Updated Mar 21, 2026 by 11 bit studios
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Published by 11 bit studios
QUARTERLY REPORT OF 11 BIT STUDIOS S.A. FOR THE NINE MONTHS ENDED 30 Death Howl i This document is a translation from the original Polish version. In case of any discrepancies between the Polish and English versions, the Polish version shall prevail.2 PLN EUR 1 Jan– 1 Jan– 1 Jan– 1 Jan– 30 Sep 2025 30 Sep 2024 30 Sep 2025 30 Sep 2024 Revenue 101,310,402 106,658,014 23,913,703 ...
Warsaw, 20 November 2025 Warsaw, 20 November 2025 QUARTERLY REPORT QUARTERLY REPORT 11 BIT STUDIOS S.A. 11 BIT STUDIOS S.A. FOR THE NINE MONTHS ENDED 30 SEPTEMBER 2025 nake YOUR11bit aRK StUdIos QUARTERLY REPORT OF 11 BIT STUDIOS S.A. FOR THE NINE MONTHS ENDED 30 SEPTEMBER 2025
Joystick Awar Death Howl i This document is a translation from the original Polish version. In case of any discrepancies between the Polish and English versions, the Polish version shall prevail.2 SELECTED FINANCIAL DATA PLN EUR 1 Jan– 1 Jan– 1 Jan– 1 Jan– 30 Sep 2025 30 Sep 2024 30 Sep 2025 30 Sep 2024 Revenue 101,310,402 106,658,014 23,913,703 24,791,505 Depreciation and amortisation (24,083,828) (4,956,455) (5,684,841) (1,152,075) Operating profit 30,593,174 53,080,009 7,221,332 12,337,876 EBITDA (54,677,003) 25,661,402 12,906,173 13,489,950 Profit/(loss) before tax 25,212,823 53,719,743 5,951,333 12,486,575 Net profit/(loss) 21,969,312 47,547,111 5,185,722 11,051,813 Net cash flows 27,345,047 27,325,426 6,454,632 6,351,500 from operating activities Net cash flows (20,937,640) (26,981,720) (4,942,202) (6,271,610) from investing activities Net cash flows (1,168,619) (1,384,808) (275,845) (321,884) from financing activities Total net cash flows (5,238,788) (1,041,102) (1,236,585) (241,993) PLN EUR 30 Sep 2025 31 Dec 2024 30 Sep 2025 31 Dec 2024 Total assets 282,018,457 262,302,617 66,058,853 61,386,056 Non-current assets 172,817,253 169,650,820 40,480,009 39,702,977 Current assets 109,201,204 92,651,796 25,578,845 21,683,079 Equity 251,448,329 229,918,534 58,898,231 53,807,286 Non-current liabilities 5,041,332 4,553,101 1180 861 1,065,551 Current liabilities 25,528,796 27,830,983 5,979,761 6,513,219 The financial highlights presented in the tables below have been translated into the euro at the rates specified below.
Equity 251,448,329 229,918,534 58,898,231 53,807,286 Non-current liabilities 5,041,332 4,553,101 1180 861 1,065,551 Current liabilities 25,528,796 27,830,983 5,979,761 6,513,219 The financial highlights presented in the tables below have been translated into the euro at the rates specified below. ▪ Items of the statement of comprehensive income and statement of cash flows have been translated using the exchange rates calculated as the arithmetic mean of the EUR/PLN mid rates quoted by the National Bank of Poland for the last day of each month in the reporting period. The exchange rates were as follows: EUR 1 = PLN 4.2365 from 1 January to 30 September 2025, and EUR 1 = PLN 4.3022 from 1 January to 30 September 2024. ▪ Items of assets, equity and liabilities in the statement of financial position have been translated using the EUR/PLN exchange rates quoted by the National Bank of Poland for the last day of the reporting period. The exchange rates were as follows: EUR 1 = PLN 4.2692 as at 30 September 2025, and EUR 1 = PLN 4.2730 as at 31 December 2024. HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE SIX MONTHS ENDED 30 JUNE 2025 (all amounts in PLN unless stated otherwise) The accompanying information is an integral part of these interim financial statements.
the Polish and English versions, the Polish version shall prevail.3 TABLE OF CONTENTS INTERIM CONDENSED FINANCIAL STATEMENTS ................................................................................................................. 4 INTERIM CONDENSED STATEMENT OF COMPREHENSIVE INCOME................................................................................5 INTERIM CONDENSED STATEMENT OF FINANCIAL POSITION......................................................................................... 6 INTERIM CONDENSED STATEMENT OF CHANGES IN EQUITY ...........................................................................................7 INTERIM CONDENSED STATEMENT OF CASH FLOWS........................................................................................................ 9 EXPLANATORY INFORMATION TO THE INTERIM CONDENSED FINANCIAL STATEMENTS.....................................10 NOTES TO THE INTERIM CONDENSED FINANCIAL STATEMENTS ..................................................................................14 QUARTERLY REPORT OF 11 BIT STUDIOS S.A. FOR THE NINE MONTHS ENDED 30 SEPTEMBER 2025
INTERIM CONDENSED FINANCIAL STATEMENTS 11 BIT STUDIOS S.A. FOR THE NINE MONTHS ENDED 30 SEPTEMBER 2025 PREPARED IN ACCORDANCE WITH IAS 34 INTERIM FINANCIAL REPORTING, AS ENDORSED BY THE EUROPEAN UNION HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE SIX MONTHS ENDED 30 JUNE 2025 (all amounts in PLN unless stated otherwise) The accompanying information is an integral part of these interim financial statements.
between the Polish and English versions, the Polish version shall prevail.5 INTERIM CONDENSED STATEMENT OF COMPREHENSIVE INCOME 9 months 9 months 3 months 3 months Note ended ended ended ended 30 Sep 2025 30 Sep 2024 30 Sep 2025 30 Sep 2024 (unaudited) (unaudited) (unaudited) (unaudited) Revenue 1.1. 101,310,402 106,658,014 44,068,827 75,897,446 Other income 1.3 1,186,684 5,808 15,750 1,209 Total operating income 102,497,086 106,663,821 44,084,577 75,898,655 Depreciation and amortisation 1.2. (24,083,828) (4,956,455) (13,126,948) (2,038,707) Raw materials and consumables used 1.2. (480,376) (758,045) (179,304) (248,803) Services 1.2. (29,519,024) (28,565,995) (10,842,369) (11,303,253) Salaries, wages and employee benefits 1.2. (11,965,737) (15,451,599) (4,254,281) (2,135,459) Taxes and charges 1.2. (2,692,177) (1,336,973) (1,822,045) (502,670) Other expenses 1.3 (2,950,749) (2,514,745) (1,325,175) (905,979) Impairment of intangible assets (212,021) - - Total operating expenses (71,903,912) (53,583,812) (31,560,123) (17,466,505) Operating profit 30,593,174 53,080,009 12,524,453 58,432,150 Finance income 1.4 1,506,337 815,478 (661,388) (607,962) Finance costs 1.4 (7,772,360) (2,781,184) 397,144 (2,165,759) Share in profit/(loss) of associate 885,673 2,605,440 1,171,641 (2,066,755) Profit before tax 25,212,823 53,719,743 14,754,627 53,591,674 Income tax expense 1.5. (3,245,511) (6,172,632) (1,268,220) (5,566,758) NET PROFIT 21,969,312 47,547,111 13,486,407 48,024,916
14.59 Moscow Stockholm CEO’s Review 1 CFO’s Review 4 Five Year Summary 6 Modern Responsibility 10 Directors’ Report 16 The MTG Share 46 Corporate Governance Report 50 Board of Directors 60 Executive Management 63 Consolidated Financial Statements 67 Parent Company Financial Statements ...
Fiscal year 2026 ended with a 13 % rise in sales to ¥487.5 bn, yet operating income swung from a ¥48.1 bn profit in FY2025 to a ¥5.7 bn loss, driven by significant goodwill impairments on Rovio and Stakelogic and a widening deficit in the Gaming segment. Adjusted EBITDA fell to ¥16.6 bn, reflecting heavy upfront development costs and impairment charges, while net equity contracted by ¥48.7 bn as cash balances were depleted following the acquisitions of GAN and Stakelogic. Within Entertainment Contents, sales edged up to ¥326.6 bn from ¥321.5 bn, but operating income declined from ¥40.8 bn to ¥32.4 bn because new Full‑Game and F2P titles underperformed, despite steady growth in licensing revenue. Forecasts for FY2027 project sales of ¥357 bn and operating income of ¥42.5 bn, contingent on successful new IP launches, repeat sales, and a planned lift in licensing income. Margin erosion from title underperformance remains a key risk. Capital allocation for FY2026/3 was restructured to focus on ¥190 bn of cumulative investment over FY2025–FY2027, allocating ¥80 bn to development, ¥120 bn to strategic acquisitions, and planning ¥70 bn in share buybacks while pausing large‑scale M&A. Shareholder returns are expected to rise sharply, with FY2026/3 projected at ¥31.5 bn (≈¥11.7 bn in dividends) and FY2027/3 potentially reaching ¥16.2 bn under a 50 % total‑return ratio applied to projected net income. Pachislot sales showed modest growth, buoyed by new titles and strong first‑week performance of flagship IPs such as “Hokuto No Ken” and “Kabaneri of the Iron Fortress.” Pachinko sales declined as the temporary lift from Lucky Trigger 3.0 Plus faded and hall utilization softened. The group plans to introduce reel‑exchangeable cabinets, expected to account for roughly 20 % of pachislot revenue, and is positioning the gaming business for a J‑curve bottom in FY2027 through intensive lease sales and B2B platform upgrades. The release schedule for FY2026/3 emphasizes a concentrated push of multi‑platform titles, including the Nintendo Switch 2 launch in March 2026 and a slate of global releases across consoles, PC, and mobile from late 2025 to mid‑2026. Key animation properties such as *Detective Conan* and *Lupin the Third* are slated for April–June 2025, with several new IPs and Netflix exclusives planned for early 2026. Pachislot and pachinko product launches are detailed with projected unit sales ranging from 8,000 to 49,000 units across varying gambling‑specification tiers.
Sony Group’s FY2025 consolidated results demonstrate modest revenue growth and a mixed profitability profile across its core business units. Total sales increased 4 % to ¥12.48 trn, largely driven by higher operating income in the Imaging & Sensing Solutions (I&SS) and Music segments. Operating income rose 13 % to ¥1.45 trn, while net income attributable to shareholders fell 3 % to ¥1.03 trn because of a larger equity‑method loss in the Financial Services arm and higher impairment charges. Operating cash flow remained flat at ¥1.97 trn, and the spin‑off of Sony Financial Group was treated as a discontinued operation from Q1 FY25 onward. Within the Music division, sales climbed 15 % to ¥277.5 billion, propelled by growth in Recorded Music and Music Publishing streaming revenues (+9 % and +14 % respectively), live‑event income, and a strong contribution from the Demon Slayer franchise. Operating income in this segment surged 25 % to ¥89.7 billion, reaching a record high even after excluding one‑time items. Sony projects flat sales for FY2026, with operating income expected to decline 11 % to ¥47 billion as streaming gains are offset by the loss of Demon Slayer’s impact. The company consolidates its Pictures and Music results on a U.S. dollar basis, translating foreign‑currency sales and costs using weighted average exchange rates while accounting for hedging transactions. Foreign‑exchange fluctuations affect both sales and operating income, with I&SS hedging gains or losses incorporated into these calculations. These disclosures supplement, but do not replace, Sony’s IFRS‑compliant consolidated financial statements.
The guide outlines a non‑dilutive financing model designed to fund mobile studios’ user acquisition (UA) campaigns by leveraging cohort performance data. It argues that the global UA spend reached $78 billion in 2025, rising 13% year‑on‑year, and that studios typically allocate 50–70 % of revenue to paid UA while financing through equity. The proposed solution offers capital without equity dilution, with repayment tied directly to user revenue and a lock‑step mechanism that scales cash flow alongside UA spend. The repayment schedule follows the cohort’s return on ad spend (ROAS) curve, beginning when ROAS reaches 100 %. Eligibility criteria focus on predictability rather than speed of payback. Studios must demonstrate at least six months of clean ROAS curves, a history of trending toward transaction data, and an average monthly payback around $100 k attributable to predictable cohorts. The financing partner evaluates whether recent cohorts mirror historically profitable ones, using a benchmark tool that compares a studio’s cohort against over 5,000 mobile app cohorts. Key metrics include cohort margin of safety, tail risk, payer retention, volatility, and scalability. The methodology involves sharing cohort data from platforms such as Appsflyer, Adjust, GCP, or Snowflake. Underwriters then size a facility, allowing studios to draw up to 80 % of their monthly UA spend per cohort. Repayment proceeds once the ROAS curve reaches breakeven, with downside shared if cohorts underperform. The guide targets mobile studios worldwide operating in 2026, offering a structured pathway to unlock growth capital while preserving equity.