Updated Mar 23, 2026 by Marvelous
Marvelous Inc. reported a 157.5% surge in net sales to ¥20,281 million for the first half of fiscal year 2026, driven by the release of three major titles and strong Pokémon-branded amusement machine sales.
Operating profit declined 38.2% to ¥226 million due to increased development costs, though net income rose 234.7% primarily due to foreign-exchange gains.
The Digital Contents Business segment saw revenue grow 198.7% to ¥12,414 million, while the Amusement Business grew 136.3% to ¥5,982 million, offsetting an 84.0% decline in the Audio & Visual Business.
Cash flow improved significantly, with operating cash flow shifting from a negative ¥786 million in the prior period to a positive ¥5,822 million.
The company maintained its full-year forecast of ¥35,000 million in net sales and a 110% increase in operating profit to ¥2,000 million.
Management announced a dividend uplift to ¥12 per share while maintaining the initial earnings outlook for the remainder of the fiscal year.
Marvelous Inc. reported a 157.5% surge in net sales to ¥20,281 million for the first half of fiscal year 2026, driven by the release of three major titles and strong Pokémon-branded amusement machine sales.
Operating profit declined 38.2% to ¥226 million due to increased development costs, though net income rose 234.7% primarily due to foreign-exchange gains.
The Digital Contents Business segment saw revenue grow 198.7% to ¥12,414 million, while the Amusement Business grew 136.3% to ¥5,982 million, offsetting an 84.0% decline in the Audio & Visual Business.
Cash flow improved significantly, with operating cash flow shifting from a negative ¥786 million in the prior period to a positive ¥5,822 million.
The company maintained its full-year forecast of ¥35,000 million in net sales and a 110% increase in operating profit to ¥2,000 million.
Management announced a dividend uplift to ¥12 per share while maintaining the initial earnings outlook for the remainder of the fiscal year.