utilize advertising and quality assurance solutions, and national-scale clients in the food and beauty sectors focused on digital marketing. By leveraging internal group expertise, the company is positioning itself as a critical service provider for digital infrastructure across these varied industries. Overall, the strategic focus emphasizes stabilizing core platform growth and diversifying service offerings while navigating a transitional period for the gaming pipeline.