Updated Mar 17, 2026 by CyberAgent
CyberAgent reported a 10.4% year-over-year decline in consolidated sales to 172.1 billion yen and a 76.7% drop in operating profit to 10.3 billion yen for 3Q FY2022.
The Game business experienced a 50% revenue contraction due to difficult year-over-year comparisons, though 'Uma Musume Pretty Derby' surpassed 15 million downloads and expanded into Korean and Chinese markets.
The Internet Advertisement segment achieved record quarterly sales of 99.5 billion yen, serving as a primary stabilizer for the company's financial performance.
The Media segment grew by 48.2%, driven by ABEMA's 81 million downloads and record pay-per-view revenue from events like 'THE MATCH 2022'.
Transaction volume for the WINTICKET business surged to 200.7 billion yen, contributing to the company's diversified revenue streams.
Despite the quarterly downturn, CyberAgent maintained its full-year sales forecast of 700 billion yen and increased its dividend projection to 14 yen per share.
Corporate strategy is focused on leveraging profits from the Game and Advertisement sectors to establish ABEMA and Digital Transformation initiatives as long-term growth pillars.
CyberAgent reported a 10.4% year-over-year decline in consolidated sales to 172.1 billion yen and a 76.7% drop in operating profit to 10.3 billion yen for 3Q FY2022.
The Game business experienced a 50% revenue contraction due to difficult year-over-year comparisons, though 'Uma Musume Pretty Derby' surpassed 15 million downloads and expanded into Korean and Chinese markets.
The Internet Advertisement segment achieved record quarterly sales of 99.5 billion yen, serving as a primary stabilizer for the company's financial performance.
The Media segment grew by 48.2%, driven by ABEMA's 81 million downloads and record pay-per-view revenue from events like 'THE MATCH 2022'.
Transaction volume for the WINTICKET business surged to 200.7 billion yen, contributing to the company's diversified revenue streams.
Despite the quarterly downturn, CyberAgent maintained its full-year sales forecast of 700 billion yen and increased its dividend projection to 14 yen per share.
Corporate strategy is focused on leveraging profits from the Game and Advertisement sectors to establish ABEMA and Digital Transformation initiatives as long-term growth pillars.