Loading the document
1 free read left. Create a free account for unlimited reading + AI research.
Create free accountWhitepaper
DiGRA
The document explores the evolving concept of "playable cities" as a human-centered alternative to traditional "smart cities." It argues that playable cities prioritize human experience and public engagement by integrating playful elements into urban spaces and infrastructure, contrasting with early smart city models focused on utility and technology. The research draws on a one-year study involving interviews with over thirty artists, designers, producers, and architects working on urban play projects.
The study investigates three key themes: strategies for inviting adults to engage in public play, the cultural and social value of play in urban environments, and current opportunities and challenges for urban play. Findings indicate that while there is a cultural reluctance for adults to play in public, such activities can be perceived as subversive, individualistic, or socially productive. The research emphasizes the intrinsic value of play beyond economic or utilitarian outcomes and notes the increasing convergence of pervasive game design with other creative disciplines and smart city citizen engagement strategies.
The paper concludes that urban play is becoming increasingly embedded in public art, placemaking, urban planning, and design discourse. This integration expands the relevance of game studies to a broader range of creative disciplines and theoretical discussions, enhancing the overall cultural and societal significance of urban play. The research was supported by a City of Melbourne Knowledge Fellowship.
University of Canterbury · 2026
Comments