Updated Jun 1, 2026 by Playstudios
Financial
Published by Playstudios
NOUNCES THII Exhibit 99.1 PLAYSTUDIOS, INC. ANNOUNCES THIRD QUARTER RESULTS Third Quarter Revenue of $71.2 million and Net loss of $3.1 million Consolidated AEBITDA of $14.6 million Las Vegas, Nevada – November 4, 2024 – PLAYSTUDIOS, Inc.
playstudios NOUNCES THII Exhibit 99.1 PLAYSTUDIOS, INC. ANNOUNCES THIRD QUARTER RESULTS Third Quarter Revenue of 71.2 million and Net loss of 3.1 million Consolidated AEBITDA of $14.6 million Las Vegas, Nevada – November 4, 2024 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform, today announced financial results for the third quarter ended September 30, 2024. Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “Despite continued industry pressures, revenues and consolidated AEBITDA came in above consensus expectations this quarter. AEBITDA margins increased to 20.5% and we believe further gains are achievable. We made progress on our many strategic initiatives this quarter including raising the monetization of our games, expanding the Tetris Brand, a full integration of playAWARDS, furthering our DTC initiative, and evaluating new growth opportunities.” He continued, “We are also announcing our newly instituted reinvention program.
strategic initiatives this quarter including raising the monetization of our games, expanding the Tetris Brand, a full integration of playAWARDS, furthering our DTC initiative, and evaluating new growth opportunities.” He continued, “We are also announcing our newly instituted reinvention program. The program will meaningfully lower our cost structure, increase our profitability, and better position our company for long term growth.” Third Quarter Financial Highlights • Revenue was 71.2 million during the third quarter of 2024, compared to 75.9 million during the third quarter of 2023. • Net loss was $3.1 million during the third quarter of 2024, representing a net loss margin of 4.3%, compared to net loss of $3.8 million during the third quarter of 2023, representing a net loss margin of 5.0%. • Consolidated AEBITDA, a non-GAAP financial measure defined below, was 14.6 million during the third quarter of 2024, compared to 13.5 million during the third quarter of 2023. • Consolidated AEBITDA Margins were 20.5% in the quarter, a 270 basis point increase versus the third quarter of 2023 and a 100 basis point increase versus the second quarter of 2024. • KPIs playGAMES. During the third quarter of 2024, PLAYSTUDIOS had Average DAU and Average MAU of 3.0 million and 12.7 million, respectively. ARPDAU was $0.26. • KPIs playAWARDS. During the third quarter of 2024, players purchased 451,300 rewards with a retail value of $25 million. • Liquidity. As of September 30, 2024, cash and cash equivalents on the balance sheet was $105.2 million. PLAYSTUDIOS’ $81 million revolving credit facility remains undrawn. • Shares outstanding.
During the third quarter of 2024, players purchased 451,300 rewards with a retail value of $25 million. • Liquidity. As of September 30, 2024, cash and cash equivalents on the balance sheet was $105.2 million. PLAYSTUDIOS’ $81 million revolving credit facility remains undrawn. • Shares outstanding. As of September 30, 2024, the Company had 125.2 million shares outstanding. Recent Business Highlights • Launched our reinvention program that will result in a material reduction in costs and increase in profitability. The program will include a reduction in workforce, suspension of sub-scale game development, and consolidation of key business functions, which we expect to result in normalized annual cost savings of of approximately 25 million to 30 million. • Resumed the repurchase of stock in the open market. Year to date, we have repurchased an aggregate of 13.6 million shares of our Class A common stock at an average price of $2.15 per share. The remaining
availability under our 50 million stock repurchase program was 45.5 million after the most recent purchases. • myVEGAS and Brainium saw double digit increases in ARPDAU in the third quarter compared to the previous year. Each game continues to benefit from recent efforts to increase monetization. • Recently acquired Pixode Games Limited has been integrated into our operations and we have begun work on our new Tetris title. Our goal is to have the game complete and in the market in 2025. • Successfully hosted the inaugural myVIP World Tournament of Slots. The tournament drove increased engagement in our games and elevated awareness of our brands. Outlook The Company is maintaining full year 2024 guidance of net revenue in the range of 285 to 295 million and Consolidated AEBITDA in the range of 55 to 60 million. We have not provided the most directly comparable GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort. Conference Call Details PLAYSTUDIOS will host a conference call at 5:00 p.m.
le GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort. Conference Call Details PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session. The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 for domestic callers and (201) 689-8432 for international callers. A replay of the call will be archived athttps://ir.playstudios.com. About PLAYSTUDIOS, Inc. PLAYSTUDIOS (Nasdaq: MYPS) is the creator of the groundbreaking playAWARDS loyalty platform is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, myKONAMI Slots, myVEGAS Bingo, MGM Slots Live, Solitaire, Spider Solitaire and Sudoku. The playAWARDS loyalty platform enables players to earn real-world rewards from a global collection of iconic hospitality, entertainment, and leisure brands. playAWARDS partners include MGM Resorts International, Wolfgang Puck, Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino among others. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of popular casual games with compelling real-world benefits.
gang Puck, Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino among others. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of popular casual games with compelling real-world benefits. To learn more about PLAYSTUDIOS, visit playstudios.com. Performance Indicators We manage our business by regularly reviewing several key operating metrics to track historical performance, identify trends in player activity, and set strategic goals for the future. Our key performance metrics are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, seasonality, player connectivity, and the addition of new content to games. We believe these measures are useful to investors for the same reasons. The key performance indicators may differ from similarly titled measures presented by other companies. For more information on our key performance indicators, please refer to the definitions below and the “Supplemental Data—playGAMES Key Performance Indicators” and “Supplemental Data—playAWARDS Key Performance Indicators”sections of this press release. Daily Active Users (“DAU”): DAU is defined as the number of individuals who played a game on a particular day. We track DAU by the player ID, which is assigned for each game installed by an individual. As such, an individual who plays two different PLAYSTUDIOS games on the same day is counted as two DAU while an individual who plays the same PLAYSTUDIOS game on two different devices is counted as one DAU.
for the six-month period ended June 30, 2025 Average Revenue per Daily Active User This Report on Activity of Huuuge Group for the six-month period ended June 30, 2025 (the “Semi-Annual Report”) has been prepared in accordance with §70 of the Regulation of the Minister of Finance of June 6, 2025 on current and periodic information published by issuers of securities and the conditions for recognizing information as equivalent required by the law of a non-member state.
Fourth Quarter and Fiscal Year 2022 Results This presentation contains forward-looking statements. All statements contained in this presentation other than statements of historical facts, including statements regarding our business strategy, plans, market growth and our objectives for future operations, are forward-looking statements.
Frequency ofin-gamespend by spenders Frequently Occasionally Rarely (multipletimes (once every (a few times a month) month or two) a year) than their Western counterparts. Average pricerange of a single IAP 42% 30% 8% Less than $5 USD More than $10 USD prioritize value, whereas in the
PLAYSTUDIOS, INC. ANNOUNCES SECOND QUARTER RESULTS Second Quarter Revenue of $59.3 million and Net loss of $2.9 million Consolidated AEBITDA of $10.7 million Las Vegas, Nevada – August 4, 2025 – PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform, today announced financial results for the second quarter ended June 30, 2025.