Updated Mar 17, 2026 by 11 bit studios
Legal · November 20, 2025
Published by 11 bit studios
The Management Board of 11 bit studios S.A. has officially scheduled the global release of the upcoming title Death Howl, developed by the Copenhagen-based studio The Outer Zone. The initial launch is set for December 9, 2025, specifically targeting the PC market through the Steam and GOG distribution platforms. This announcement serves as a formal update to previous corporate disclosures issued earlier in the fiscal year and fulfills regulatory transparency requirements regarding confidential market information. The release strategy follows a staggered platform rollout common in the contemporary gaming industry. While PC players will gain access in late 2025, the availability of the game on major console hardware—including PlayStation 5, Xbox Series X/S, and Nintendo Switch—is deferred until the first quarter of 2026. This timeline indicates a prioritized focus on the Windows environment for the holiday season, followed by a broader multi-platform expansion in the subsequent quarter. This disclosure is categorized as a current report under European Union market abuse regulations, reflecting the potential impact of product launch timelines on the valuation and investor relations of a publicly traded entity. By confirming these dates, the Warsaw-based publisher provides clarity on its short-term revenue pipeline and the operational progress of its partnership with external development studios. The scope of the announcement is limited to the specific release windows for these identified platforms and does not detail pricing or regional variations.
20.11.2025 (6 :50 pm) Current report 20/2025 Topic: Establishment of the release date for the game "Death Howl" Art. 17 sec. 1 MAR - confidential information. In connection to current report No. 2/2025 of January 17, 2025, the Management Board of 11 bit studios S.A., with its registered office in Warsaw (the "Company"), hereby informs about setting the release date of the game "Death Howl" for PC computers (Steam and GOG) for 9 December 2025. The game’s producer is The Outer Zone studio, based in Copenhagen. The version for PlayStation 5, Xbox Series X/S, and Nintendo Switch consoles will be made available to players in the first quarter of 2026. Legal basis: Art. 17 sec. 1 of Regulation (EU) No 596/2014 of the European Parliament and of the Council of 16 April 2014 on market abuse and repealing Directive 2003/6/EC of the European Parliament and of the Council and Commission Directives 2003/124/EC, 2003/125/EC and 2004/72/EC.
The Management Board of 11 bit studios S.A. has finalized a licensing agreement with Microsoft Corporation to integrate several titles into the Game Pass subscription service. This strategic partnership covers the upcoming release Death Howl as well as two existing titles currently managed by the company’s publishing division. The arrangement ensures that Death Howl will be accessible to Game Pass PC subscribers starting December 9, 2025, with a subsequent rollout for Game Pass Xbox users coinciding with the game’s official console launch. This disclosure follows regulatory requirements regarding confidential information and market transparency, prompted by Microsoft’s public communication schedule. By securing these licensing rights, the Warsaw-based developer and publisher expands its reach across the global Microsoft ecosystem, targeting both PC and console demographics. The timing of the announcement reflects a coordinated effort to align corporate disclosures with consumer-facing marketing updates from the platform holder. Financially, the agreement is structured to influence the company’s performance metrics beyond the current fiscal year. While the integration of these titles begins in late 2025, the primary impact on financial results is projected for 2026. This suggests a revenue recognition model or payment structure tied to the long-term availability of the titles within the subscription catalog. The scope of the deal reinforces the company's ongoing strategy of leveraging subscription platforms to maximize the lifecycle and audience penetration of its internal and published portfolio.
11 bit studios has formally expanded its publishing portfolio through a strategic agreement with the Danish developer The Outer Zone. This partnership centers on the upcoming release of Death Howl, a deck-building title set within a Stone Age-inspired Norse kingdom. The narrative follows a protagonist named Ro on a quest through a mythological landscape, blending tactical card-based mechanics with a somber, character-driven story. This addition aligns with the publisher's established reputation for supporting titles that feature mature themes and distinct artistic directions. The project is currently scheduled for a 2025 launch, with the initial release targeting the PC platform. By securing these publishing rights, the Warsaw-based company continues to strengthen its presence in the independent development scene, acting as a bridge for international studios to reach global audiences. The agreement represents a significant commitment to the title's commercial lifecycle, covering the distribution and promotional efforts necessary to bring the Danish studio's debut or sophomore efforts to market. This disclosure, issued in early 2025, serves as a formal notification of inside information under European market abuse regulations. It highlights the ongoing trend of Central European publishers seeking high-quality, niche genre projects from Nordic developers to diversify their release calendars. The scope of the announcement is focused specifically on the contractual relationship and the immediate production timeline for the game, signaling a clear milestone in the publisher's mid-term growth strategy for the fiscal year.
The Management Board of 11 bit studios S.A. has formalized a strategic licensing agreement with Microsoft Corporation to integrate several titles into the Game Pass subscription service. This partnership involves the upcoming game Death Howl alongside two existing titles currently managed by the company’s publishing division. By securing this arrangement, the Warsaw-based developer and publisher expands its digital distribution reach through one of the industry's most prominent subscription platforms, ensuring immediate access to a broad global audience upon the games' inclusion in the service. The financial implications of this agreement are projected to manifest primarily during the 2026 fiscal year. While specific monetary terms and individual title performance expectations remain confidential under market abuse regulations, the deal represents a significant milestone in the company’s commercial strategy for its mid-term release cycle. The scope of the agreement covers both internal development and third-party publishing efforts, highlighting a diversified approach to revenue generation through subscription-based licensing models. This disclosure follows regulatory requirements for public companies listed within the European Union, specifically addressing the dissemination of confidential information that could impact investor valuation. The agreement underscores a continued trend of major independent publishers leveraging platform-holder partnerships to mitigate market risk and secure upfront licensing revenue for both new intellectual properties and established catalog titles. This move aligns with the company's broader objective of stabilizing cash flows and maximizing the lifecycle value of its publishing portfolio across the North American and international gaming markets.
The Management Board of 11 bit studios S.A. has officially established June 13, 2025, as the global launch date for its upcoming title, The Alters. This strategic release window covers multiple high-performance platforms, ensuring a simultaneous presence on PC as well as the Xbox Series X/S and PlayStation 5 console generations. By synchronizing the release across these ecosystems, the company aims to maximize its initial market impact and reach a broad international audience of players at the moment of debut. Distribution for the digital version of the game will utilize a comprehensive network of the industry’s primary storefronts, including Steam, the Epic Games Store, GOG, the Xbox Store, and the PlayStation Store. Furthermore, the title will be integrated into Microsoft’s subscription ecosystem from its first day of availability, appearing on both PC Game Pass and Xbox Game Pass. This inclusion in subscription services suggests a strategy focused on rapid user acquisition and high visibility within the competitive mid-year release cycle. This announcement serves as a critical regulatory disclosure regarding inside information under European market abuse regulations. It confirms the production timeline and commercial availability for one of the studio's major intellectual properties, providing clarity to investors and stakeholders regarding the company's 2025 fiscal roadmap. The coordination of a multi-platform, multi-storefront launch reflects the studio's intent to leverage global digital infrastructure to drive its commercial performance.