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How To Market A Game
One developer saw their game's total wishlists double from 3,000 to 6,000 in one month. A single viral video accounted for 2,900 of these additions.
Key Impact. TikTok can drive significant traffic to Steam, as demonstrated by a developer who gained 2,900 wishlists from a single viral video, doubling their total to 6,000.
TikTok serves as a high-impact marketing channel for indie game developers, offering significant potential to drive Steam wishlists through viral video content. The primary thesis is that developers should leverage TikTok’s current algorithmic generosity to capture free traffic, while maintaining a pragmatic approach by prioritizing platform-agnostic audience ownership, such as Discord or email lists, to mitigate the risks of future platform changes.
A case study of the visual novel I Just Want to be Single!! illustrates this potential, where a series of TikTok videos increased the game’s total wishlists from 3,000 to 6,000 in one month. A single viral video, which garnered over 571,000 views, was responsible for 2,900 of those additions. The data highlights that traffic is driven not only by direct clicks but also by search behavior, as viewers frequently transition from mobile devices to PC to search for the game on Steam.
Key strategies for success include immediate engagement hooks within the first second of a video, the use of seamless loops to increase watch time, and the adoption of a "homemade" aesthetic rather than high-production value. Developers are encouraged to target specific niches, utilize trending audio to trigger algorithmic boosts, and maintain a consistent posting schedule. Furthermore, the analysis notes that while regional restrictions exist, some developers bypass these using third-party tools, though such methods carry significant security risks. Ultimately, the findings suggest that developers should treat TikTok as a temporary, high-leverage tool to be "scalped" for traffic before the platform inevitably shifts toward more restrictive, paid-promotion models.
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Thomas Brush · 2025